# Dragonstone Changelogs (1.21)

# Dragonstone - Patch 1.8.3

# **<span aria-expanded="false" class="emojiContainer_bae8cb emojiContainerClickable_bae8cb" role="button" tabindex="0">![:dragon_shard:](https://cdn.discordapp.com/emojis/1129911411015958548.webp?size=44)</span> Cycle 9 - Patch 1.8.3 <span aria-expanded="false" class="emojiContainer_bae8cb emojiContainerClickable_bae8cb" role="button" tabindex="0">![:dragon_shard:](https://cdn.discordapp.com/emojis/1129911411015958548.webp?size=44)</span>**



### **Balance Changes**

---

#### [![TheForgeSoul.gif](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/theforgesoul.gif)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/theforgesoul.gif)Template

- Template Buff **<span style="color: rgb(45, 194, 107);">10 ➜ 20 </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+25%)</span></span></span>
- Template Nerf<span style="color: rgb(224, 62, 45);"> **20% ➜ 10%** <span style="color: rgb(117, 117, 117);">(-33%)</span></span>
- Text Buff. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- Text Nerf. **<span style="color: rgb(224, 62, 45);">🡻</span>**

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/8MWimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/8MWimage.png)All Melee Weapons

- Standardized PvP Power on all melee weapons to 70%.
- Swinging your weapon while in the air now has a higher pitched sound to let you know that you are attempting a crit attack instead of slash attacking.

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/P2Oimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/P2Oimage.png)Aether Blade + Eternal Wind

- Attack Speed increased from **<span style="color: rgb(45, 194, 107);">1.6 ➜ 1.8 </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+13%)</span></span></span>
- Now restores 2 mana to the player on direct hit. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- Eternal Wind now has 3 Runestone Slots. <span style="color: rgb(45, 194, 107);">**🡹**</span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/ft0image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/ft0image.png)True Aether Blade

- Attack Speed increased from **<span style="color: rgb(45, 194, 107);">1.6 ➜ 1.8 </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+13%)</span></span></span>
- Now restores 3 mana to the player on direct hit. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- Vertical knockback reduced from <span style="color: rgb(224, 62, 45);">**7 ➜ 6** <span style="color: rgb(117, 117, 117);">(-14%)</span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/vikimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/vikimage.png)Aether Axe

- Attack Speed increased from **<span style="color: rgb(45, 194, 107);">1.1 ➜ 1.2 </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+9%)</span></span></span>
- Now restores 4 mana to the player on direct hit. <span style="color: rgb(45, 194, 107);">**🡹**</span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/o3bimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/o3bimage.png)Angelic Axe

- Attack Speed increased from **<span style="color: rgb(45, 194, 107);">1.6 ➜ 1.8 </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+9%)</span></span></span>
- Now restores 5 mana to the player on direct hit. <span style="color: rgb(45, 194, 107);">**🡹**</span>

<details id="bkmrk-developer-notes-%28cli"><summary>Developer Notes (Click to show)</summary>

We are looking for strategic ways to buff Aether melee weapons to help them compete with Hellstone weapons and their damage over time effect. Adding mana gain on hit and boosting attack speed should help give Aether weapons their own identity. The slight nerf to vertical knockback on the True Aether Blade makes it a bit easier to land more consistent hits on mobs!

</details>---

### 🛠️ Forge Recipe Changes 🛠️

**If you crafted any of these items within the last 30 days, please open a ticket for a partial refund!**

#### Essence Generator

#### Aether Forge

- Aether Blade: 
    - Reduced Aetherian Steel cost from **<span style="color: rgb(45, 194, 107);">10 ➜ 2</span>**
    - Reduced Gold Ingot cost from **<span style="color: rgb(45, 194, 107);">100 ➜ 20</span>**
    - Reduced Birch Log cost from **<span style="color: rgb(45, 194, 107);">100 ➜ 20</span>**
- Aether Axe: 
    - Reduced Aetherian Steel cost from **<span style="color: rgb(45, 194, 107);">15 ➜ 3</span>**
    - Reduced Gold Ingot cost from **<span style="color: rgb(45, 194, 107);">40 ➜ 10</span>**
    - Reduced Diamond cost from **<span style="color: rgb(45, 194, 107);">40 ➜ 10  
        </span>**
    - Removed End Crystal cost **<span style="color: rgb(45, 194, 107);">(1 ➜ 0)</span>**
- Aether Pickaxe:  
    
    - Reduced Aetherian Steel cost from **<span style="color: rgb(45, 194, 107);">20 ➜ 3</span>**
    - Reduced Gold Ingot cost from **<span style="color: rgb(45, 194, 107);">50 ➜ 10</span>**
    - Reduced Diamond cost from **<span style="color: rgb(45, 194, 107);">50 ➜ 10</span>**
    - Removed End Crystal cost **<span style="color: rgb(45, 194, 107);">(1 ➜ 0)</span>**
- Aether Shovel:  
    
    - Reduced Aetherian Steel cost from **<span style="color: rgb(45, 194, 107);">15 ➜ 1</span>**
    - Reduced Gold Ingot cost from **<span style="color: rgb(45, 194, 107);">40 ➜ 10</span>**
    - Reduced Diamond cost from **<span style="color: rgb(45, 194, 107);">40 ➜ 10</span>**
    - Removed End Crystal cost **<span style="color: rgb(45, 194, 107);">(1 ➜ 0)</span>**
- Aether Bow:  
    
    - Reduced Aetherian Steel cost from **<span style="color: rgb(45, 194, 107);">20 ➜ 5</span>**
    - Reduced Undead Essence cost from **<span style="color: rgb(45, 194, 107);">30 ➜ 5</span>**
    - Reduced Diamond cost from **<span style="color: rgb(45, 194, 107);">50 ➜ 10</span>**
    - Reduced Stick cost from **<span style="color: rgb(45, 194, 107);">100 ➜ 10</span>**
    - Reduced String cost from **<span style="color: rgb(45, 194, 107);">100 </span><span style="color: rgb(45, 194, 107);">➜ 10</span>**
    - Reduced Feather cost from **<span style="color: rgb(45, 194, 107);">100 </span><span style="color: rgb(45, 194, 107);">➜ 10</span>**
    - Removed Bow cost **<span style="color: rgb(45, 194, 107);">(1 ➜ 0)</span>**
- Aether Wand: 
    - Unchanged
- Aether Helmet: 
    - a
- Aether Chestplate: 
    - a
- Aether Leggings: 
    - a
- Aether Boots: 
    - a
- Eternal Wind: 
    - a
- Cloud Boots: 
    - a

#### Hellstone Forge

- Hellstone Blade: 
    - a
- Hellstone Axe: 
    - a
- Hellstone Pickaxe: 
    - a
- Hellstone Shovel: 
    - a
- Hellstone Bow: 
    - a
- Hellfire Wand: 
    - a
- Hellstone Helmet: 
    - a
- Hellstone Chestplate: 
    - a
- Hellstone Leggings: 
    - a
- Hellstone Boots: 
    - a

# Dragonstone - Patch 1.8.2

# **<span aria-expanded="false" class="emojiContainer_bae8cb emojiContainerClickable_bae8cb" role="button" tabindex="0">![:dragon_shard:](https://cdn.discordapp.com/emojis/1129911411015958548.webp?size=44)</span> Cycle 9 - Patch 1.8.2 <span aria-expanded="false" class="emojiContainer_bae8cb emojiContainerClickable_bae8cb" role="button" tabindex="0">![:dragon_shard:](https://cdn.discordapp.com/emojis/1129911411015958548.webp?size=44)</span>**


### **New Items**

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/scaled-1680-/KvDimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/KvDimage.png)<span style="color: rgb(241, 196, 15);">**\[NEW\]**</span> Spawner Harvester

- Added to the Aether Forge!
- Can harvest one mob spawner, allowing it to drop as an item!
- Great for relocating spawners to build a farm at your base.
- Requires a Heavy Core. 
    - Why? The reason is to artificially limit how many spawners each player can move. Each player can use every trial vault in the world once, so this allows everyone to have chances at obtaining Heavy Cores while making it more difficult for extremely overpowered mob farms to be built.

---

#### <span style="color: rgb(241, 196, 15);">**[![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-06/scaled-1680-/rinimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-06/rinimage.png)\[NEW\]** </span>Ignis Ardere

- Added to the Hellstone Forge!
- A strong Tier II greataxe with a large slashing arc.
- Can summon a pillar of fire that moves across terrain, damaging anything caught in its path.
- Also has +1 attack range and two gem slots!

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-06/scaled-1680-/WNSimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-06/WNSimage.png)**<span style="color: rgb(241, 196, 15);">\[NEW\]</span>** Gemstone Rework!

- All items with gem slots now have 7 different gemstones to pick from!
- Gemstones have been simplified and are no longer seperated by forge type. 
    - All magic focuses will work on any wand!
    - All runestones will work on any melee item!
    - Gemstones for bows will be added in a future patch!
- <span style="color: rgb(185, 106, 217);"><span style="color: rgb(241, 196, 15);">**\[NEW\]** </span>Attunement</span>: Purple gemstones can change the behavior of some items! Check the patch notes for each item to see what purple gemstones will do for them!


### **Balance Changes**

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/scaled-1680-/h2Uimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/h2Uimage.png)Armor Plating <span style="color: rgb(117, 117, 117);">(Status Effect)</span>

- Cooldown between losing plating stacks increased from **<span style="color: rgb(45, 194, 107);">0.25s ➜ 0.5s </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+100%)</span></span></span>
- <span style="white-space: pre-wrap;">Affects all items that use Armor Plating.</span>
    - <span style="white-space: pre-wrap;">Dragon Helmets, T2 Nether Armor, etc.</span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/fAJimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/fAJimage.png)True Aether Armor <span style="color: rgb(117, 117, 117);">(Full Set)</span>

- \[Ability: Mana Surge\] 
    - Cooldown increased from <span style="color: rgb(224, 62, 45);">**90s ➜ 120s** <span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+33%)</span></span></span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/vPOimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/vPOimage.png)Sky Dragon Helmet

- Max Health bonus reduced from <span style="color: rgb(224, 62, 45);">**6 ➜ 4** <span style="color: rgb(117, 117, 117);">(-33%)</span></span>
- Removed Armor Plating <span style="color: rgb(224, 62, 45);">**4 ➜ 0** <span style="color: rgb(117, 117, 117);">(-100%)</span></span>
- <span style="color: rgb(241, 196, 15);">\[New Ability: Leyline Overload\] <span style="color: rgb(45, 194, 107);">**🡹**</span></span>
    - Rapidly refills missing mana when activated.
    - Grants increasing mana regen, but is interrupted upon taking damage.
    - Cooldown: 45 seconds.
- \[Ability: Sky Dragon Flight\] 
    - Mana loss when taking damage reduced from **<span style="color: rgb(45, 194, 107);">100%</span>**<span style="color: rgb(224, 62, 45);">**<span style="color: rgb(45, 194, 107);"> ➜ 33% </span>**<span style="color: rgb(45, 194, 107);"><span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-67%)</span></span></span></span>
        - Taking 10 damage (before resistances) will now cost 3.3 mana instead of 10 mana.
    - Descending is now less sensitive, allowing you to hover even if looking down slightly. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- \[Ability: Mana Barrage\] 
    - Removed mana cost. **<span style="color: rgb(45, 194, 107);">1</span>**<span style="color: rgb(224, 62, 45);">**<span style="color: rgb(45, 194, 107);"> ➜ 0 </span>**<span style="color: rgb(45, 194, 107);"><span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-100%)</span></span></span></span>
    - No longer benefits from Cooldown Reduction. **<span style="color: rgb(224, 62, 45);">🡻</span>**

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/u83image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/u83image.png)Sea Dragon Helmet

- Can now mine blocks twice as fast while underwater. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- Removed Respiration V enchantment as it was redundant due to permanent Conduit Power. <span style="color: rgb(241, 196, 15);">**➜**</span>
- Replaced Strength II while underwater with Regen I. <span style="color: rgb(241, 196, 15);">**➜**</span>
- Armor Toughness reduced from <span style="color: rgb(224, 62, 45);">**10 ➜ 6** <span style="color: rgb(117, 117, 117);">(-40%)</span></span>
- Removed Armor Plating <span style="color: rgb(224, 62, 45);">**4 ➜ 0** <span style="color: rgb(117, 117, 117);">(-100%)</span></span>
- \[Passive: Cleansing Pool\] 
    - Base self-healing reduced from <span style="color: rgb(224, 62, 45);">**0.5/s ➜ 0/s** <span style="color: rgb(117, 117, 117);">(-100%)</span></span>
    - Amped self-healing reduced from <span style="color: rgb(224, 62, 45);">**1.0/s ➜ 0.5/s** <span style="color: rgb(117, 117, 117);">(-50%)</span></span>
    - Cooldown for horizontal and vertical dash increased from <span style="color: rgb(224, 62, 45);">**5s ➜ 8s** <span style="color: rgb(117, 117, 117);">(+60%)</span></span>
    - Removed PvE and PvP damage bonuses from Sea Dragon's Blessing. <span style="color: rgb(224, 62, 45);">**10% ➜ 0%** <span style="color: rgb(117, 117, 117);">(-100%)</span></span>
    - Added 10% attack speed bonus to Sea Dragon's Blessing. **<span style="color: rgb(45, 194, 107);">0</span>**<span style="color: rgb(224, 62, 45);">**<span style="color: rgb(45, 194, 107);"> ➜ 10%</span>** <span style="color: rgb(117, 117, 117);">(+100%)</span></span>

<details data-id="details-1737938465807" id="bkmrk-developer-notes-%28cli-5"><summary>Developer Notes (Click to show)</summary>

Dragon remember to fill this in

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/P2Oimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/P2Oimage.png)Eternal Wind

- Item Tier changed from <span style="color: rgb(224, 62, 45);">**Tier II ➜ Tier I**</span>
    - This change is purely cosmetic and was done to more accurately reflect the item's power level relative to other forge items.

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/ft0image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/ft0image.png)True Aether Blade

- \[Ability: Whirlwind\] 
    - <span style="color: rgb(185, 106, 217);"><span style="color: rgb(241, 196, 15);">**\[NEW\]** </span>Attunement</span>: Increases wind velocity. <span style="color: rgb(45, 194, 107);">**🡹**</span>
    - Cooldown reduced from **<span style="color: rgb(45, 194, 107);">6s ➜ 2s </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(-66%)</span></span></span>
    - Knockback vs mobs and players reduced by **<span style="color: rgb(224, 62, 45);">23%</span>**

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/V69image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/V69image.png)True Hellstone Blade

- \[Ability: Molten Slash\] 
    - <span style="color: rgb(185, 106, 217);"><span style="color: rgb(241, 196, 15);">**\[NEW\]** </span>Attunement</span>: Adds additional slashes. <span style="color: rgb(45, 194, 107);">**🡹**</span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/o3bimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/o3bimage.png)Angelic Axe

- \[Ability: Angelic Light\] 
    - <span style="color: rgb(185, 106, 217);"><span style="color: rgb(241, 196, 15);">**\[NEW\]** </span>Attunement</span>: Increases absorption duration. <span style="color: rgb(45, 194, 107);">**🡹**</span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/llQimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/llQimage.png)Volcanic Edge

- \[Ability: Magma Bomb\] 
    - <span style="color: rgb(185, 106, 217);"><span style="color: rgb(241, 196, 15);">**\[NEW\]** </span>Attunement</span>: Increases fireball velocity and distance. <span style="color: rgb(45, 194, 107);">**🡹**</span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-06/scaled-1680-/NXaimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-06/NXaimage.png)Aether Wand

- <span style="color: rgb(185, 106, 217);"><span style="color: rgb(241, 196, 15);">**\[NEW\]** </span>Attunement</span>: Reduces tracking decay over time. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- \[Ability: Whirlwind\] 
    - Projectile speed now scales with spell speed. <span style="color: rgb(45, 194, 107);">**🡹**</span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/QsVimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/QsVimage.png)True Aether Wand

- <span style="color: rgb(185, 106, 217);"><span style="color: rgb(241, 196, 15);">**\[NEW\]** </span>Attunement</span>: Reduces tracking decay over time. <span style="color: rgb(45, 194, 107);">**🡹**</span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-06/scaled-1680-/avOimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-06/avOimage.png)Hellfire Wand

- <span style="color: rgb(185, 106, 217);"><span style="color: rgb(241, 196, 15);">**\[NEW\]** </span>Attunement</span>: Adds impact knockback. <span style="color: rgb(45, 194, 107);">**🡹**</span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/scaled-1680-/image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/image.png)Infernal Wand

- <span style="color: rgb(185, 106, 217);"><span style="color: rgb(241, 196, 15);">**\[NEW\]** </span>Attunement</span>: Increases lingering AoE duration. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- AoE radius increased from **<span style="color: rgb(45, 194, 107);">1.5 ➜ 2.0 </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+33%)</span></span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/F1simage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/F1simage.png)Aether Staff

- <span style="color: rgb(185, 106, 217);"><span style="color: rgb(241, 196, 15);">**\[NEW\]** </span>Attunement</span>: Healing is doubled but is applied over time. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- Mana cost increased from <span style="color: rgb(224, 62, 45);">**3.5 ➜ 5** <span style="color: rgb(117, 117, 117);">(+43%)</span></span>

---

### 🛠️ Forge Recipe Changes 🛠️

**If you crafted any of these items within the last 30 days, please open a ticket for a partial refund!**

#### Essence Generator

#### Arcane Furnace

- Starlite Alloy:  
    
    - Smelting time reduced from <span style="color: rgb(45, 194, 107);">**2.5 min** </span><span style="color: rgb(45, 194, 107);">**➜ 2 min**</span>
- Arcane Netherite:  
    
    - Smelting time reduced from <span style="color: rgb(45, 194, 107);">**5 min** </span><span style="color: rgb(45, 194, 107);">**➜ 2.5 min**</span>

#### Aether Forge

- Dovahkiin Helmet: 
    - Replaced 1000x Gold Ingot with 111x Gold Block

#### Event Forge

All costs below are in Event Points, which can be obtained from voting, server events, beta testing, and development work.

- Aetherian Steel cost reduced from <span style="color: rgb(45, 194, 107);">**75 ➜ 50**</span>
- Starlite Alloy cost reduced from <span style="color: rgb(45, 194, 107);">**150 ➜ 100**</span>
- Undead Essence cost reduced from <span style="color: rgb(45, 194, 107);">**25 ➜ 20**</span>
- Hellstone Ingot cost reduced from <span style="color: rgb(45, 194, 107);">**100 ➜ 50**</span>
- Arcane Netherite cost reduced from <span style="color: rgb(45, 194, 107);">**150 ➜ 100**</span>
- Fiery Essence cost reduced from <span style="color: rgb(45, 194, 107);">**25 ➜ 20**</span>
- Diamond Block replaced with Ominous Bottle for 25 Event Points
- Ancient Debris cost reduced from <span style="color: rgb(45, 194, 107);">**45 ➜ 25**</span>
- Dragon Breath cost reduced from <span style="color: rgb(45, 194, 107);">**10 ➜ 5**</span>
- Elytra cost reduced from <span style="color: rgb(45, 194, 107);">**400 ➜ 300**</span>

### 💎 Donation Store Changes 💎

#### World Potions

- Speed II: 
    - Duration: <span style="white-space: pre-wrap;"><span style="color: rgb(45, 194, 107);">**30 min ➜ 45 min** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+50%)</span></span></span></span>
    - <span style="white-space: pre-wrap;">Cost: <span style="color: rgb(224, 62, 45);">**$1.25 USD ➜ $1.50 USD** <span style="color: rgb(45, 194, 107);"><span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+20%)</span></span></span></span></span>
- Regeneration II: 
    - Duration: <span style="white-space: pre-wrap;"><span style="color: rgb(45, 194, 107);">**30 min ➜ 45 min** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+50%)</span></span></span></span>
    - <span style="white-space: pre-wrap;">Cost: <span style="color: rgb(224, 62, 45);">**$1.25 USD ➜ $1.50 USD** <span style="color: rgb(45, 194, 107);"><span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+20%)</span></span></span></span></span>
- Resistance II:  
    
    - <span style="white-space: pre-wrap;">Duration: **<span style="color: rgb(241, 196, 15);">Unchanged (45 min) </span>**<span style="color: rgb(241, 196, 15);"><span style="color: rgb(45, 194, 107);"><span style="color: rgb(224, 62, 45);"><span style="color: rgb(45, 194, 107);"><span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+0%)</span></span></span></span></span></span></span>
    - <span style="white-space: pre-wrap;">Cost: <span style="color: rgb(45, 194, 107);">**$1.75 USD ➜ $1.50 USD** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(45, 194, 107);"><span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-14%)</span></span></span></span></span></span>
- <span style="white-space: pre-wrap;">Removed lower tiers of world potions from the store, they were basically never used.</span>

### 🏆 Voting Reward Changes 🏆

#### Site Rewards

- Now gives you 50 Event Points per vote! 
    - This guarantees you higher tier crafting materials if you save up your event points.
- No longer spawns a dungeon crate at your location.

### 🧟 Dungeon Changes 🧟

#### All Dungeons

- Added a basic stat tracking system. 
    - Currently only tracks the number of times you have played each dungeon, starting from today.
    - A way to view dungeon stats will be added soon.
    - More stats will be added in the future!

#### Ancient Digsite

- Added two additional hellstone ore deposits.
- Slightly reduced the number of mob spawns around the crater.
- Husks and Mummies now drop fiery essence instead of undead essence.
- Lowered one of the crater cranes by one block for easier access to the hellstone ore.
- Added item frames containing a bow and arrow within the pyramid challenge parkour.

##### Digsite Boss Changes

- Increased spread of triple and penta fireball attacks from <span style="color: rgb(45, 194, 107);">**15° ➜ 25°**</span> <span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+67%)</span></span></span>
- Reduced the hitbox size of triple and penta fireball attacks from <span style="color: rgb(45, 194, 107);">**0.5 ➜ 0.4** <span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(-20%)</span></span></span>
    - <span style="white-space: pre-wrap; color: rgb(117, 117, 117);">These two changes should allow for easier dodging of these attacks.</span>
- <span style="white-space: pre-wrap;">Removed the last ring of projectiles from bullet hell phases. <span style="color: rgb(45, 194, 107);">**8 ➜ 7** <span style="color: rgb(117, 117, 117);">(-13%)</span></span></span>
- Delay between projectile rings during bullet hell phases increased from <span style="color: rgb(45, 194, 107);">**1.5s ➜ 2s**</span> <span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+33%)</span></span></span>
    - <span style="color: rgb(117, 117, 117);">These changes should help reduce the number of unfair deaths in bullet hells due to the last ring of bullet hell projectiles being too dense, as well as the pressure from the speed of the spinning death laser.</span>
- Removed splitting fireballs that were only present in phase 1.
- Fixed AoE warning circles being slightly misaligned from the actual fireball impact zone.

### 🏃 Rungeon Changes 🏃

#### Outpost Rungeon

- Music volume increased.
- Shiny collect sound volume decreased.

#### Outpost Rungeon (Practice Mode)

- Now uses Geometry Dash practice mode music.
- Music volume increased.
- Shiny collect sound volume decreased.

### ⚙️ Server Change ⚙️

- Fire spread is now enabled in the RTP zone.

### 🦋 Quality of Life 🦋

- Voting with /vote will now award you with 50 Event Points per vote in addition to the regular rewards!
- Gemstone crafting stations have been combined into one station.
- Forge smelters (Aether Infuser, Hellstone Furnace) have been combined into one station. 
    - Max queue size has been doubled from <span style="color: rgb(45, 194, 107);">**10 ➜ 20**</span>

### 🐛 Bug Fixes 🐛

- Fixed custom biomes not working in dungeons.
- Improved wand targeting hitboxes.

### ⚠️ Known Issues ⚠️

- All of my gemstones disappeared. 
    - Sadly this is a side-effect of the gemstone rework. Feel free to open a ticket and let us know what gemstones you had!
    - We also made gemstones (hopefully) easier to craft.
- All of my items in /equip disappeared. 
    - I was forced to completely redo /equip due to the plugin developers recoding their plugin.
    - If you believe you lost anything, feel free to open a ticket!
- Mana generators are not equippable. 
    - I will be moving mana generators into the four equipment slots instead of having dedicated mana slots.
    - Expect to see new versions of mana generators soon!
- Aether Staff is not working. 
    - Unsure what is causing this but will look into it soon.
- Several forges are not working, such as restackerator, shard conversion, essence crafter, etc. 
    - We were forced to redo all of the recipes and inventory layouts for all forges recently due to the plugin developers recoding their plugin.
    - I have not finished converting all forges yet, this will take a bit of time!
- A bunch of shopkeepers have missing textures as trades or emeralds for forge materials. 
    - Please ask the shop owners to fix their trades! The resource pack update changed a lot of stuff. Thanks mojang!
- Some items in my inventory or storage have missing textures! 
    - Please drop and pick back up affected items to trigger an auto-update which should fix them!
- Soul Storage &amp; Leaderboards are not working! 
    - There is currently an issue connecting to the database which is storing player values.
    - I will try to fix this soon but I sadly do not know the cause of the issue yet.
- Forges and /equip have grid lines running through them! 
    - This is sadly mojang's fault, for some reason they made it so textures can't go outside of their inventory squares anymore which messed up the effect we used to make smooth looking elements for inventories.

# Dragonstone - Patch 1.8.1

# **<span aria-expanded="false" class="emojiContainer_bae8cb emojiContainerClickable_bae8cb" role="button" tabindex="0">![:dragon_shard:](https://cdn.discordapp.com/emojis/1129911411015958548.webp?size=44)</span> Cycle 9 - Patch 1.8.1 <span aria-expanded="false" class="emojiContainer_bae8cb emojiContainerClickable_bae8cb" role="button" tabindex="0">![:dragon_shard:](https://cdn.discordapp.com/emojis/1129911411015958548.webp?size=44)</span>**


### **Balance Changes**

---

#### [![TheForgeSoul.gif](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/theforgesoul.gif)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/theforgesoul.gif)All Forge Items

- Can now damage passive/non-hostile mobs. 
    - Finally, you can use wands to hunt animals!

<p class="callout warning"><span style="color: rgb(241, 196, 15);">Warning:</span> Forge items are now capable of damaging or even killing your pets! Caution is advised.</p>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/u83image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/u83image.png)Sea Dragon Helmet

- Movement penalty while underwater is halved. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- No longer has mining speed penalty while underwater. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- \[Ability: Cleansing Pool\] 
    - Base healing increased from **<span style="color: rgb(45, 194, 107);">0.4 ➜ 0.5 </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+25%)</span></span></span>
    - Flow State healing increased from **<span style="color: rgb(45, 194, 107);">0.8 ➜ 1.0 </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+25%)  
        </span></span></span>

<details data-id="details-1737938465807" id="bkmrk-developer-notes-%28cli-5"><summary>Developer Notes (Click to show)</summary>

> We decided to make the Sea Dragon feel more at home underwater by improving their mining speed and movement control while underwater. ~Dragon  
>   
> Sea Dragon's healing felt a little underwhelming, so we slightly increased its base numbers to add more weight to its stand-alone HPS. ~Dummy

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/scaled-1680-/Rqwimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/Rqwimage.png)Angelic Axe

- Angelic Smite proc chance reduced from <span style="color: rgb(224, 62, 45);">**1.5% ➜ 1%** <span style="color: rgb(117, 117, 117);">(-33%)</span></span>
- Fixed an issue where Angelic Smite was not dealing damage to the entity that triggered the smite. <span style="color: rgb(45, 194, 107);">**🡹**</span>

<span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">  
</span></span>

<details data-id="details-1737938465807" id="bkmrk-developer-notes-%28cli"><summary>Developer Notes (Click to show)</summary>

> Now that the Angelic Axe is being used more often in dungeons, we feel that Angelic Smite was going off a little more often than we'd like. We want it to feel like a rare and exciting moment when it happens, so we are reducing the proc chance in order to keep this item balanced in PvE content. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/scaled-1680-/vwIimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/vwIimage.png)All Wands

- Added Looting III enchantment to all wands. <span style="color: rgb(45, 194, 107);">**🡹**</span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/scaled-1680-/image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/image.png)Infernal Wand

- Spell damage increased from **<span style="color: rgb(45, 194, 107);">27 ➜ 30 </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+11%)</span></span></span>

---

### **🛠️ Forge Recipe Changes 🛠️**

**If you crafted any of these items within the last 30 days, please open a ticket for a partial refund!**

#### Essence Generator

- Nether Essence: 
    - Wither Skeleton Skull: <span style="color: rgb(45, 194, 107);">**5 ➜ 1**</span>

#### Aether Forge

- Raven Wings: 
    - Elytra: <span style="color: rgb(45, 194, 107);">**2 ➜ 1**</span>
    - Nether Star: <span style="color: rgb(45, 194, 107);">**2 ➜ 1**</span>

### 🦋 Quality of Life 🦋

- Wither Skeletons no longer drop custom heads to reduce confusion with actual Wither Skeleton Skulls.

### 🐛 Bug Fixes 🐛

- Fixed forge bows and other projectiles not damaging certain mobs. 
    - <span style="color: rgb(241, 196, 15);">Note that passive mobs (including pets and animals) are now susceptible to being damaged by forge abilities.</span>
- Fixed Aetherian Vengeance and True Aether Wand deleting items when attempting to be used in the offhand.
- Fixed Angelic Axe smite not dealing damage to the struck entity that triggered the smite.

# Dragonstone - Patch 1.8

# **<span aria-expanded="false" class="emojiContainer_bae8cb emojiContainerClickable_bae8cb" role="button" tabindex="0">![:dragon_shard:](https://cdn.discordapp.com/emojis/1129911411015958548.webp?size=44)</span> Cycle 9 - Patch 1.8 <span aria-expanded="false" class="emojiContainer_bae8cb emojiContainerClickable_bae8cb" role="button" tabindex="0">![:dragon_shard:](https://cdn.discordapp.com/emojis/1129911411015958548.webp?size=44)</span>**


### **New Items**

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/6aOimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/6aOimage.png)Molten Tools

- Tier II Hellforge Tools!
- Reinforced with very high durability.
- Upgraded enchantments, comes with Efficiency V and Fortune III.
- Autosmelts mined ores, logs, and sand.

---

#### Infernal Armor[![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/lYLimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/lYLimage.png)

- The Hellforge's Tier II armor set!
- Equipped with additional armor points, armor plating, and a shorter dash cooldown, this set is designed with melee combat in mind.
- This is our first armor set that goes above the vanilla limits of armor, featuring 21 armor points and 18 armor toughness!


---

#### Aether &amp; Nether Gemstones[![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/MPJimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/MPJimage.png)

- Melee weapons can now be upgraded with Gemstones, just like wands!
- Choose from 3 different types of gemstones, with more coming soon!
- All Tier I melee weapons now have 1 gem slot, while Tier II melee weapons have 2 gem slots!
- Crafting station located on the right side of the Hellstone Forge

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/Il7image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/Il7image.png)Forge Potions

- Five new potions are being added to the forge!
- Restoration Potions: Health Potion, Mana Potion, Golden Elixir.
- Buff Potions: Leyline Potion, Smite Potion
- Crafting station located on the right side of the Aether Forge.

<details id="bkmrk-developer-notes-%28cli"><summary>Developer Notes (Click to show)</summary>

> These new forge potions should allow players to recover more quickly from the high damaging abilities of forge items and difficult bosses. Mana Potions will help mages recover mana more quickly to sustain their magic attacks and have higher uptime, as they often exhaust themselves too quickly and have to wait for their next mana surge or rely on natural regeneration to continue fighting. The new Leyline and Smite potions should help make dealing with dungeon hordes a little easier and faster, especially at higher difficulties. ~Dragon &amp; Dummy

</details>---


### **⚙️ New Mechanic ⚙️**

#### Armor Plating

- We are adding a new armor stat called Armor Plating. 
    - Armor Plating is being added to our new Infernal Armor set and Dragon Helmets. (Replacing chromatic scales)
- Here is how it works: 
    - Upon equipping an item with Armor Plating, you begin generating Armor Plate stacks.
    - While armor plating is active, all incoming damage is reduced by 40%, and you are immune to most forms of knockback.
    - Taking damage from any source reduces your armor plating by 1.
    - When your armor plating reaches 0, it becomes "cracked" and is no longer effective.
    - Armor plating will regenerate after 60 seconds have passed. It will also begin to regenerate if you don't take damage for 15 seconds and still have some armor plating left.

## **Balance Changes**

---

### **Armor**

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/8QDimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/8QDimage.png)Aether Armor (Full Set)

- <span style="white-space: pre-wrap;">Armor Toughness increased from **<span style="color: rgb(45, 194, 107);">4 ➜</span><span style="color: rgb(45, 194, 107);"> 6</span><span style="color: rgb(45, 194, 107);"> </span>**<span style="color: rgb(117, 117, 117);">(+50%)</span></span>
- <span style="white-space: pre-wrap;">Magic Resistance reduced from <span style="color: rgb(224, 62, 45);">**30% ➜ 20%**</span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/fAJimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/fAJimage.png)True Aether Armor (Full Set)

- <span style="white-space: pre-wrap;">Armor Toughness increased from**<span style="color: rgb(45, 194, 107);"> 10 ➜ 12 </span>**<span style="color: rgb(117, 117, 117);">(+20%)</span></span>
- <span style="white-space: pre-wrap;">Magic Resistance reduced from <span style="color: rgb(224, 62, 45);">**50% ➜ 20%**</span></span>
- <span style="white-space: pre-wrap;">Fire Protection enchantment reduced from **<span style="color: rgb(224, 62, 45);">Lvl IV ➜ Lvl III</span>**</span>
- \[Ability: Mana Surge\] 
    - <span style="white-space: pre-wrap;">Cooldown reduced from **<span style="color: rgb(45, 194, 107);">150s ➜ 90s</span>** <span style="color: rgb(117, 117, 117);">(-40%)  
        </span></span>
    - PvP nerf reduced from <span style="color: rgb(45, 194, 107);">**50% <span style="white-space: pre-wrap;">➜ 25%</span>**<span style="white-space: pre-wrap;"> <span style="color: rgb(117, 117, 117);">(-25%)</span></span></span>
    - Now notifies you when cooldown is finished. <span style="color: rgb(45, 194, 107);">**🡹**</span>
    - This ability no longer benefits from Cooldown Reduction. <span style="color: rgb(224, 62, 45);">🡻</span>

<details id="bkmrk-developer-notes-the-"><summary>Developer Notes (Click to show)</summary>

> The high magic resistance of Aether Armor made PvP matches with other magic users very slow. We still want them to be a little resistant to their own element, but not to the extent they were previously. We shifted some of that resistance into their offensive utility, and a little bit into armor toughness to help mages survive longer in dungeons. ~Dragon
> 
> Mana surge had too low of an impact with too high of a cooldown in PvP. With careful testing, we believe these changes will help mages deal burst damage more often. ~Dummy

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/nFjimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/nFjimage.png)Hellstone Armor Set

- Removed Melee Resistance. **<span style="color: rgb(224, 62, 45);">3<span style="white-space: pre-wrap;">0% ➜ 0%</span></span>**
- <span style="white-space: pre-wrap;">Fire Protection enchantment increased from <span style="color: rgb(45, 194, 107);">**Lvl III ➜ Lvl IV**</span></span>
- Improved animation for Hellstone Dash. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- \[Set Bonus: Level 2\] 
    - <span style="color: rgb(45, 194, 107);">**🡹**</span> Added +10 Max Mana
    - <span style="color: rgb(224, 62, 45);">🡻</span> Removed +10% Melee Damage
- \[Set Bonus: Level 3\] 
    - <span style="color: rgb(45, 194, 107);">**🡹** </span>Added +1 Base Melee Damage
    - <span style="color: rgb(224, 62, 45);">🡻 </span>Removed +20% Melee Damage

<details id="bkmrk-developer-notes-%28cli-1"><summary>Developer Notes (Click to show)</summary>

> Tier 1 Hellstone Armor was not only competing with Tier 2 Aether Armor, it was often stronger due to a number of problems with physical builds dealing way too much damage in PvP scenarios. These changes help to bring physical more in line with where it should be. ~Dummy
> 
> We also gave the Hellstone Armor a small amount of mana capacity to help melee users utilize their right click abilities more often, such as Molten Slash and Magma Bomb. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/tX2image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/tX2image.png)Raven Wings

- Now grants immunity to fall damage. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- Removed damage resistance while flying. **<span style="color: rgb(224, 62, 45);">5<span style="white-space: pre-wrap;">0% ➜ 0%  
    </span></span>**

<details id="bkmrk-developer-notes-%28cli-2"><summary>Developer Notes (Click to show)</summary>

> We are removing damage resistance while in-flight to combat potentially annoying PvP scenarios. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/vPOimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/vPOimage.png)Sky Dragon Helmet

- Added +4 Armor Plating. <span style="white-space: pre-wrap;"><span style="color: rgb(45, 194, 107);">**0 ➜ 4**</span></span>
- Removed Chromatic Scales. **<span style="color: rgb(224, 62, 45);">20 <span style="white-space: pre-wrap;">➜ 0</span></span>**
- Can now hover slightly above the ground and maintain empowered buff while flight suppressed. <span style="color: rgb(45, 194, 107);">**🡹**</span><span style="color: rgb(45, 194, 107);">  
      
    </span>

<details id="bkmrk-developer-notes-%28cli-3"><summary>Developer Notes (Click to show)</summary>

> Sky Dragon Helmet was severely weaker than the other dragon helmets, largely due to being locked out of its flight buff in boss fights. These changes allow for the sky dragon to enhance their magical attacks while keeping their floaty movement in dungeon boss fights. ~Dummy

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/U40image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/U40image.png)Fire Dragon Helmet

- Added +4 Armor Plating. <span style="white-space: pre-wrap;"><span style="color: rgb(45, 194, 107);">**0 ➜ 4**</span></span>
- Removed Chromatic Scales. **<span style="color: rgb(224, 62, 45);">20 <span style="white-space: pre-wrap;">➜ 0</span></span>**
- Removed 30% Melee Resistance. **<span style="color: rgb(224, 62, 45);">3<span style="white-space: pre-wrap;">0% ➜ 0%</span></span>**
- \[Passive: Infernal Strength\] 
    - <span style="white-space: pre-wrap;">**Strength I** now begins at 20 HP. <span style="color: rgb(45, 194, 107);">**16 ➜ 20**</span></span>
- \[Ability: Meteorite\] 
    - <span style="white-space: pre-wrap;">Max meteor charges reduced from **<span style="color: rgb(224, 62, 45);">10 ➜ 3 </span>**<span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-70%)</span></span></span>
    - <span style="white-space: pre-wrap;">Damage increased from **<span style="color: rgb(45, 194, 107);">40 ➜ 60 </span>**<span style="color: rgb(45, 194, 107);"><span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+50%)</span></span></span></span>
    - Vertical knockback increased by **<span style="color: rgb(45, 194, 107);">300%</span>**
    - Now applies Inferno Hex to all entities it hits. <span style="color: rgb(45, 194, 107);">**🡹**</span>
    - Animation adjusted to make the meteor feel more powerful. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- \[Ability: Combustion\] 
    - <span style="white-space: pre-wrap;">PvE damage reduced from **<span style="color: rgb(224, 62, 45);">3x ➜ 1.5x</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-50%)</span></span> </span>
    - <span style="white-space: pre-wrap;">PvP damage reduced from **<span style="color: rgb(224, 62, 45);">0.5x ➜ 0.33x</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-33%)</span></span> </span>

<details data-id="details-1737938458612" id="bkmrk-developer-notes-%28cli-4"><summary>Developer Notes (Click to show)</summary>

> The Fire Dragon Helmet was definitely a controversial topic when discussing how it should be balanced. First of all, Fire Dragon specifically made the best use of chromatic scales in both PvP and PvE content, and was next to impossible to kill in PvP scenarios. We have replaced chromatic scales on all dragon helmets with armor plating. Additionally, it had too many meteors and poke potential, so we condensed the power of them while giving them less stacks. Finally, we made a straight nerf to combust, as it was scaling unexpectantly with physical stats. ~Dummy
> 
> Meteor make big boom boom now! ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/u83image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/u83image.png)Sea Dragon Helmet

- Added +4 Armor Plating. <span style="white-space: pre-wrap;"><span style="color: rgb(45, 194, 107);">**0 ➜ 4**</span></span>
- Removed Chromatic Scales. **<span style="color: rgb(224, 62, 45);">20 <span style="white-space: pre-wrap;">➜ 0</span></span>**
- Healing Potency reduced from **<span style="color: rgb(224, 62, 45);">5<span style="white-space: pre-wrap;">0% ➜ 25%</span></span>**
- Removed 5% Parry Chance. **<span style="color: rgb(224, 62, 45);">5<span style="white-space: pre-wrap;">% ➜ 0%</span></span>**

<details data-id="details-1737938465807" id="bkmrk-developer-notes-%28cli-5"><summary>Developer Notes (Click to show)</summary>

> Healing was largely overlooked as only one healing build existed. After calculating potential healing numbers with different amounts of investment into healing, we decided to nerf the sea dragons healing potency to level out its raw healing potential with a green focused Aether Staff. ~Dummy
> 
> In addition, we are removing RNG stats like % parry chance from all dragon helmets for the time being as we consider more skill-based methods of blocking or parrying attacks. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/8v2image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/8v2image.png)Void Dragon Helmet

- Added +4 Armor Plating. <span style="white-space: pre-wrap;"><span style="color: rgb(45, 194, 107);">**0 ➜ 4**</span></span>
- Removed Chromatic Scales. **<span style="color: rgb(224, 62, 45);">20 <span style="white-space: pre-wrap;">➜ 0</span></span>**
- Removed 10% Dodge Chance. **<span style="color: rgb(224, 62, 45);"><span style="white-space: pre-wrap;">10% ➜ 0%  
      
    </span></span>**

<details id="bkmrk-developer-notes-%28cli-6"><summary>Developer Notes (Click to show)</summary>

> This item is pending a rework, but for consistency purposes, we are giving this dragon helmet the same treatment as the others. ~Dragon

</details>---

### **Melee**

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/8MWimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/8MWimage.png)All Melee Weapons

- Increased base damage vs mobs, now uses PvP Power to control damage vs players.
- Slash attack no longer occurs while in the air to avoid confusion when attempting crits.
- A sound now plays when landing a direct hit (not a slash hit) to let you know you did full damage.
- Reduced particle size of slashes to reduce visual clutter.

<details id="bkmrk-developer-notes-%28cli-7"><summary>Developer Notes (Click to show)</summary>

> We finally figured out a way to change how much damage is dealt between Mobs and Players with physical weapons. This should help make physical builds more viable in dungeons. Additionally, damage vs players was slightly reduced in order to keep physical in check as it was previously too strong in PvP. ~Dummy
> 
> In addition, testing revealed that slash attacks made it difficult to tell if you landed a crit or not, as more often than not the slash would hit the player when it felt like it should've been a crit. We changed the behavior of slash attacks to no longer occur while in the air to reduce the feeling of missed crits. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/vXcimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/vXcimage.png)All Axes

- <span style="white-space: pre-wrap;">Slash attack damage reduced from **<span style="color: rgb(224, 62, 45);">0.9x ➜ 0.8x </span>**<span style="color: rgb(224, 62, 45);"><span style="color: rgb(45, 194, 107);"><span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-11%)</span></span></span></span></span>
- Slash attack now only occurs on direct hit. <span style="color: rgb(224, 62, 45);">🡻</span>

<details id="bkmrk-developer-notes-%28cli-8"><summary>Developer Notes (Click to show)</summary>

> This change to axes was made to prevent axes from constantly slashing while chopping trees. This also helps to balance their power a little bit, as axes have much wider slashes compared to swords which made them a little too powerful when swinging freely. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/P2Oimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/P2Oimage.png)Aether Blade + Eternal Wind

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**11 ➜ 16**</span> <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+45%)</span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 69%. <span style="color: rgb(45, 194, 107);">**11 ➜ 11** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+0%)</span></span></span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/ft0image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/ft0image.png)True Aether Blade

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**14 ➜ 20**</span> <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+43%)</span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 63%. <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">14 ➜ 12.5</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-11%)</span></span></span></span>
- \[Ability: Whirlwind\] 
    - <span style="white-space: pre-wrap;">Cooldown increased from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">2s ➜ 6s</span>**</span> <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+200%)</span></span></span>
    - Knockback vs mobs increased by **<span style="color: rgb(45, 194, 107);">47%</span>**
    - Knockback vs players increased by <span style="color: rgb(45, 194, 107);">**100%**</span>
    - Removed weakness effect after casting. <span style="color: rgb(45, 194, 107);">**🡹**</span>

<details id="bkmrk-developer-notes-%28cli-9"><summary>Developer Notes (Click to show)</summary>

> The True Aether Blade was another controversial item when it came to its balance. Its AoE damage capability in dungeons far exceeded the True Aether Wand, and it found little to no use in PvP. We decided to make it a CC tool to help mages deter physical units by increasing the knockback power of Whirlwind. In addition, we increased Whirlwind's cooldown to reduce knockback spam in both PvE and PvP. ~Dummy

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/FYVimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/FYVimage.png)Hellstone Blade

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**13 ➜ 18**</span> <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+38%)</span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 67%. <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">13 ➜ 12</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-8%)</span></span></span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/V69image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/V69image.png)True Hellstone Blade

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**17 ➜ 23**</span> <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+35%)</span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 65%. <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">17 ➜ 15</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-12%)</span></span></span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/vikimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/vikimage.png)Aether Axe

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**13 ➜ 19** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+46%)</span></span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 66% <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">13 ➜ 12</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-7%)</span></span></span> </span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/o3bimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/o3bimage.png)Angelic Axe

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**17 ➜ 21** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+24%)</span></span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 67% <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">17 ➜ 14</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-18%)</span></span></span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/jJeimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/jJeimage.png)Hellstone Axe

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**15 ➜ 20** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+33%)</span></span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 68% <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">15 ➜ 13.5</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-10%)</span></span></span> </span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/llQimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/llQimage.png)Volcanic Edge

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**18 ➜ 25** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+38%)</span></span></span> </span>
- <span style="white-space: pre-wrap;">PvP power set to 66% <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">18 ➜ 16.5</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-8%)</span></span></span> </span>
- \[Ability: Magma Bomb\] 
    - <span style="white-space: pre-wrap;">Cooldown increased from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">12s ➜ 15s</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-25%)</span></span></span> </span>

<details id="bkmrk-developer-notes-%28cli-10"><summary>Developer Notes (Click to show)</summary>

> Magma Bomb deals a large amount of damage very reliably on a relatively short cooldown. Instead of targeting the high damage, we decided to increase the cooldown slightly to maintain the item as a good wave clearer in PvE and heavy poke tool and/or finisher in PvP. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/fwuimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/fwuimage.png)Reliquae Aurora

- Temporarily removed AoE and Crit Chance. <span style="color: rgb(224, 62, 45);">🡻</span>
- This item is pending a full rework.

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/q3rimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/q3rimage.png)Chaos Hammer

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**19 ➜ 39** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+105%)</span></span></span></span>
- PvP power set to 43% <span style="white-space: pre-wrap;"><span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">19 ➜ 17</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-11%)</span></span></span></span>
- \[Ability: Explosive Pain\] 
    - <span style="white-space: pre-wrap;">Damage increased from **<span style="color: rgb(45, 194, 107);">20</span>**<span style="color: rgb(45, 194, 107);"> **➜ 60** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+300%)</span></span></span> </span>
    - <span style="white-space: pre-wrap;">PvP damage increased from **<span style="color: rgb(45, 194, 107);">10</span>**<span style="color: rgb(45, 194, 107);"> **➜ 20** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+100%)</span></span></span> </span>
    - <span style="white-space: pre-wrap;">Cooldown reduced from **<span style="color: rgb(45, 194, 107);">8s</span>**<span style="color: rgb(45, 194, 107);"> **➜ 4s** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+50%)</span></span></span> </span>
    - Added range limit to thrown blocks to reduce lag. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- \[Ability: Grand Slam\] 
    - <span style="white-space: pre-wrap;">Damage ceiling increased from **<span style="color: rgb(45, 194, 107);">80</span>**<span style="color: rgb(45, 194, 107);"> **➜ 120** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+50%)</span></span></span> </span>
    - <span style="white-space: pre-wrap;">PvP damage ceiling increased from **<span style="color: rgb(45, 194, 107);">30</span>**<span style="color: rgb(45, 194, 107);"> **➜ 40** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+33%)</span></span></span> </span>

<details id="bkmrk-developer-notes-%28cli-11"><summary>Developer Notes (Click to show)</summary>

> While Paragon Items remain as a source of uncertainty in the development process, we still want to ensure they are at least as viable as a Dragon Helmet. As such, this item is receiving various buffs to maintain a power level similar to a Tier IV item. ~Dragon

</details>---

### **Ranged**

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/RNqimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/RNqimage.png)All Forge Bows

- <span style="white-space: pre-wrap;">PvP power reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">50% ➜ 30%</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-20%)</span></span></span> </span>
- Arrow Velocity is now displayed in blocks per second instead of a multiplier.
- Now fires custom projectiles that we have more control over.

<details id="bkmrk-developer-notes-%28cli-12"><summary>Developer Notes (Click to show)</summary>

> We found that bows were out damaging other weapon types with zero investment, so we tuned their damage to be more respective of uninvested weapon damage numbers of other damage types in preperation for future ways to invest in ranged/bow capabilities. ~Dummy

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/Kvyimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/Kvyimage.png)True Aether Bow

- Can now continue charging to reduce arrow spread. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- All three arrows can now damage the same enemy. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- <span style="white-space: pre-wrap;">Damage reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">57x3 ➜ 49x3</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-14%)</span></span></span>   
      
    </span>

<details id="bkmrk-developer-notes-%28cli-13"><summary>Developer Notes (Click to show)</summary>

> With the ability to deal shotgun levels of damage up close, and choke the spread for longer distance sniping, this is now a very formidible weapon. As a safety precaution, we are reducing the damage slightly and will be keeping a close eye on this weapon. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/lsLimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/lsLimage.png)Hellstone Bow

- <span style="white-space: pre-wrap;">Arrow Velocity reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">80 ➜ 50</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-38%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Explosion damage multiplier increased from <span style="color: rgb(45, 194, 107);">**0.7x ➜ 0.75x** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+7%)</span></span></span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/q7wimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/q7wimage.png)Magma Bow

- <span style="white-space: pre-wrap;">Arrow Velocity reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">80 ➜ 50</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-38%)</span></span> </span></span>
- <span style="white-space: pre-wrap;">Explosion charge time reduced from <span style="color: rgb(45, 194, 107);">**3.5s ➜ 2s** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-43%)</span></span></span> </span>
- <span style="white-space: pre-wrap;">Explosion damage multiplier reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">0.8x ➜ 0.75x</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-6%)</span></span></span> </span>
- An entity hit by an exploding arrow will now take damage from both the arrow and the explosion.

<details id="bkmrk-developer-notes-%28cli-14"><summary>Developer Notes (Click to show)</summary>

After discussing feedback on the Magma Bow, we decided to heavily buff the charge speed for explosive arrows to make the bow feel quicker, more reliable, and much more fun to use. In addition, we reduced the arrow velocity of Hellforge bows to ensure that they are not strictly better than Aether bows. They both have their own benefits and drawbacks.

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/bziimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/bziimage.png)All Forge Repeaters

- Now have a new Arrow Spread stat. 
    - Set to 2° on most repeaters for now.
- Arrow Velocity is now displayed in blocks per second.

<details id="bkmrk-developer-notes-%28cli-15"><summary>Developer Notes (Click to show)</summary>

> Repeaters were dominating single target DPS with no investment, especially in PvE content. Their original purpose was to relieve strain of pulling back arrows while still having a bow type weapon, however they ended up being an infinitely better choice than regular bows. We are nerfing them in hopes of letting regular bows shine once more. ~Dummy

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/vxZimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/vxZimage.png)Aether Repeater

- <span style="white-space: pre-wrap;">Damage reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">24 ➜ 16</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-33%)</span></span></span> </span>
- <span style="white-space: pre-wrap;">Arrow Velocity reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">40 ➜ 20</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-50%)</span></span></span> </span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/CXAimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/CXAimage.png)True Aether Repeater

- <span style="white-space: pre-wrap;">Damage reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">33 ➜ 22</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-33%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Arrow Velocity reduced by <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">60 ➜ 20</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-33%)</span></span></span> </span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/jYeimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/jYeimage.png)Hellstone Repeater

- <span style="white-space: pre-wrap;">Damage reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">38 ➜ 26</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-32%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Arrow Velocity reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">60 ➜ 40</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-33%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Explosion damage multiplier increased from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(45, 194, 107);">0.7x ➜ 0.75x</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+7%)</span></span></span> </span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/WTXimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/WTXimage.png)Magma Repeater

- <span style="white-space: pre-wrap;">Damage reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">48 ➜ 36</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-25%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Arrow Velocity reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">80 ➜ 40</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-50%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Explosion damage multiplier reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">0.8x ➜ 0.75x</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-6%)</span></span></span> </span>

---

### **Magic**

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/QsVimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/QsVimage.png)True Aether Wand

- \[Ability: Aether Barrage\] 
    - Cooldown reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">20s</span>**<span style="color: rgb(45, 194, 107);"> **➜ 12s** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-40%)</span></span></span></span>
    - Reduced the spread of barrage projectiles by 80%. <span style="color: rgb(45, 194, 107);">**🡹**</span>
    - Barrage projectiles will ignore immunity frames, allowing all 7 shots to deal damage. <span style="color: rgb(45, 194, 107);">**🡹**</span>

<details id="bkmrk-developer-notes-%28cli-16"><summary>Developer Notes (Click to show)</summary>

> The barrage ability of this weapon is often used as a finisher or as a high damage tool, but was found to be unreliable outside of point-blank range. We are tuning the spread and damage capability to make this ability more reliable in fast-paced PvP combat, and reducing the cooldown so mages have more opportunities to deal good burst damage to a tanky opponent, especially considering the new existence of instant consumables. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/BY7image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/BY7image.png)Infernal Wand

- Updated item description to state that projectiles leave behind a lingering AoE for a short time.
- Temporarily removed unfinished secondary ability. 
    - Replaced with Hellstone Wand's secondary. 
        - Cooldown of this ability is shared between the two wands.
- Other players' AoE circles are now colored red to differentiate between your own AoE circles.

<details id="bkmrk-developer-notes-%28cli-17"><summary>Developer Notes (Click to show)</summary>

> This item has very strong crowd control potential in PvP. As such, we are keeping a close eye on this item and are working on finishing up the unfinished secondary ability we accidentally released. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/F1simage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/F1simage.png)Aether Staff

- Now has a party targeting option. 
    - Enabling Party Healing will ensure projectiles only track and collide with party members.
    - Turning this off will allow you to track and heal anyone.
    - Toggle by looking directly down and pressing F (your swap hand keybind).

<details id="bkmrk-developer-notes-%28cli-18"><summary>Developer Notes (Click to show)</summary>

> This change was to allow healers to target party members that are closely fighting other players, without accidently healing non party members. Additionally, you can still heal players in the open world without needing to be in a party with them. ~Dummy

</details>---

### 🧟 Dungeon Changes 🧟

#### Outpost

- <span style="white-space: pre-wrap;">Warden Shield health reduced from <span style="color: rgb(45, 194, 107);">**300 ➜ 250** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-17%)</span></span></span> </span>
- <span style="white-space: pre-wrap;">Added forge potions to forest crate loot.</span>

#### Ancient Digsite

- Ancient Pharaoh now fires the "cursed sand" attack at the same time as the tornado to make the attack easier to predict.
- <span style="white-space: pre-wrap;">Demonic Seal Shield health reduced from <span style="color: rgb(45, 194, 107);">**500 ➜ 250** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-50%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Hellfire Archdemon base health reduced from <span style="color: rgb(45, 194, 107);">**8600 ➜ 6600** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-23%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Added forge potions to desert crate loot.</span>
- <span style="white-space: pre-wrap;">Boss Loot Changes:</span>
    - Now drops 2 rare items at base instead of 1. 
        - Rare count is 2 + 1 for every 100% difficulty added. (3 at 200%, 4 at 300%, etc.)
    - <span style="white-space: pre-wrap;">Added Infernal Heart (Relic)</span>
    - <span style="white-space: pre-wrap;">Added Infernal Ruby</span>
    - <span style="white-space: pre-wrap;">Added Outpost Cooldown Reset</span>
    - <span style="white-space: pre-wrap;">Removed Red, Green, and Blue Hellstone Focus Gems</span>
    - <span style="white-space: pre-wrap;">Removed Mana Generator</span>
    - <span style="white-space: pre-wrap;">Removed Mana Crystal</span>
    - <span style="white-space: pre-wrap;">See updated loot table and weights here!</span>
        - <span style="white-space: pre-wrap;">[https://wiki.dragonstone.pw/books/the-dungeon-codex/page/ds4-ancient-digsite](https://wiki.dragonstone.pw/books/the-dungeon-codex/page/ds4-ancient-digsite)</span>

<details id="bkmrk-developer-notes-%28cli-19"><summary>Developer Notes (Click to show)</summary>

> The health reduction is to compensate for the Repeater nerf and to slightly reduce the duration of the boss fight at higher difficulties, as this dungeon already takes enough time to finish as it is. In addition, we have boosted the base rare drop count to account for this dungeon being of much higher difficulty than other dungeons. ~Dragon

</details>### **🛠️ Forge Changes 🛠️**

#### Dragon Communion Altar

- Crafting a Dragonstone now also requires 10 Infernal Rubies. <span style="white-space: pre-wrap; color: rgb(224, 62, 45);">**0 ➜ 10**</span>

#### Essence Generator

- Cloud Essence &amp; Infernal Essence crafting time reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">30 min ➜ 15 min</span>**</span>
- Fast Aether Essence &amp; Fast Nether Essence shard cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">25 ➜ 20</span>**</span>

#### Aether Infuser

- Removed shard dust smelting.
- Aetherian Steel: 
    - Smelting time reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">2 min ➜ 30 sec</span>**</span>
- Starlite Alloy: 
    - Smelting time reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">5 min ➜ 2.5 min</span>**</span>

#### Hellstone Furnace

- Removed shard dust smelting.
- Hellstone Ingot:  
    
    - Replaced 10x Quartz with 10x Gold Ingot
    - Smelting time reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">2.5 min ➜ 40 sec</span>**</span>
- Arcane Netherite:  
    
    - Replaced 1x Netherite Ingot with 1x Netherite Scrap
    - Reduced Obsidian, Nether Brick, and Blaze Powder requirements from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">30 ➜ 10</span>**</span>
    - Smelting time reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">10 min ➜ 5 min</span>**</span>

<details id="bkmrk-developer-notes-%28cli-20"><summary>Developer Notes (Click to show)</summary>

> We made the difficult decision to remove the shard dust options for smelting dungeon ores, because we found that there was little reason to gather and spend vanilla materials anymore. ~Dragon

</details>#### Hellstone Forge

- Hellstone Pickaxe: 
    - Reduced Magma Block requirement from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">150 ➜ 75</span>**</span>
- Hellstone Shovel: 
    - Reduced Magma Block requirement from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">100 ➜</span>**<span style="color: rgb(45, 194, 107);"> **50** </span></span>
- <span style="white-space: pre-wrap;">Hellstone Bow:</span>
    - <span style="white-space: pre-wrap;">Replaced 1x Bow with 30x String</span>
- <span style="white-space: pre-wrap;">Hellstone Helmet:</span>
    - <span style="white-space: pre-wrap;">Removed 150x Blackstone from recipe.</span>
- <span style="white-space: pre-wrap;">Hellstone Chestplate:</span>
    - <span style="white-space: pre-wrap;">Removed 200x Blackstone from recipe.</span>
- Hellstone Leggings: 
    - Removed 175x Blackstone from recipe.
- Hellstone Boots: 
    - Removed 100x Blackstone from recipe.
- True Hellstone Blade: 
    - Reduced Infernal Essence requirement from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">30 ➜</span>**<span style="color: rgb(45, 194, 107);"> **2**</span></span>
- <span style="white-space: pre-wrap;">Volcanic Edge:</span>
    - <span style="white-space: pre-wrap;">Reduced Infernal Essence requirement from **<span style="color: rgb(45, 194, 107);">25 ➜</span>**<span style="color: rgb(45, 194, 107);"> **2**</span></span>
- <span style="white-space: pre-wrap;">Magma Bow:</span>
    - <span style="white-space: pre-wrap;">Reduced Infernal Essence requirement from **<span style="color: rgb(45, 194, 107);">40 ➜</span>**<span style="color: rgb(45, 194, 107);"> **4**</span></span>
- <span style="white-space: pre-wrap;">Infernal Wand:</span>
    - Reduced Infernal Essence requirement from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">30 ➜</span>**<span style="color: rgb(45, 194, 107);"> **3**</span></span>
    - <span style="white-space: pre-wrap;">Reduced Infernal Ruby requirement from **<span style="color: rgb(45, 194, 107);">6 ➜</span>**<span style="color: rgb(45, 194, 107);"> **5**</span></span>
    - <span style="white-space: pre-wrap;">Reduced Blackstone requirement from **<span style="color: rgb(45, 194, 107);">150 ➜</span>**<span style="color: rgb(45, 194, 107);"> **128**</span></span>
    - <span style="white-space: pre-wrap;">Reduced Crimson Stem requirement from **<span style="color: rgb(45, 194, 107);">300 ➜</span>**<span style="color: rgb(45, 194, 107);"> **128**</span></span>

#### Event Forge

All costs below are in Event Points, which can be obtained from server events, beta testing, and development work.

- Undead Essence cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">60 ➜ 25</span>**</span>
- Fiery Essence cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">75 ➜ 25</span>**</span>
- Cloud Essence cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">175 ➜ 100</span>**</span>
- Infernal Essence cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">200 ➜ 100</span>**</span>
- Aether Essence cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">1000 ➜ 500</span>**</span>
- Nether Essence cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">1400 ➜ 500</span>**</span>
- Ancient Debris cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">100 ➜ 45</span>**</span>
- Dragon Breath cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">40 ➜ 10</span>**</span>
- Totem of Undying cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">100 ➜ 25</span>**</span>
- Budding Amethyst cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">2000 ➜ 1000</span>**</span>
- Dragon Shard Block cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">1000 ➜ 900</span>**</span>

### 🦋 Quality of Life 🦋

- Ender Chests can one again be mined without silk touch.
- Improved magma bow charge animation to reduce visual clutter.
- Reduced particle size of melee weapon slashes to reduce visual clutter.
- Players in the forge now receive Fire Resistance to prevent hellforge lava from burning players.
- All forge armor and spirit armor use a netherite base again, which makes the items themselves immune to lava.
- You can now add armor trim to forge armor once again. 
    - Note that trim will be lost if we make any stat changes to forge armor, so please keep copies of your trim templates!

### 🐛 Bug Fixes 🐛

- <span style="color: rgb(251, 238, 184);">**\[Major\]**</span> Finally fixed a long-standing bug that caused wand &amp; bow projectiles to collide with invisible armor stands/markers in dungeons.
- Fixed true hellstone blade slash consuming mana even if you did not have enough, causing you to enter mana debt.
- Fixed mob grinders not working while AFK.
- Fixed forge armor and spirit armor playermodel textures. 
    - Sadly animations are not yet supported.

### ⚠️ Known Issues ⚠️

- Bow and Wand bullets were temporarily removed due to an alignment issue. (We added additional particles to keep them visible)
- Repeaters temporarily no longer have a firing animation due to an issue with item data being overridden.
- We temporarily disabled sneak to trade as it was interfering with forge abilities in pvp combat.
- Custom biome colors in dungeons currently do not work and will appear as plains biome.

### 📆 What’s next? 📆

- We are planning on launching server-wide quests soon that the whole server can contribute to!
- We are also planning a server event that will affect the overworld in new ways!

# Dragonstone Patch History (1.21)

## Patch 1.0 - 8/19/2024

#### This is mostly just a summary of what has changed this version.

- Updated Dragonstone to Minecraft 1.21.
- Also compatible with 1.21.1 clients.
- Added Terralith Overworld Terrain Generator.
- Added Nullscape End Terrain Generator.
- Bundles are now possible to obtain via Terralith structures / loot tables.
- Added /kit EnderChest as a temporary measure for our broken datapack which previously allowed Ender Chests to be picked up without silk touch.
- Limit of 10 uses per player. 1 hour cooldown.

#### Backend Changes

- Added automated cycles played &amp; draconic essence counter.
- Added cycles played to the new player join message.

## Patch 1.1 - 8/20/2024

#### Gamerule Changes

- You can now make infinite lava sources, just like you can with water.
- Mob griefing has been turned off in the end. Have fun with your wither farms!

## Patch 1.2 - 8/28/2024

- Re-opened **/warp shop**!
- Note: Permit protection via barrel sign is currently broken.
- Re-enabled overnight one-hour long server void time for server backup.
- Note: Regularly scheduled reboots will resume in the near future on a modified schedule based on poll results.
- Fixed damage indicators having zero velocity and getting in the way of your vision while fighting.
- \[Void\] Restored Thalassophobia Void.
- \[Void\] Required Defense Stat for Immortality increased from 200 --&gt; 250.

## Patch 1.2.1 - 8/29/2024

- Fixed Permit Shopkeeper refusing to sell shop permits.

## Patch 1.3 - 8/31/2024

- Shop is now a free-build zone to encourage creativity.
- Removed all empty pre-built shop islands.
- You must now build your own islands.
- You may bridge off of other islands to reach your desired building location, please remove your bridge after!
- Please remember to craft a barrel for your permit and label it with a sign containing your username.
- Groups of players / teams are allowed to share the same island or zone.

## Patch 1.3.1 - 9/8/2024

- Re-added **/trade**.

## Patch 1.3.2 - 9/13/2024

- Updated development server to 1.21 so we can actually begin fixing things.
- Re-Added World Potion of Night Vision to the store.
- Reminder: You can use /worldpotion (off/on) to toggle world potions for yourself if it gets annoying!

## Patch 1.4 - 9/22/2024

- Re-opened PvP Arena
- **Re-opened Spirit Forge**
- Re-opened Dragon Forge
- Re-opened Dungeons
- Note that there will likely be bugs, please report them via ticket or in <span class="channelMention wrapper_bf1b19 interactive" role="link" tabindex="0"><span class="channelWithIcon"><span class="nowrap_aeef8c"><svg aria-hidden="false" aria-label="Forum Channel" class="icon_bf515c" fill="none" height="24" role="img" viewbox="0 0 24 24" width="24" xmlns="http://www.w3.org/2000/svg"><path class="" d="M18.91 12.98a5.45 5.45 0 0 1 2.18 6.2c-.1.33-.09.68.1.96l.83 1.32a1 1 0 0 1-.84 1.54h-5.5A5.6 5.6 0 0 1 10 17.5a5.6 5.6 0 0 1 5.68-5.5c1.2 0 2.32.36 3.23.98Z" fill="currentColor"></path><path class="" d="M19.24 10.86c.32.16.72-.02.74-.38L20 10c0-4.42-4.03-8-9-8s-9 3.58-9 8c0 1.5.47 2.91 1.28 4.11.14.21.12.49-.06.67l-1.51 1.51A1 1 0 0 0 2.4 18h5.1a.5.5 0 0 0 .49-.5c0-4.2 3.5-7.5 7.68-7.5 1.28 0 2.5.3 3.56.86Z" fill="currentColor"></path></svg>⁠</span><span class="name_bf515c">bug-reports</span></span></span> for us to fix!

## Patch 1.4.1 - 9/24/2024

- Updated the plugin that allows us to disguise mobs, so now dungeon crates and forest sprites are no longer zombies
- Temporarily removed the Run Dungeon due to a bug and possibly being the cause of a server crash - more to be explained in an announcement shortly

## Patch 1.5 - 10/3/2024

#### The Forge Balancing Update

- This is all to prepare for the release of the Hellforge and the long awaited Ancient Digsite dungeon!

### Mechanical Changes

#### PvP Coefficient

- Changed PvP nerf on all items to a PvP Coefficient. 
    - PvP Coefficient is a pvp damage multiplier vs players. 
        - This is listed as "PvP Power" in forge item descriptions.
    - Most wands now deal 0.5x damage to players.
    - Most forge bows now deal 0.75x damage to players.

#### Affinity Scaling / Affinity Amp

- Removed affinity scaling from all forge items. 
    - We plan on bringing back Affinity in the future but in an exciting new form that will empower existing forge items with new and improved abilities!

### New Items

#### Aether Staff

- Our very first Support Item!
- Fires healing bolts that heal players! 
    - (will be changed to party members only in the future).
- Two charge-up abilities that can be cycled with the F key. 
    - Circle of Power: Buffs all nearby party members with magic damage, casting speed and mana regen. Damages nearby mobs.
    - Sphere of Sapping: A slowly growing AoE that saps nearby mobs, regenerating your mana while damaging and slowing them.

### Balance Changes

#### True Aether Armor

- Full Set Armor Toughness increased from 4 --&gt; 10

#### Paragon: Chaos Hammer

- Significantly reduced PvP damage.

### Item Reworks

#### Fire Dragon Helmet

- Added Explosive AoE attack that triggers every 6 seconds on melee attacks. 
    - Deals 300% weapon damage to mobs, 100% damage to players.
- Reduced meteor knockback vs players by 80%.
- Added 30% Melee Resistance.
- Removed 12% Magic Resistance.

#### Sea Dragon Helmet

- Massive rework, almost all abilities have been changed.
- Now passively buffs nearby party members. 
    - Grants passive healing, increased damage and movement speed.
    - Buffs can be temporarily overloaded via triggered ability.
- Passively summons damaging water bolts on nearby mobs.
- Summons water bolts on players for 3s after landing a bow hit.
- Can now dash without being in water.
- Massively buffed underwater dash.
- Added 30% Projectile Resistance.
- Removed 8% Magic Resistance.
- Added Chromatic Scales passive ability. 
    - Grants stacking damage resistance upon taking damage.
- Tweaked item lore.

#### Sky Dragon Helmet

- Can now rapid-fire mana bolts like a Spitfire from World War II 
    - Deals low damage but also refills your mana while flying.
    - Must be flying, left click with an empty hand to cast.
    - This can allow you to go over your mana cap.
- Reduced Mana Suppression when exiting flight from 5s --&gt; 3s
- Mana Regen increased from 0.8/s --&gt; 1.5/s
- Added Chromatic Scales passive ability. 
    - Grants stacking damage resistance upon taking damage.
- Removed Ability: Wind Shield

#### Void Dragon Helmet

- Added Chromatic Scales passive ability. 
    - Grants stacking damage resistance upon taking damage.

### Bug Fixes

- Fixed Raven Wings not accepting Aether Mendstones.
- Fixed Fire Dragon Helmet not giving buffs on low health.

### Future Plans

- We plan on removing the Undead Damage bonus from all Aether items and moving it to new equipable items called "Trinkets". 
    - (Same for Demon Damage on Hellforge items)
- Affinity will be re-introduced, we are redesigning the system to focus more on unlocking new abilities for existing forge items rather than granting raw stat buffs. This will allow you to continue to use your favorite lower tier forge items without them becoming non-viable in later dungeons. 
    - Example: Having more than 25 Air Affinity may grant the True Aether Blade a new attack, and make the existing Whirlwind ability shoot three wind projectiles instead of just one.

## Patch 1.5.1 - 10/3/2024

#### Dungeon Fixes

- Fixed dungeon mobs spawning at level 1.
- Fixed `run-outpost` and `run-outpost-practice` dungeons.

#### Item Changes

- Removed Affinity Bonuses from all armor pieces. 
    - Artifacts will still grant an Affinity bonus for our future affinity rework.

#### Bug Fixes

- Actually removed Wind Shield from the Sky Dragon Helmet.

#### Future Fixes

- Buff descriptions will be updated/added to new buffs over the next couple days.

## Patch 1.5.2 - 10/3/2024

#### Misc Changes

- Updated buff descriptions.

#### Sky Dragon Helmet

- While flying, gain the following buffs: 
    - -25% Mana Cost to all wands.
    - +25% Cooldown Reduction
    - +25% Magic Damage

## Patch 1.5.3 - 10/3/2024

#### Outpost Rungeon (run-outpost)

- Temporarily disabled glowing effect on shinies due to console error spam.

## Patch 1.5.4 - 10/7/2024

#### QoL &amp; Bugfixes

- Dragon Shards now have a new texture! (Thanks <span aria-expanded="false" class="mention wrapper_bf1b19 interactive" role="button" tabindex="0">@MaleahTries</span>!)
- Dungeon crates now have new models! (Thanks <span class="roleMention_f8f345 wrapper_bf1b19" role="button" tabindex="-1">@Drackys</span>!)
- Dungeon crates now have a right click indicator to show that they can be opened quickly by right clicking.
- Allowed **/team** and all sub-commands in dungeons.
- Allowed **/tec** in dungeons.
- Fixed dungeon crates not playing sounds on hit/open
- Fixed dungeon boss chests not displaying their full nametag.
- <s>Fixed dungeon wards not displaying health.</s> &lt;-- reverted due to a bug.
- \[Tutorial\] Fixed exit portal not opening after the tutorial villager finishes talking.
- \[Tutorial\] Fixed chat bubbles appearing too high above the tutorial villager.
- \[HappyHills\] Fixed warded blocks not being removed on boss kill.
- \[Outpost Run\] Fixed being able to infinitely loot the hidden chests in outpost practice run.

### Balance Changes

#### Sea Dragon Helmet

- Downpour: Increased autocast speed from 1.5 sec --&gt; 1.25 sec.
- Downpour: Increased projectile velocity from 24 --&gt; 36.
- Downpour: Decreased damage from 30 --&gt; 20. 
    - (PvP damage: 15 --&gt; 10)
- Torrent: Increased cooldown from 1.5 sec --&gt; 5 sec.
- Torrent: Forward and upward dashes are now on separate cooldowns, allowing you to chain them.
- Tooltip updated to our new slightly improved format.

#### Fire Dragon Helmet

- Combustion: Cooldown reduced from 6 sec --&gt; 3 sec.
- Combustion: PvP Coefficient reduced from 1.0x --&gt; 0.5x.
- Tooltip updated to our new slightly improved format.

#### All Dragon Helmets

- Chromatic Scales: Decreased stacks gained when hit from 2 --&gt; 1.
- Chromatic Scales: Decreased maximum stacks from 30 --&gt; 20.

## Patch 1.5.5 - 10/14/2024

#### QoL &amp; Bugfixes

- Fixed dungeon loot crates not glowing.
- Fixed dungeon loot crates not shattering when opened.
- Fixed True Aether Armor mana surge cooldown not displaying.
- Hopefully fixed connectivity to the void server.

### Forge Recipe Changes

#### Primordial Essence

- Crafting Time: 20h --&gt; 4h

#### Mana Crystal

- Added to Wand Focus forge.
- Requires: 
    - 20x Amethyst Shard
    - 20x Copper Ingot
    - 10x Light Blue Stained Glass Pane
    - 1x Soul Lantern
    - 1x Aetherian Steel

#### Aether Staff Focuses (Large Focus Gems)

- Temporarily removed. 
    - They were accidentally pushed before they were ready.

## Patch 1.5.6 - 10/19/2024

#### Draconic Mendstone

- Cost - Dragon Shard: 2 --&gt; 1
- Cost - Diamond: 16 --&gt; 10

## Patch 1.6 - 10/21/2024

### New Dungeon

#### Ancient Digsite has been released!

- The dungeon you have all been waiting for!
- Hellstone materials are obtainable in this dungeon.

### Hellstone Forge

#### Now Open!!!

- This forge brings several new fire themed items, specializing in strong and durable melee builds.
- There are also new fiery magic and ranged weapons!
- Expect more items to be added in the near future!

### Balance Changes

#### All Items

- All items with Undead Damage or Demon Damage bonuses have been consolidated into a new stat called "Mob Damage". 
    - This will allow items from all forges to be equally flexible in each dungeon.

#### Sky Dragon Helmet

- Can no longer fly in boss arenas. 
    - All bosses now give the "Flight Suppression" debuff which prevents you from using flight abilities.
- While flight is suppressed, you can briefly hover every 10 seconds.

### Bug Fixes

#### True Void Bow

- Fixed an issue causing the bow to not shoot or reload.

## Patch 1.6.1 - 10/22/2024

### Dungeon Changes

#### Ancient Digsite

- **Boss:** The attack speed increase during phase 3 was reduced by 50% during launch day. We are now increasing slightly to make phase 3 a little more challenging. The max attack speed cap has also been increased from 6x to 14x. 
    - Developer Notes: We want you to suffer but not THAT much.
- **Boss:** The infernal beam attack during phase 2 now leaves a permanent line of lava in the arena. 
    - Developer Notes: Giant laser beams are supposed to melt stuff, right?
- **Loot:** Fixed an issue that was causing Fire Essence to drop more often than intended from Fire Sprites.
- **Loot:** Fixed an issue that was causing the Hellfire Chest to appear as a zombie instead of a chest.
- **Loot:** Fixed Hellstone Ore unintentionally dropping Azurite Crystals and granting tons of mana.
- **Portal:** Fixed an issue where only one person could exit the dungeon via portal.
- **Misc:** Added a double chest at the end of the dungeon to use for splitting loot with teammates.
- **Misc:** Removed the mobs that would spawn inside the tents in the digsite area.
- **Misc:** Moved the pyramid challenge parkour finish button further into the wall. It is now also a button instead of a lever.
- **Misc:** Made it easier to climb back to the portal area if you fall off the ledge while collecting boss loot at the end of the dungeon.

### Forge Changes

#### Forge Armor

- **Forge Armor:** Added temporary textures/trims to some forge armor sets until custom textures are fixed in 1.21.2.
- **Event Forge:** Reduced costs of most hellstone materials.
- **Event Forge:** Added difficulty modifers for 50 event points each.

### Balance Changes

#### Hellstone Bow

- Ranged damage increased from 20 --&gt; 22.

#### Magma Bow

- Ranged damage increased from 23 --&gt; 26.

#### Hellstone Armor Set

- Each piece now grants +5% melee damage.
- Helmet and boots now grant +5% melee resistance.
- Chestplate and leggings now grant +10% melee resistance. 
    - Developer Notes: We are working on adding more stats and features to the Hellstone armor set in order to make it competitive with Aether Armor. Expect the Tier II hellstone armor set to be released soon as well!

#### True Void Bow

- Added +50% Mob Damage. 
    - Developer Notes: This should help this weapon feel much more powerful in dungeons and can now one-shot most lower level mobs.

#### Sea Dragon Helmet

- **Passive Area Buff:** Added +10% bow fire rate to party members.
- **Active Area Buff:** Added +30% bow fire rate to party members.
- **Active Area Buff:** Increased duration from 5 sec --&gt; 8 sec.
- **Active Area Buff:** Party members now glow for the duration of the buff. 
    - Developer Notes: Forge bows just haven't felt the same after the removal of affinities, at least this will allow some of you to experience faster bows once more. Definitely worth trying to party with a sea dragon!

### Quality of Life

- Most forge items will no longer knock back or target party members. 
    - Developer Notes: Yay no more getting knocked into a horde of lvl 80 husks by your teammate with a true aether blade. This will be added to forge wands in a future patch, they are more difficult to work with.

### Bug Fixes

- Fixed Infernal Focus description erroneously stating they can be used on Aether Wands.
- More bug fixes soon, there are a lot of small things to fix!
- Nether Mendstones will be released in an upcoming patch.

## Patch 1.6.1 - 10/27/2024

### Dungeon Changes

#### Ancient Digsite

- Made \[redacted\] room in the pyramid challenge slightly easier to get into.
- Added a new buff sound to hellstone ore when broken.

### Forge Changes

#### Added Nether Mendstones

- Find to the left of the Hellstone Forge!

### Balance Changes

#### All Hellforge Items

- Inferno Hex now deals 10 magic damage per second to mobs.

#### Angelic Axe <span aria-expanded="false" class="emojiContainer_bae8cb emojiContainerClickable_bae8cb" role="button" tabindex="0">![:work:](https://cdn.discordapp.com/emojis/892908013659254824.webp?size=44&animated=true)</span> (Full Rework)

- Removed all previous abilities.
- Added AoE to primary attack. (Coming soon to all melee weapons!) 
    - Deals 90% damage to all mobs in a 3 block radius of the attacked mob.
- Added **Angelic Light**. (Cooldown: 30 sec) 
    - Instantly heals you for 6 health.
    - Instantly restores 20 mana.
    - Grants 6 absorption HP for 3 sec.
- Added **Angelic Smite**. (1% proc chance) 
    - Calls forth a massive beam of holy light from the sky.
    - Creates a massive shockwave that deals extreme magic damage to mobs caught in the radius. (Reduced damage in PvP but still significant.)

#### Aether Staff

- Added +50% Mob Damage.
- Removed accidental +50% Mob Resistance.
- Many improvements to item description.
- \[Ability: Circle of Power\] 
    - Buff now increases attack speed by 20%
    - Buff now increases casting speed by 20%
    - Buff now increases bow fire rate by 20%
    - Buff now reduces the cooldown of all abilities by 20%
    - Buff mana regeneration increased from 0.6/s --&gt; 1.0/s
    - Buff no longer increases damage of all weapon types.
- Will now give you an arrow if you don't have one in your inventory. 
    - Due to minecraft limitations and the base item being a bow, an arrow is required to use the right click abilities.

#### Sea Dragon Helmet

- Durability increased from 20000 --&gt; 25000
- Can now toggle Downpour (autocast) by looking straight down, sneaking and right clicking.

### Quality of Life

- Improved item description of Aether Staff.
- Improved item description of Sky Dragon Helmet.
- Improved item description of Sea Dragon Helmet.
- Improved item description of anything with Inferno Hex.

### Bug Fixes

#### Items

- Fixed Aether Staff not buffing nearby players when placed.
- Fixed Fire Dragon Helmet meteor AoE circle not spawning at the meteor's actual landing location.
- Fixed Fire Dragon Helmet on hit combust ability sound being heard much further away than intended. (sound range: 128 --&gt; 32)
- Removed the "Infernal" enchantment from all hellforge items. 
    - It's purpose was to show that the item inflicted the inferno hex debuff, but was found to be unnecessary and confusing as inferno hex is already explained in the item description.
- Fixed an issue that would cause the abilities of Dragon Helmets to cast while being held, allowing for extremely overpowered combinations.
- Fixed an issue where hellstone items were failing to apply the Inferno Hex to players.

#### Dungeons

- Fixed dungeon spectators being able to cast abilities and use wands while dead.
- Fixed being unable to damage dungeon ores when more than 64 blocks away.
- (Outpost) Fixed Zombie Warden boss bar sometimes still showing the boss as immune if two or more shield wards are destroyed at the same time.
- (Digsite) Fixed Ancient Pharoah shooting cursed sand at everyone at the same time, it should now only target one person.

### Future Plans

- We plan on giving all melee weapons AoE damage to help keep them a viable option among wands and autobows.
- We are working on fixing many bugs with the hellforge.
- We plan on buffing several hellforge items to ensure they remain competitive with their aether counterparts.
- We plan on fixing a couple of unfair/undodgeable attacks on the Digsite boss (triple fireball especially) so very high difficulties are at least possible.