The Wings of Change

Contains all changelogs and patch notes which document changes to Dragonstone.

Dragonstone Changelogs (1.21)

Dragonstone Changelogs (1.21)

Dragonstone - Patch 1.8.1

Cycle 9 - Patch 1.8.1

Balance Changes


TheForgeSoul.gifAll Forge Items

Warning: Forge items are now capable of damaging or even killing your pets! Caution is advised.


image.pngSea Dragon Helmet

Developer Notes (Click to show)

We decided to make the Sea Dragon feel more at home underwater by improving their mining speed and movement control while underwater. ~Dragon

Sea Dragon's healing felt a little underwhelming, so we slightly increased its base numbers to add more weight to its stand-alone HPS. ~Dummy


image.pngAngelic Axe


Developer Notes (Click to show)

Now that the Angelic Axe is being used more often in dungeons, we feel that Angelic Smite was going off a little more often than we'd like. We want it to feel like a rare and exciting moment when it happens, so we are reducing the proc chance in order to keep this item balanced in PvE content. ~Dragon


image.pngAll Wands


image.pngInfernal Wand


🛠️ Forge Recipe Changes 🛠️

If you crafted any of these items within the last 30 days, please open a ticket for a partial refund!

Essence Generator

Aether Forge

🦋 Quality of Life 🦋

🐛 Bug Fixes 🐛

Dragonstone Changelogs (1.21)

Dragonstone - Patch 1.8

Cycle 9 - Patch 1.8

New Items


image.pngMolten Tools


Infernal Armorimage.png


Aether & Nether Gemstonesimage.png


image.pngForge Potions

Developer Notes (Click to show)

These new forge potions should allow players to recover more quickly from the high damaging abilities of forge items and difficult bosses. Mana Potions will help mages recover mana more quickly to sustain their magic attacks and have higher uptime, as they often exhaust themselves too quickly and have to wait for their next mana surge or rely on natural regeneration to continue fighting. The new Leyline and Smite potions should help make dealing with dungeon hordes a little easier and faster, especially at higher difficulties. ~Dragon & Dummy


⚙️ New Mechanic ⚙️

Armor Plating

Balance Changes


Armor

image.pngAether Armor (Full Set)


image.pngTrue Aether Armor (Full Set)

Developer Notes (Click to show)

The high magic resistance of Aether Armor made PvP matches with other magic users very slow. We still want them to be a little resistant to their own element, but not to the extent they were previously. We shifted some of that resistance into their offensive utility, and a little bit into armor toughness to help mages survive longer in dungeons. ~Dragon

Mana surge had too low of an impact with too high of a cooldown in PvP. With careful testing, we believe these changes will help mages deal burst damage more often. ~Dummy


image.pngHellstone Armor Set

Developer Notes (Click to show)

Tier 1 Hellstone Armor was not only competing with Tier 2 Aether Armor, it was often stronger due to a number of problems with physical builds dealing way too much damage in PvP scenarios. These changes help to bring physical more in line with where it should be. ~Dummy

We also gave the Hellstone Armor a small amount of mana capacity to help melee users utilize their right click abilities more often, such as Molten Slash and Magma Bomb. ~Dragon


image.pngRaven Wings

Developer Notes (Click to show)

We are removing damage resistance while in-flight to combat potentially annoying PvP scenarios. ~Dragon


image.pngSky Dragon Helmet

Developer Notes (Click to show)

Sky Dragon Helmet was severely weaker than the other dragon helmets, largely due to being locked out of its flight buff in boss fights. These changes allow for the sky dragon to enhance their magical attacks while keeping their floaty movement in dungeon boss fights. ~Dummy


image.pngFire Dragon Helmet

Developer Notes (Click to show)

The Fire Dragon Helmet was definitely a controversial topic when discussing how it should be balanced. First of all, Fire Dragon specifically made the best use of chromatic scales in both PvP and PvE content, and was next to impossible to kill in PvP scenarios. We have replaced chromatic scales on all dragon helmets with armor plating. Additionally, it had too many meteors and poke potential, so we condensed the power of them while giving them less stacks. Finally, we made a straight nerf to combust, as it was scaling unexpectantly with physical stats. ~Dummy

Meteor make big boom boom now! ~Dragon


image.pngSea Dragon Helmet

Developer Notes (Click to show)

Healing was largely overlooked as only one healing build existed. After calculating potential healing numbers with different amounts of investment into healing, we decided to nerf the sea dragons healing potency to level out its raw healing potential with a green focused Aether Staff. ~Dummy

In addition, we are removing RNG stats like % parry chance from all dragon helmets for the time being as we consider more skill-based methods of blocking or parrying attacks. ~Dragon


image.pngVoid Dragon Helmet

Developer Notes (Click to show)

This item is pending a rework, but for consistency purposes, we are giving this dragon helmet the same treatment as the others. ~Dragon


Melee

image.pngAll Melee Weapons

Developer Notes (Click to show)

We finally figured out a way to change how much damage is dealt between Mobs and Players with physical weapons. This should help make physical builds more viable in dungeons. Additionally, damage vs players was slightly reduced in order to keep physical in check as it was previously too strong in PvP. ~Dummy

In addition, testing revealed that slash attacks made it difficult to tell if you landed a crit or not, as more often than not the slash would hit the player when it felt like it should've been a crit. We changed the behavior of slash attacks to no longer occur while in the air to reduce the feeling of missed crits. ~Dragon


image.pngAll Axes

Developer Notes (Click to show)

This change to axes was made to prevent axes from constantly slashing while chopping trees. This also helps to balance their power a little bit, as axes have much wider slashes compared to swords which made them a little too powerful when swinging freely. ~Dragon


image.pngAether Blade + Eternal Wind


image.pngTrue Aether Blade

Developer Notes (Click to show)

The True Aether Blade was another controversial item when it came to its balance. Its AoE damage capability in dungeons far exceeded the True Aether Wand, and it found little to no use in PvP. We decided to make it a CC tool to help mages deter physical units by increasing the knockback power of Whirlwind. In addition, we increased Whirlwind's cooldown to reduce knockback spam in both PvE and PvP. ~Dummy


image.pngHellstone Blade


image.pngTrue Hellstone Blade


image.pngAether Axe


image.pngAngelic Axe


image.pngHellstone Axe


image.pngVolcanic Edge

Developer Notes (Click to show)

Magma Bomb deals a large amount of damage very reliably on a relatively short cooldown. Instead of targeting the high damage, we decided to increase the cooldown slightly to maintain the item as a good wave clearer in PvE and heavy poke tool and/or finisher in PvP. ~Dragon


image.pngReliquae Aurora


image.pngChaos Hammer

Developer Notes (Click to show)

While Paragon Items remain as a source of uncertainty in the development process, we still want to ensure they are at least as viable as a Dragon Helmet. As such, this item is receiving various buffs to maintain a power level similar to a Tier IV item. ~Dragon


Ranged

image.pngAll Forge Bows

Developer Notes (Click to show)

We found that bows were out damaging other weapon types with zero investment, so we tuned their damage to be more respective of uninvested weapon damage numbers of other damage types in preperation for future ways to invest in ranged/bow capabilities. ~Dummy


image.pngTrue Aether Bow

Developer Notes (Click to show)

With the ability to deal shotgun levels of damage up close, and choke the spread for longer distance sniping, this is now a very formidible weapon. As a safety precaution, we are reducing the damage slightly and will be keeping a close eye on this weapon. ~Dragon


image.pngHellstone Bow


image.pngMagma Bow

Developer Notes (Click to show)

After discussing feedback on the Magma Bow, we decided to heavily buff the charge speed for explosive arrows to make the bow feel quicker, more reliable, and much more fun to use. In addition, we reduced the arrow velocity of Hellforge bows to ensure that they are not strictly better than Aether bows. They both have their own benefits and drawbacks.


image.pngAll Forge Repeaters

Developer Notes (Click to show)

Repeaters were dominating single target DPS with no investment, especially in PvE content. Their original purpose was to relieve strain of pulling back arrows while still having a bow type weapon, however they ended up being an infinitely better choice than regular bows. We are nerfing them in hopes of letting regular bows shine once more. ~Dummy


image.pngAether Repeater


image.pngTrue Aether Repeater


image.pngHellstone Repeater


image.pngMagma Repeater


Magic

image.pngTrue Aether Wand

Developer Notes (Click to show)

The barrage ability of this weapon is often used as a finisher or as a high damage tool, but was found to be unreliable outside of point-blank range. We are tuning the spread and damage capability to make this ability more reliable in fast-paced PvP combat, and reducing the cooldown so mages have more opportunities to deal good burst damage to a tanky opponent, especially considering the new existence of instant consumables. ~Dragon


image.pngInfernal Wand

Developer Notes (Click to show)

This item has very strong crowd control potential in PvP. As such, we are keeping a close eye on this item and are working on finishing up the unfinished secondary ability we accidentally released. ~Dragon


image.pngAether Staff

Developer Notes (Click to show)

This change was to allow healers to target party members that are closely fighting other players, without accidently healing non party members. Additionally, you can still heal players in the open world without needing to be in a party with them. ~Dummy


🧟 Dungeon Changes 🧟

Outpost

Ancient Digsite

Developer Notes (Click to show)

The health reduction is to compensate for the Repeater nerf and to slightly reduce the duration of the boss fight at higher difficulties, as this dungeon already takes enough time to finish as it is. In addition, we have boosted the base rare drop count to account for this dungeon being of much higher difficulty than other dungeons. ~Dragon

🛠️ Forge Changes 🛠️

Dragon Communion Altar

Essence Generator

Aether Infuser

Hellstone Furnace

Developer Notes (Click to show)

We made the difficult decision to remove the shard dust options for smelting dungeon ores, because we found that there was little reason to gather and spend vanilla materials anymore. ~Dragon

Hellstone Forge

Event Forge

All costs below are in Event Points, which can be obtained from server events, beta testing, and development work.

🦋 Quality of Life 🦋

🐛 Bug Fixes 🐛

⚠️ Known Issues ⚠️

📆 What’s next? 📆

Dragonstone Changelogs (1.21)

Dragonstone Patch History (1.21)

Patch 1.0 - 8/19/2024

This is mostly just a summary of what has changed this version.

Backend Changes

Patch 1.1 - 8/20/2024

Gamerule Changes

Patch 1.2 - 8/28/2024

Patch 1.2.1 - 8/29/2024

Patch 1.3 - 8/31/2024

Patch 1.3.1 - 9/8/2024

Patch 1.3.2 - 9/13/2024

Patch 1.4 - 9/22/2024

Patch 1.4.1 - 9/24/2024

Patch 1.5 - 10/3/2024

The Forge Balancing Update

Mechanical Changes

PvP Coefficient

Affinity Scaling / Affinity Amp

New Items

Aether Staff

Balance Changes

True Aether Armor

Paragon: Chaos Hammer

Item Reworks

Fire Dragon Helmet

Sea Dragon Helmet

Sky Dragon Helmet

Void Dragon Helmet

Bug Fixes

Future Plans

Patch 1.5.1 - 10/3/2024

Dungeon Fixes

Item Changes

Bug Fixes

Future Fixes

Patch 1.5.2 - 10/3/2024

Misc Changes

Sky Dragon Helmet

Patch 1.5.3 - 10/3/2024

Outpost Rungeon (run-outpost)

Patch 1.5.4 - 10/7/2024

QoL & Bugfixes

Balance Changes

Sea Dragon Helmet

Fire Dragon Helmet

All Dragon Helmets

Patch 1.5.5 - 10/14/2024

QoL & Bugfixes

Forge Recipe Changes

Primordial Essence

Mana Crystal

Aether Staff Focuses (Large Focus Gems)

Patch 1.5.6 - 10/19/2024

Draconic Mendstone

Patch 1.6 - 10/21/2024

New Dungeon

Ancient Digsite has been released!

Hellstone Forge

Now Open!!!

Balance Changes

All Items

Sky Dragon Helmet

Bug Fixes

True Void Bow

Patch 1.6.1 - 10/22/2024

Dungeon Changes

Ancient Digsite

Forge Changes

Forge Armor

Balance Changes

Hellstone Bow

Magma Bow

Hellstone Armor Set

True Void Bow

Sea Dragon Helmet

Quality of Life

Bug Fixes

Patch 1.6.1 - 10/27/2024

Dungeon Changes

Ancient Digsite

Forge Changes

Added Nether Mendstones

Balance Changes

All Hellforge Items

Angelic Axe (Full Rework)

Aether Staff

Sea Dragon Helmet

Quality of Life

Bug Fixes

Items

Dungeons

Future Plans

Dragonstone Changelogs (1.20)

Here you can find all current and previous patch notes and changelogs for The Eighth Cycle!

Dragonstone Changelogs (1.20)

Dragonstone Changelogs (1.20) #1

⋘⋘⋘ Patches & Hotfixes ⋙⋙⋙

July 3rd, 2023
Greetings everyone, thank you so much for such an active start to the new cycle!

With a new cycle comes a new set of patch notes. Lots of things broke, and lots of things were fixed, but we all pulled through together! We have fixed many issues with broken forge items, automated task scheduling, and have also massively upgraded our server hardware a couple of months ago! Now we support many players out and exploring without needing to pre-generate the map, which was the most tedious part of starting a new cycle.

A lot of things have changed, such as redefining the tier system for forge items, completely changing the Spirit-Binding system to make it mostly automated and much easier for staff to process, as well as redesigning the way forge bows work to give developers more flexibility with creating new mechanics that are less likely to randomly break with time. 

Server Updates
Known Issues
General Bug Fixes
Dungeon Changes/Bug Fixes
Dragonforge Changes/Bug Fixes


⋘⋘⋘ Spirit Forge ⋙⋙⋙

The place where your past items return to you.


⋘⋘⋘ Dragonforge Balance Changes ⋙⋙⋙

Please move these items around in your inventory to trigger an item update!

Aether Bow

Developer Comments:
Currently, the enchants that allowed for the marksman (zero-gravity) and piercing enchants no longer work. Instead, the bow is now an Autobow so we can take advantage of custom arrows to re-add the bow's previous functionality. Additionally, the undead damage bonus was reduced to match the 50% bonus of the True Aether Bow. Crits were removed from bows as they no longer function correctly and would be a bit too powerful with this new system.


True Aether Bow

Developer Comments:
See Aether Bow. 


Dovahkiin Helmet

Developer Comments:
The Dovahkiin Helmet's shout was missing entities at close range due to it's narrow cone radius. This caused you to have to look directly at an entity up close in order to hit it. To solve this, we increased the cone's radius. We also increased the range so each shout feels more powerful. Note that the cone cannot be rotated upwards, it is always forward and looking up has no effect.


True Void Bow (Legacy Forge Item)

Developer Comments:
With many of the True Void Bow's enchantments and abilities broken, we have decided to completely redesign this item to make it feel more like a proper second tier forge item. Currently only one person on the server has this item unlocked, however we plan on bringing it back to the forge at a later date.


Fire Dragon Helmet (Legacy Forge Item)

Developer Comments:
We decided to buff the meteorite so it feels more impactful when dealing with large hordes of mobs in dungeons.


Sea Dragon Helmet (Legacy Forge Item)

Developer Comments:
For consistency with other dragon helmets, we have decided to add permanent Fire Resistance to the sea dragon.


Chaos Hammer (Paragon Item)

Owner: THOG

Developer Comments:
For a paragon item, this item was very slow and sluggish to use, so we have decided to greatly increase it's attack speed in melee combat to make it actually usable in dungeons. We have also increased the regeneration speed of Chaos Charges to make the weapon more usable over a longer period of time, as before you would run out of abilities within the first minute of a dungeon.


⋘⋘⋘ Dragonforge Recipe Changes ⋙⋙⋙

Read to see what recipes have changed!

Mana Generator

Recipe changed, see changes below!

All Pocket Mana Generators have been removed from the game and converted to Mana Generators.

image.png


Mana Crystal

No recipe changes, but you can now put them in your mana slots! Find them in /equip

image.png

Dragonstone Changelogs (1.20)

Dragonstone Changelogs (1.20) #2

⋘⋘⋘ Patches & Hotfixes ⋙⋙⋙

August 1st, 2023
Summary

We have a lot of miscellaneous changes this time around!

Server Changes

General

Dungeons
Dragon Forge
Known Issues


⋘⋘⋘ Dragonforge Changes ⋙⋙⋙

Please move these items around in your inventory to trigger an item update!

Item

Developer Comments:
Comment


True Aether Bow

Developer Comments:
Players have been reporting that this weapon is a bit too powerful in PvP combat after the rework. We feel that a slight pvp damage nerf should help balance things out.


True Dragon's Talon (Paragon Item)

Developer Comments:
This paragon item is due for a rework due to power creep from other forge items. In the meantime we've reduced the cooldown of the lightning ability.


⋘⋘⋘ Forge Recipe Changes ⋙⋙⋙

See what's changed below!

Most Items

Raven Wings

Developer Comments:
Why did I make this item cost 4 stacks of experience bottles? Those are so annoying to get lol


Mendstones

All Mendstones have been made significantly easier and quicker to forge!

image.png


Focus Remover

Developer Comments:
I guess back when I made this recipe, I did not know that Lodestones required a Netherite Ingot. Whoops!

Dragonstone Changelogs (1.20)

Dragonstone Changelogs (1.20) #3

⋘⋘⋘ Patches & Hotfixes ⋙⋙⋙

May 5th, 2024
FINALLY!!!

We have managed to update the server to 1.20.4 after pulling my scales out repeatedly while dealing with plugin issues and having to fix a bunch of stuff due to plugins deciding to do full recodes.

Production has resumed once again on new dungeon content, including a new prototype dungeon mode we've been working on! Expect to see new dungeon content released within the next few days!

Server Changes

General

Dungeons
Dragon Forge
Bug Fixes
Known Issues


⋘⋘⋘ Dragonforge Changes ⋙⋙⋙

Please move these items around in your inventory to trigger an item update!

(NEW!) Eternal Wind

Developer Comments:
We received a discord suggestion a while back for some sort of forge item dedicated for use in mob grinders. Here it is!


(NEW!) True Aether Armor

Developer Comments:
Highly recommended if you plan on attempting 300% difficulty or higher in our upcoming Ancient Digsite dungeon!


(NEW!) Sky Dragon Helmet

Developer Comments:
Finally, Dragon Helmets are making a comeback! Remember, once you forge one, you will unlock it forever in the Spirit Forge, so even though it is difficult to craft, you only have to make it once!


Aether Shovel

Developer Comments:
This buff to the Aether Shovel will give it the same durability as the Aether Pickaxe.


Aether Excavator

Developer Comments:
This buff to the Aether Excavator will give it the same durability as the Aether Claw.


⋘⋘⋘ Forge Recipe Changes ⋙⋙⋙

See what's changed below!

Too many to list, I kinda lost track.

Developer Comments:
AAAAAAAAAAAAAAAAAAAAAAAAA!


Cycle 8 - Patch 3.1


Cycle 8 - Patch 3.1.1

🛒 Scroll of Extra Shopkeeper 🛒


Cycle 8 - Patch 3.2


Cycle 8 - Patch 3.2.1


New Mini Dungeon!!!

We have released a new type of dungeon we are calling a "speedrun dungeon"!
The goal is to run to the end as fast as possible before the time runs out. Collect shiny things along the way to maintain your speed!
The faster you are (and the more shinies you collect), the higher your score! More points = better loot.
There's even a leaderboard you can see at /warp forge with the fastest times!
Note that this dungeon has custom music, so please play with your sound enabled! (Control the volume of the music using the "Boss Music" slider in your sound settings)
We have also added a practice version of this dungeon that gives no rewards, but also has no cooldown. To encourage competition, practice runs count towards the leaderboard!

Dungeon Info

Name: Outpost Run
Type: Speedrun Dungeon
Difficulty: Medium (Steep learning curve)
Time Limit: 200 seconds
Max Players: 1
Lives: 1
Cooldown: 4 hours 1 hour!

Practice Dungeon:

/dungeon play run-outpost-practice

Actual Dungeon:

/dungeon play run-outpost
For the first few days, this dungeon has a reduced cooldown.
Please report dungeon bugs via ticket or bug-reports.
Good luck!
Image


Cycle 8 - Hotfix 3.3.2

  • Fixed an issue that caused completed outpost speedruns to immediately end upon completion, skipping loot collection.

Cycle 8 - Patch 3.3.3


Cycle 8 - Hotfix 3.3.4

Dragonstone Changelogs (1.20)

Dragonstone Patch History (1.20)

Patch 3.0 - 5/5/2024

Dragonstone 1.20.4 Release Patch Notes

Patch 3.1 - 5/6/2024

Scroll of Extra Shopkeeper

Patch 3.2 - 5/6/2024

Patch 3.2.1 - 5/7/2024

Patch 3.3 - 5/8/2024

  • Added new dungeon: Outpost Run
  • /dungeon play run-outpost
  • This dungeon has custom music, please play with sound enabled! (Use the Boss Music slider in sound settings to adjust volume)
  • Added practice mode for new dungeon.
  • /dungeon play run-outpost-practice
  • Added fastest time leaderboard for Outpost Run at /warp forge
  • Mana now displays below player names

Imaget


Patch 3.3.1 - 5/9/2024

  • Outpost Run will now auto-end if you run out of time or your speed reaches zero.
  • Added barriers around the starting zone of Outpost Run.
  • Removed wand focuses from the Outpost Run loot table.
  • Modified the Outpost Run loot table to prioritize forge materials.
  • Increased the chance for Aether Essence to drop from the Outpost Run loot chest.
  • Added the Hellforge and Hellstone Furnace in preview mode.

Hotfix 3.3.2 - 5/9/2024

  • Fixed an issue that caused completed outpost speedruns to immediately end upon completion, skipping loot collection.

Patch 3.3.3 - 5/9/2024

Hotfix 3.3.4 - 5/9/2024

  • Fixed a duplication bug with forge chestplates and leggings.
  • Please take off your armor and put it back on to trigger an item update!

Patch 3.3.5 - 5/11/2024

  • Fixed some cooldown issues with run-outpost
  • To reduce chat spam, speedrun info has been moved into a hover message.
  • Hover your mouse over the time printed in chat to see more stats!
  • Reduced crafting time of Primordial Essence from 24 hours --> 20 hours.
  • Reduced shard requirement of Instant Primordial Essence from 77 --> 50
  • Reduced shard requirement of Primordial Essence from 11 --> 1.
  • If you have crafted any within the last 7 days, or have any in progress, please open a ticket to be reimbursed!


Patch 3.4 - 5/11/2024

  • "Wings sealed" message now only displays once per run in speedrun dungeons and less frequently in regular dungeons.
  • Improved leaderboards slightly.
  • "Warden's Crown" artifact now correctly displays as Tier I (Previously Tier V)
  • To trigger an item update, unequip the artifact, close the equipment menu, then move it around in your inventory or drop the item and pick it back up.

Item Changes

Hotfix 3.4.1 - 5/11/2024

Patch 3.4.2 - 5/12/2024

Patch 3.4.3 - 5/12/2024

Patch 3.4.4 - 5/12/2024

Patch 3.4.5 - 5/13/2024

(Resource Loot Drop Amount) Tier 1: 40 --> 20 Tier 2: 80 --> 40 Tier 3: 130 --> 60 Tier 4: 180 --> 90 Tier 5: 250 --> 120

Thank you everyone for playing this new dungeon type so much! Expect more in the future!

Patch 3.4.6 - 5/13/2024

(Resource Loot Drop Amount) Tier 1: 20 --> 30 Tier 2: 40 --> 60 Tier 3: 60 --> 100 Tier 4: 90 --> 150 Tier 5: 120 --> 400 (Treasure Loot Drop Amount) Tier 1: 1 (Unchanged) Tier 2: 2 (Unchanged) Tier 3: 3 (Unchanged) Tier 4: 4 (Unchanged) Tier 5: 5 --> 7

Let me know how you feel about this change in #server-discussion or a suggestion thread! See loot tables here.

Patch 3.4.7 - 5/18/2024

Item Changes

Please remove and re-equip these items to trigger an item update for text/lore changes!

Patch 3.4.8 - 5/20/2024

Patch 3.4.9 - 6/1/2024

Patch 3.5 - 6/2/2024

Item Changes 

Items Updated:

(Relog or drop/pickup the above items to trigger an update)



Patch 3.5.1 - 8/10/2024

  • Forest Sprites no longer have 10% projectile damage resistance.

Item Changes

  • Sky Dragon Helmet
[Sky Dragon Flight] Increased how far you can look upwards before you begin ascending. (I had these typed a while back and forgot to post them)

Dragonstone Changelogs (1.19)

Here you can find all current and previous patch notes and changelogs for The Seventh Cycle!

Dragonstone Changelogs (1.19)

Dragonstone Changelogs (Pre-1.19) #1

⋘⋘⋘ Patch Summary ⋙⋙⋙

May 18th, 2022

Greetings everyone, with us now being in the end stages of the Sixth Cycle, we have prepared a large patch with several changes. This is part one in a series of updates which will bring many changes to Dragonstone in preparation for the Seventh Cycle. These changes are being released early to give everyone time to decide on items to spirit-bind and carry into the next cycle.
As always, please report bugs to us via #issues or #tickets! We appreciate your reports.

Patch Summary:

Coming Soon:

Dragonstone Official Resourcepack v1.9.98

 


Elemental Affinity Changes

Thanks to a new system, we are now able to buff Dragonforge stats whenever you gain Mastery in an Element.
Elemental Affinity buffs have been reworked to take advantage of this new system, providing more beneficial bonuses that properly interact with damage and stat bonuses from forge items.
As of this patch, the maximum mastery level is 25.
Click here to read more about Affinity!

-------------------- Air --------------------

Reduces anvil costs by 1% per level.
Reduces spell and wand cooldowns by 1% per level.

-------------------- Fire --------------------

Increases physical damage by 1% per level.
Increases damage to dungeon bosses by 2% per level.

------------------- Water -------------------

Increases bow damage by 1% per level.
Increases health regeneration by 1% per level.

------------------- Earth -------------------

Increases damage resistance by 1% per level.
Increases knockback resistance by 1% per level.

Some items can grant bonus affinity in certain elements while equipped, however this only improves amplification for spells that use the same element and does not improve the above stats.

Elemental Amplification

Gaining Affinity and Mastery in the elements will also amplify spells that use the same element, making them more powerful.

image-1652932642230.pngFor example, an Air Spell such as "Whirlwind" from the True Aether Blade can be amplified by Air Affinity.
Having 25 Affinity will amplify the damage of most spells of the same element by x1.25 (1% per point)

The Affinity Bars located on the right side of your hotbar will display your Elemental Amplification, as this is a combination of Elemental Affinity gained from both your Elemental Mastery and from equipping items.

Thanks to this, as another example, if you primarily use Fire based spells and wands, it may be beneficial to pursue mastery over Fire as well as items that grant you bonus Fire Affinity.


Dragonforge Balance Changes

Global Changes

Aether Blade

Aether Axe

Angelic Axe

Developer Comments:
With peaceful being removed and Dragonstone taking more of a PVP focused turn this cycle, we decided to rebalance forge items to ensure they are balanced in player vs player combat.


True Aether Blade

Developer Comments:
This item has remained one of the strongest items in both dungeons and combat for quite some time. We have decided to make some tweaks to this item to ensure it does not become too powerful with the new changes to the Affinity system. Whirlwind now scales with elemental amplification and cooldown reduction granted by Air Affinity rather than directly increasing base damage.


Aether Bow

Developer Comments:
The Aether Bow has been performing a bit above it's tier level since the last buff, we have scaled it back slightly to ensure its power level remains consistent with other items of the same tier.


True Aether Bow

Developer Comments:
This bow has been very strong since release, especially since the last round of buffs. We did not want to nerf the piercing as that is arguably the most fun part of using this bow, so instead we toned down the undead damage to ensure future dungeons don't become too easy. This bow can still one-shot many lower level dungeon zombies, and with Water Affinity granting bonus damage to bows, you will be able to easily recover the lost damage. We have also toned down the arrow velocity a bit out of concerns for player combat, as the zero-gravity arrows make this bow very easy to land long-distance shots with.


Aether Wand

Developer Comments:
The Aether Wand was found to be extremely overpowered in combat with Aether Armor when fitted with only red focus gems during testing. These changes should hopefully bring it down to a more reasonable level, however we will be keeping a close eye on this item. 


Aether Claw

Developer Comments:
Although this pickaxe is already very strong, it is quite expensive and still runs out of durability more quickly than we would like. We have doubled it's durability (for the third time) to hopefully make it worthwhile to use.


Gravedigger --> Aether Excavator

Developer Comments:
We have decided to rename this item to free up the name for use on a future item.


Aetherian Vengeance

Developer Comments:
This weapon is fun to use in the nether, however we felt that the stacks decayed too quickly to be viable. This change should make it easier to get some value out of the Vengeance buff.


Raven Wings

Developer Comments:
With the addition of Aether Armor, we have decided to shift the focus of Raven Wings more towards utility instead of magic power. This new ability will allow you to soar to new heights and conserve fireworks when flying. It is also very simple to use, simply tap your sneak key while gliding to flap your wings. Air Affinity makes your wings more powerful, giving you more height per flap.


Spirit Elytra

Developer Comments:
Due to the self-repairing enchantment on the spirit elytra, the item effectively had infinite durability because it would repair faster than it could be damaged. Reducing the level of the unbreaking enchantment should bring it more in line with the durability of a standard max-enchanted elytra.


True Void Bow

Developer Comments:
The True Void Bow is an old item that some players were able to last forge in the Third Cycle (1.15). It has been out of rotation for quite some time, however we plan on bringing it back later in the future. We have decided to give it a small combat buff to ensure it remains competitive with the other available bow options.


Dwarf Helmet

Developer Comments:
The Dwarf Helmet is an old item that some players were able to last forge in the Third Cycle (1.15). It has been out of rotation for quite some time, however we plan on bringing it back later in the Seventh Cycle. We have decided to give it a rework to make it more worthwhile to obtain.


Void Dragon Helmet

Developer Comments:
The Void Dragon Helmet is an old item that some players were able to last forge in the Third Cycle (1.15). It has been out of rotation for quite some time, however we plan on bringing it back later in the future. We have decided to give it a rework to ensure it's power level is consistent with the other Dragon Helmets.


Harbinger Horns (Paragon Item)

Developer Comments:
Some tweaks are being made to this item to ensure it remains balanced but also powerful as a Paragon Item.

(Bound to: ImDummyThinn)


Storm Dragon Wings (Paragon Item)

Developer Comments:
This item was reworked to ensure it remains balanced but also powerful as a Paragon Item. Previously this item was a bit too strong as it could smite far away players with heavily damaging totem-piercing lightning just by looking at them. These changes should bring it more in line with how powerful we want Paragon Items to be while keeping it fair.

(Bound to: METOOCOOL)


Usur Sword

Developer Comments:
The usur sword has a higher winrate than we would like in competitive play, so we have decided to reduce the damage output slightly to ensure it is not as meta-defining, but still viable for competitive play.

 


Forging Cost Changes

Most changes to forging costs will be done in the next cycle. For now though, we are pushing the most requested changes immediately.

 

Aether Essence

Developer Comments:
This was originally meant to be a sort of "pity timer" for those who got unlucky with dungeon drops, however with the loot pool being diluted by new items, it is quite rare to see one of these drop in a dungeon nowadays.

 


Mendstones Reworked!

All mendstones now work on all items of the same element, and will repair a percentage of the item's durability rather than a fixed amount. Higher tier mendstones will repair a higher percentage of durability.

Aether Mendstone
Aether Mendstone
Aether Mendstone
Aether Mendstone
Aether Mendstone

 


Paragon Items

In past cycles, it was possible for someone to spend a large sum of dragon shards to obtain a unique and powerful Tier X item. Only one of these items were created each cycle. These are now known as Paragon Items.

Once per Cycle, there will be one "Paragon Ascension" available in the Dragon Forge. This item requires a massive amount of Dragon Shards to obtain. The wielder of this item will be able to commune directly with the Aspects of Dragonstone, who will use the immense magic stored within to create a Paragon Item in their image.

 

 

 

 

Dragonstone Changelogs (1.19)

Dragonstone Changelogs (Pre-1.19) #2

⋘⋘⋘ Patch Summary ⋙⋙⋙

May 19th, 2022

Server Changes and Bug Fixesimage-1652999442234.png

If you have a forge item from the last patch, please move it around in your inventory to trigger an item update!

⋘⋘⋘ Dragon Forge ⋙⋙⋙

Material Requirement Changes

We have made some small changes to the materials required to forge certain items to reduce the amount of grind.
There will be larger changes coming at the start of the next cycle, however we are pushing these changes early to make it easier for everyone to obtain the items they wish to bind before the end of the cycle.

Additionally, the overall costs of items will be reduced as more new items are released.


Starlite Alloy

No longer requires diamonds.

Required Materials Removed
  • 2x Shard Dust
  • 2x Aetherian Steel
  • 10x Gold Ingot
  • 10x Lapis Lazuli
  • 10x Glowstone Dust
  • 10x Diamond

Undead Essence

No longer requires shard dust.
Requires less rotten flesh and bones.

Required Materials Removed
  • 16x Rotten Flesh
  • 16x Bone
  • 1x Shard Dust
  • 48x Rotten Flesh
  • 48x Bone

Cloud Essence

No longer requires quartz or dragon shards.

Required Materials Removed
  • 1x Shulker Shell
  • 10x Feather
  • 10x Undead Essence
  • 1x Dragon Shard
  • 10x Quartz

Aether Essence

No longer requires an enchanting table, dragon shards, or end crystals.
Forge time reduced from 3 days --> 1 day.
*This item is eligible for a refund, open a ticket if you forged this item within the last 14 days.

Required Materials Removed
  • 1x Soul Campfire
  • 5x Undead Essence
  • 5x Cloud Essence
  • 10x Blue Orchid
  • 40x Dragon's Breath
  • 100x Diamond
  • 100x Amethyst Shard
  • 1x Enchanting Table
  • 5x End Crystal
  • 5x Dragon Shard

Aether Mendstones

Reduced cost and forge time of all aether mendstones.
Additionally, tier 5 mendstones can now be forged.

Tier Required Materials Forge Time Old Cost Old Time

Tier 1

5x Iron Ingot

1x Undead Essence

10 sec

2x Diamond

1x Shard Dust

2 min

Tier 2

2x Diamond

1x Undead Essence

60 sec

3x Diamond

1x Shard Dust

5 min

Tier 3

3x Diamond

1x Shard Dust

2 min

5x Diamond

1x Shard Dust

15 min

Tier 4

5x Diamond

1x Shard Dust

5 min

10x Diamond

2x Shard Dust

1 hour

Tier 5

20x Diamond

1x Shard Dust

10 min

N/A

N/A

 


Dragonstone Changelogs (Pre-1.19) #1

Click here to view the changes from the last patch!

Dragonstone Changelogs (1.19)

Dragonstone Changelogs (Pre-1.19) #3

⋘⋘⋘ Patch Summary ⋙⋙⋙

June 13th, 2022

Server Changes and Bug Fixes

This is the last patch for the Sixth Cycle.

Thank you for playing! We hope to see you again in the next cycle!

Dragonstone Changelogs (1.19)

Dragonstone Changelogs (1.19) #1

⋘⋘⋘ Patch Summary ⋙⋙⋙

July 6th, 2022

Welcome to the first changelog of The Seventh Cycle! (1.19). Thank you to everyone who returned for this cycle!
With any new update comes new bugs, we are working hard to get everything working again. However things such as Dungeons, The Shop, and the Cosmetic Store will take some time to become operational again.

New Features
Server Changes and Bug Fixes
Turrets Delayed

⋘⋘⋘ Dragonforge Changes ⋙⋙⋙

Please move these items around in your inventory to trigger an item update!

Spirit Armor

Developer Comments:
Spirit Armor is actually retextured leather armor with the stats of netherite armor. However we overlooked the durability of leather armor being significantly lower compared to netherite. This has gone unnoticed for quite a while due to the self-repairing nature of Spirit Armor. We have decided to increase the unbreaking level of Spirit Armor to give it more effective durability to reduce the chance of your armor breaking when taking heavy damage.

Dragonstone Changelogs (1.19)

Dragonstone Changelogs (1.19) #2

⋘⋘⋘ The Nestkeeping Patch ⋙⋙⋙

November 14th, 2022

Greetings all, we have decided to go over some of Dragonstone's features and remove/clean up some of our systems to reduce the maintenance overhead and ensure that Dragonstone can continue to run in the long term without anything breaking.

We will also be slowly resuming production as most of the staff team have been on break for the last couple of months due to extreme burn-out. We will be returning soon as we get our creative energy back to bring you the next Dungeon along with the Hellstone Forge, hopefully before Christmas break.

Feature Changes
Shop Changes
Server Changes and Bug Fixes
Dungeon Changes and Bug Fixes

⋘⋘⋘ Dragonforge Changes ⋙⋙⋙

Please move these items around in your inventory to trigger an item update!

No Changes

Developer Comments:
No changes this time.

Dragonstone Changelogs (1.19)

Dragonstone Changelogs (1.19) #3

⋘⋘⋘ The Calm before the Hellforge Patch ⋙⋙⋙

January 8th, 2023

Greetings all, after a long delay, we have finally been able to re-write some of our backend systems to be more resilient. This will allow us to create better items with less risk of things breaking between patches and updates. We have completely re-written the mana system so that we have more control over it and no longer have to rely on an addon that randomly breaks every couple months. We have also added a better cooldown display for several forge items. Additionally, we have removed the Spiritbound enchantment in preparation for the Spirit Forge and new binding system which will be coming in the next cycle.

Known Issues
Major Changes

image-1673241449680.png

Server Changes and Bug Fixes
Dungeon Changes and Bug Fixes
Dragonforge Changes and Bug Fixes
Paragon Ascension Queue

⋘⋘⋘ Dragonforge Balance Changes ⋙⋙⋙

Please move these items around in your inventory to trigger an item update!

Aether Wand

Developer Comments:
We have decided to make the Aether Wand easier to use and given it a secondary ability.


Aether Bow

Developer Comments:
Thanks to some new developments, the tornado enchantment now works on bows!


True Aether Bow

Developer Comments:
See Aether Bow.


Aether Excavator

Developer Comments:
We have decided to make this item's primary focus be as a digging tool instead of trying to be a crappy weapon.


Aetherian Vengeance

Developer Comments:
We have decided to rebalance the Aetherian Vengeance to be slightly better outside of the nether. We have also reworked the Vengeance buff to increase base damage instead of multiplying your damage output. The negative effects of the buff have also been removed. The Necrotic enchantment no longer functions properly and was removed.


Raven Wings

Developer Comments:
The old "Feathers" enchantment has been reworked to grant you damage resistance while flying.


Storm Dragon Wings (Paragon Item)

Owner: METOOCOOL

Developer Comments:
This paragon item was reworked to be more focused on long distance travel and dive-bombing rather than close combat.


Harbinger Horns (Paragon Item)

Owner: Tartaglia

Developer Comments:
This paragon item was reworked to no longer have overpowered mobility as this was extremely difficult to fight against. Instead we are focusing more on strategic repositioning abilities to make the player who wields this item more interesting to fight against.


Tactical Nuke

Developer Comments:
This weapon was very annoying to fight against, mainly because it instantly broke your armor. The damage has been reduced so that it no longer instantly breaks your armor.

 

Dragonstone Changelogs (1.19)

Dragonstone Changelogs (1.19) #4

⋘⋘⋘ Patches & Hotfixes ⋙⋙⋙

January 9th, 2023

Greetings all, today we have some more patches and bug fixes that did not make it into yesterday's patch. Expect more small patches and bug fixes over the next few days as we iron out as many bugs as we can!

Known Issues
Major Changes

image-1673241449680.png

Dragonforge Changes and Bug Fixes

⋘⋘⋘ Dragonforge Balance Changes ⋙⋙⋙

Please move these items around in your inventory to trigger an item update!

Mana Generator --> Pocket Mana Generator

Developer Comments:
With the addition of Mana Slots in the Artifact Inventory and new Mana Generators to equip in those slots, the old mana generator has been nerfed to compensate for it's ability to not require a mana slot to function. Luckily, it no longer reduces your max mana.


NEW: Mana Generator (Leyline)

Developer Comments:
These new mana generators can be equipped in your Mana Slots to improve your mana regeneration and free up your inventory slots from your old mana generators! Since mana slots are limited, we plan on adding upgraded versions of mana generators in the future!

 

Dragonstone Changelogs (1.19)

Dragonstone Changelogs (1.19) #5

⋘⋘⋘ Patches & Hotfixes ⋙⋙⋙

January 21st, 2023

Greetings all, today we have some miscellaneous patches & hotfixes. We have also updated Dragonstone to the latest minecraft version, please join the server with Minecraft 1.19.3 from now on.

Server Updates
Known Issues
Bug Fixes
Dragonforge Changes and Bug Fixes

⋘⋘⋘ Something Has Happened ⋙⋙⋙

Something has changed within this plane of existence.

Something

 

Dragonstone Changelogs (1.19)

Dragonstone Changelogs (1.19) #6

⋘⋘⋘ Patches & Hotfixes ⋙⋙⋙

May 1st, 2023
Server Updates
Dragonforge Changes and Bug Fixes