# Dragonstone Changelogs (1.20) #2

### ⋘⋘⋘ Patches &amp; Hotfixes ⋙⋙⋙

##### August 1st, 2023

##### **Summary**

We have a lot of miscellaneous changes this time around!

### Server Changes

##### General


- Disabled Mob Griefing in the End Dimension.
- Increased animal farm entity limit from 30 --&gt; 50
- Added autobow buffs to Water Affinity description in **/mastery**.
- Increased Air Affinity EXP gain by approximately 40%

##### Dungeons

- <span style="color: rgb(45, 194, 107);">Party size limits removed from all dungeons!</span>
- Forest Sprites no longer attack players. 
    - Forest Sprites now heal and buff the nearest mob.
    - (Buff duration scales with dungeon difficulty)
- Recoded mob leveling system to be much more efficient, flexible, and easier for developers to work with. 
    - This will accelerate development of future dungeons using the new difficulty system as mob levels are no longer hardcoded and can be set dynamically by the dungeon.
- Mob portals won’t spawn as many mobs at higher difficulty levels to reduce client lag. Mobs have very slightly more HP to compensate.
- Mobs lvl 150 and above now have their movement speed capped.
- Nariel's particle beam now has a max length of 24 blocks to reduce lag.
- Reworked Outpost boss scaling and loot tables to allow for infinite difficulty and reward scaling. 
    - Items to increase dungeon difficulty will be added within the next few days.
- Reduced immunity frames on all dungeon bosses from 0.25 sec --&gt; 0.1 sec
- Further reduced the network lag created by Nariel's blessing beam when many players are present in a dungeon.
- Rebalanced outpost boss loot tables in preparation for the release of the difficulty increaser item. 
    - Added more forge items to the boss chest loot table.
    - Shard drops from the boss have been slightly reduced to account for cooldown reset farming.
    - Updated loot table info here: [https://wiki.dragonstone.pw/books/the-dungeon-codex/page/ds2-the-outpost](https://wiki.dragonstone.pw/books/the-dungeon-codex/page/ds2-the-outpost "https://wiki.dragonstone.pw/books/the-dungeon-codex/page/ds2-the-outpost")
- <span style="color: rgb(0, 182, 146);">Added new Dungeon Cooldown Reset items!</span>
    - These can be made at the forge with shards.
    - They are used to reset your dungeon cooldowns so you can get forge materials faster.
- \[Bugfix\] Fixed bug where the corrupted warden shows it's tier twice in the death message.
- \[Bugfix\] Dungeon mobs should no longer despawn when far away.

##### Dragon Forge

- <span style="color: rgb(0, 181, 84);">Most Tier I and Tier II forge items no longer require shards to make.</span>
    - Material costs of most forge items have been tweaked slightly to account for this change.
- Many of the smaller forge GUIs have been updated to look cleaner.
- Improved auto-fire on all forge bows, fire rate now smoothly scales with water affinity when holding right click. 
    - Previously you would have to spam right click to take advantage of the increased fire rate granted by water affinity because holding right click only triggers 4 times per second. Now holding right click will send a trigger 20 times per second.
- <span style="color: rgb(213, 213, 213);">All forge bows can (finally) be reloaded at any time by pressing **F**</span>
    - If you want to change this keybind, edit the "Swap Item With Offhand" keybind in your settings.
- Flying with the Raven Wings now makes particle trails again.
- Some forge materials are now interactible, meaning you can place them on item frames and armor stands. 
    - This also fixes the issue where you can't open ender chests while holding these materials.
    - Affects the following materials: 
        - Aetherite Ore
        - Aetherian Steel
        - Starlite Alloy
        - Dragon Shard
        - Dragon Shard Dust
        - More will be fixed soon! (They are more complex)
- Forge bows and wands now display fire rate in shots per second rather than cooldown per shot.
- Focus Gems have been updated to reflect the above change, you may need to unsocket your focus gems to fix their stats.
- Red Aether Focus no longer decreases wand fire rate.
- Aether Wand projectiles now have slight seeking capabilities and will home in on the targeted enemy. 
    - (Can be helpful when dealing with phantoms)
- \[Bugfix\] Aether Axe &amp; Angelic Axe should now work on cherry trees.
- \[Bugfix\] Fixed broken "Void Negation" passive ability on the Void Dragon Helmet.

##### Known Issues

- None.

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### ⋘⋘⋘ Dragonforge Changes ⋙⋙⋙

Please move these items around in your inventory to trigger an item update!


##### **Item**

- List

**Developer Comments**:  
Comment

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##### **True Aether Bow**

- PvP Damage Nerf increased from 10% <span style="color: rgb(186, 55, 42);">--&gt;</span> 20%

**Developer Comments**:  
Players have been reporting that this weapon is a bit too powerful in PvP combat after the rework. We feel that a slight pvp damage nerf should help balance things out.

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##### **True Dragon's Talon** <span style="color: #cc99ff;">**(Paragon Item)**</span>

- Reduced lightning cooldown from 25 sec <span style="color: rgb(45, 194, 107);">--&gt;</span> 10 sec

**Developer Comments**:  
This paragon item is due for a rework due to power creep from other forge items. In the meantime we've reduced the cooldown of the lightning ability.

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### ⋘⋘⋘ Forge Recipe Changes ⋙⋙⋙

See what's changed below!

##### **Most Items**

- **No longer requires Dragon Shards to make.**

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##### **Raven Wings**

- No longer requires 256x Experience Bottles
- Now requires 128x Feathers
- Now requires 128x Black Dye

**Developer Comments**:  
Why did I make this item cost 4 stacks of experience bottles? Those are so annoying to get lol

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##### **Mendstones**

All Mendstones have been made significantly easier and quicker to forge!

[![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2023-07/scaled-1680-/ruXimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2023-07/ruXimage.png)

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##### **Focus Remover**

- No longer requires 1x Lodestone

**Developer Comments**:  
I guess back when I made this recipe, I did not know that Lodestones required a Netherite Ingot. Whoops!