Dragonstone Changelogs (1.20) #2 ⋘⋘⋘ Patches & Hotfixes ⋙⋙⋙ August 1st, 2023 Summary We have a lot of miscellaneous changes this time around! Server Changes General Disabled Mob Griefing in the End Dimension. Increased animal farm entity limit from 30 --> 50 Added autobow buffs to Water Affinity description in /mastery. Increased Air Affinity EXP gain by approximately 40% Dungeons Party size limits removed from all dungeons! Forest Sprites no longer attack players. Forest Sprites now heal and buff the nearest mob. (Buff duration scales with dungeon difficulty) Recoded mob leveling system to be much more efficient, flexible, and easier for developers to work with. This will accelerate development of future dungeons using the new difficulty system as mob levels are no longer hardcoded and can be set dynamically by the dungeon. Mob portals won’t spawn as many mobs at higher difficulty levels to reduce client lag. Mobs have very slightly more HP to compensate. Mobs lvl 150 and above now have their movement speed capped. Nariel's particle beam now has a max length of 24 blocks to reduce lag. Reworked Outpost boss scaling and loot tables to allow for infinite difficulty and reward scaling. Items to increase dungeon difficulty will be added within the next few days. Reduced immunity frames on all dungeon bosses from 0.25 sec --> 0.1 sec Further reduced the network lag created by Nariel's blessing beam when many players are present in a dungeon. Rebalanced outpost boss loot tables in preparation for the release of the difficulty increaser item. Added more forge items to the boss chest loot table. Shard drops from the boss have been slightly reduced to account for cooldown reset farming. Updated loot table info here: https://wiki.dragonstone.pw/books/the-dungeon-codex/page/ds2-the-outpost Added new Dungeon Cooldown Reset items! These can be made at the forge with shards. They are used to reset your dungeon cooldowns so you can get forge materials faster. [Bugfix] Fixed bug where the corrupted warden shows it's tier twice in the death message. [Bugfix] Dungeon mobs should no longer despawn when far away. Dragon Forge Most Tier I and Tier II forge items no longer require shards to make. Material costs of most forge items have been tweaked slightly to account for this change. Many of the smaller forge GUIs have been updated to look cleaner. Improved auto-fire on all forge bows, fire rate now smoothly scales with water affinity when holding right click. Previously you would have to spam right click to take advantage of the increased fire rate granted by water affinity because holding right click only triggers 4 times per second. Now holding right click will send a trigger 20 times per second. All forge bows can (finally) be reloaded at any time by pressing F If you want to change this keybind, edit the "Swap Item With Offhand" keybind in your settings. Flying with the Raven Wings now makes particle trails again. Some forge materials are now interactible, meaning you can place them on item frames and armor stands. This also fixes the issue where you can't open ender chests while holding these materials. Affects the following materials: Aetherite Ore Aetherian Steel Starlite Alloy Dragon Shard Dragon Shard Dust More will be fixed soon! (They are more complex) Forge bows and wands now display fire rate in shots per second rather than cooldown per shot. Focus Gems have been updated to reflect the above change, you may need to unsocket your focus gems to fix their stats. Red Aether Focus no longer decreases wand fire rate. Aether Wand projectiles now have slight seeking capabilities and will home in on the targeted enemy. (Can be helpful when dealing with phantoms) [Bugfix] Aether Axe & Angelic Axe should now work on cherry trees. [Bugfix] Fixed broken "Void Negation" passive ability on the Void Dragon Helmet. Known Issues None. ⋘⋘⋘ Dragonforge Changes ⋙⋙⋙ Please move these items around in your inventory to trigger an item update! Item List Developer Comments: Comment True Aether Bow PvP Damage Nerf increased from 10% --> 20% Developer Comments: Players have been reporting that this weapon is a bit too powerful in PvP combat after the rework. We feel that a slight pvp damage nerf should help balance things out. True Dragon's Talon (Paragon Item) Reduced lightning cooldown from 25 sec --> 10 sec Developer Comments: This paragon item is due for a rework due to power creep from other forge items. In the meantime we've reduced the cooldown of the lightning ability. ⋘⋘⋘ Forge Recipe Changes ⋙⋙⋙ See what's changed below! Most Items No longer requires Dragon Shards to make. Raven Wings No longer requires 256x Experience Bottles Now requires 128x Feathers Now requires 128x Black Dye Developer Comments: Why did I make this item cost 4 stacks of experience bottles? Those are so annoying to get lol Mendstones All Mendstones have been made significantly easier and quicker to forge! Focus Remover No longer requires 1x Lodestone Developer Comments: I guess back when I made this recipe, I did not know that Lodestones required a Netherite Ingot. Whoops!