Dragonstone Changelogs (Pre-1.19) #1

⋘⋘⋘ Patch Summary ⋙⋙⋙

May 18th, 2022

Greetings everyone, with us now being in the end stages of the Sixth Cycle, we have prepared a large patch with several changes. This is part one in a series of updates which will bring many changes to Dragonstone in preparation for the Seventh Cycle. These changes are being released early to give everyone time to decide on items to spirit-bind and carry into the next cycle.
As always, please report bugs to us via #issues or #tickets! We appreciate your reports.

Patch Summary:

Coming Soon:

Dragonstone Official Resourcepack v1.9.98

 


Elemental Affinity Changes

Thanks to a new system, we are now able to buff Dragonforge stats whenever you gain Mastery in an Element.
Elemental Affinity buffs have been reworked to take advantage of this new system, providing more beneficial bonuses that properly interact with damage and stat bonuses from forge items.
As of this patch, the maximum mastery level is 25.
Click here to read more about Affinity!

-------------------- Air --------------------

Reduces anvil costs by 1% per level.
Reduces spell and wand cooldowns by 1% per level.

-------------------- Fire --------------------

Increases physical damage by 1% per level.
Increases damage to dungeon bosses by 2% per level.

------------------- Water -------------------

Increases bow damage by 1% per level.
Increases health regeneration by 1% per level.

------------------- Earth -------------------

Increases damage resistance by 1% per level.
Increases knockback resistance by 1% per level.

Some items can grant bonus affinity in certain elements while equipped, however this only improves amplification for spells that use the same element and does not improve the above stats.

Elemental Amplification

Gaining Affinity and Mastery in the elements will also amplify spells that use the same element, making them more powerful.

image-1652932642230.pngFor example, an Air Spell such as "Whirlwind" from the True Aether Blade can be amplified by Air Affinity.
Having 25 Affinity will amplify the damage of most spells of the same element by x1.25 (1% per point)

The Affinity Bars located on the right side of your hotbar will display your Elemental Amplification, as this is a combination of Elemental Affinity gained from both your Elemental Mastery and from equipping items.

Thanks to this, as another example, if you primarily use Fire based spells and wands, it may be beneficial to pursue mastery over Fire as well as items that grant you bonus Fire Affinity.


Dragonforge Balance Changes

Global Changes

Aether Blade

Aether Axe

Angelic Axe

Developer Comments:
With peaceful being removed and Dragonstone taking more of a PVP focused turn this cycle, we decided to rebalance forge items to ensure they are balanced in player vs player combat.


True Aether Blade

Developer Comments:
This item has remained one of the strongest items in both dungeons and combat for quite some time. We have decided to make some tweaks to this item to ensure it does not become too powerful with the new changes to the Affinity system. Whirlwind now scales with elemental amplification and cooldown reduction granted by Air Affinity rather than directly increasing base damage.


Aether Bow

Developer Comments:
The Aether Bow has been performing a bit above it's tier level since the last buff, we have scaled it back slightly to ensure its power level remains consistent with other items of the same tier.


True Aether Bow

Developer Comments:
This bow has been very strong since release, especially since the last round of buffs. We did not want to nerf the piercing as that is arguably the most fun part of using this bow, so instead we toned down the undead damage to ensure future dungeons don't become too easy. This bow can still one-shot many lower level dungeon zombies, and with Water Affinity granting bonus damage to bows, you will be able to easily recover the lost damage. We have also toned down the arrow velocity a bit out of concerns for player combat, as the zero-gravity arrows make this bow very easy to land long-distance shots with.


Aether Wand

Developer Comments:
The Aether Wand was found to be extremely overpowered in combat with Aether Armor when fitted with only red focus gems during testing. These changes should hopefully bring it down to a more reasonable level, however we will be keeping a close eye on this item. 


Aether Claw

Developer Comments:
Although this pickaxe is already very strong, it is quite expensive and still runs out of durability more quickly than we would like. We have doubled it's durability (for the third time) to hopefully make it worthwhile to use.


Gravedigger --> Aether Excavator

Developer Comments:
We have decided to rename this item to free up the name for use on a future item.


Aetherian Vengeance

Developer Comments:
This weapon is fun to use in the nether, however we felt that the stacks decayed too quickly to be viable. This change should make it easier to get some value out of the Vengeance buff.


Raven Wings

Developer Comments:
With the addition of Aether Armor, we have decided to shift the focus of Raven Wings more towards utility instead of magic power. This new ability will allow you to soar to new heights and conserve fireworks when flying. It is also very simple to use, simply tap your sneak key while gliding to flap your wings. Air Affinity makes your wings more powerful, giving you more height per flap.


Spirit Elytra

Developer Comments:
Due to the self-repairing enchantment on the spirit elytra, the item effectively had infinite durability because it would repair faster than it could be damaged. Reducing the level of the unbreaking enchantment should bring it more in line with the durability of a standard max-enchanted elytra.


True Void Bow

Developer Comments:
The True Void Bow is an old item that some players were able to last forge in the Third Cycle (1.15). It has been out of rotation for quite some time, however we plan on bringing it back later in the future. We have decided to give it a small combat buff to ensure it remains competitive with the other available bow options.


Dwarf Helmet

Developer Comments:
The Dwarf Helmet is an old item that some players were able to last forge in the Third Cycle (1.15). It has been out of rotation for quite some time, however we plan on bringing it back later in the Seventh Cycle. We have decided to give it a rework to make it more worthwhile to obtain.


Void Dragon Helmet

Developer Comments:
The Void Dragon Helmet is an old item that some players were able to last forge in the Third Cycle (1.15). It has been out of rotation for quite some time, however we plan on bringing it back later in the future. We have decided to give it a rework to ensure it's power level is consistent with the other Dragon Helmets.


Harbinger Horns (Paragon Item)

Developer Comments:
Some tweaks are being made to this item to ensure it remains balanced but also powerful as a Paragon Item.

(Bound to: ImDummyThinn)


Storm Dragon Wings (Paragon Item)

Developer Comments:
This item was reworked to ensure it remains balanced but also powerful as a Paragon Item. Previously this item was a bit too strong as it could smite far away players with heavily damaging totem-piercing lightning just by looking at them. These changes should bring it more in line with how powerful we want Paragon Items to be while keeping it fair.

(Bound to: METOOCOOL)


Usur Sword

Developer Comments:
The usur sword has a higher winrate than we would like in competitive play, so we have decided to reduce the damage output slightly to ensure it is not as meta-defining, but still viable for competitive play.

 


Forging Cost Changes

Most changes to forging costs will be done in the next cycle. For now though, we are pushing the most requested changes immediately.

 

Aether Essence

Developer Comments:
This was originally meant to be a sort of "pity timer" for those who got unlucky with dungeon drops, however with the loot pool being diluted by new items, it is quite rare to see one of these drop in a dungeon nowadays.

 


Mendstones Reworked!

All mendstones now work on all items of the same element, and will repair a percentage of the item's durability rather than a fixed amount. Higher tier mendstones will repair a higher percentage of durability.

Aether Mendstone
Aether Mendstone
Aether Mendstone
Aether Mendstone
Aether Mendstone

 


Paragon Items

In past cycles, it was possible for someone to spend a large sum of dragon shards to obtain a unique and powerful Tier X item. Only one of these items were created each cycle. These are now known as Paragon Items.

Once per Cycle, there will be one "Paragon Ascension" available in the Dragon Forge. This item requires a massive amount of Dragon Shards to obtain. The wielder of this item will be able to commune directly with the Aspects of Dragonstone, who will use the immense magic stored within to create a Paragon Item in their image.

 

 

 

 


Revision #137
Created 5 May 2022 04:48:07 by Dragon
Updated 4 July 2023 22:07:03 by Dragon