# Dragonstone - Patch 1.8

# **<span aria-expanded="false" class="emojiContainer_bae8cb emojiContainerClickable_bae8cb" role="button" tabindex="0">![:dragon_shard:](https://cdn.discordapp.com/emojis/1129911411015958548.webp?size=44)</span> Cycle 9 - Patch 1.8 <span aria-expanded="false" class="emojiContainer_bae8cb emojiContainerClickable_bae8cb" role="button" tabindex="0">![:dragon_shard:](https://cdn.discordapp.com/emojis/1129911411015958548.webp?size=44)</span>**


### **New Items**

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#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/6aOimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/6aOimage.png)Molten Tools

- Tier II Hellforge Tools!
- Reinforced with very high durability.
- Upgraded enchantments, comes with Efficiency V and Fortune III.
- Autosmelts mined ores, logs, and sand.

---

#### Infernal Armor[![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/lYLimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/lYLimage.png)

- The Hellforge's Tier II armor set!
- Equipped with additional armor points, armor plating, and a shorter dash cooldown, this set is designed with melee combat in mind.
- This is our first armor set that goes above the vanilla limits of armor, featuring 21 armor points and 18 armor toughness!


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#### Aether &amp; Nether Gemstones[![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/MPJimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/MPJimage.png)

- Melee weapons can now be upgraded with Gemstones, just like wands!
- Choose from 3 different types of gemstones, with more coming soon!
- All Tier I melee weapons now have 1 gem slot, while Tier II melee weapons have 2 gem slots!
- Crafting station located on the right side of the Hellstone Forge

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/Il7image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/Il7image.png)Forge Potions

- Five new potions are being added to the forge!
- Restoration Potions: Health Potion, Mana Potion, Golden Elixir.
- Buff Potions: Leyline Potion, Smite Potion
- Crafting station located on the right side of the Aether Forge.

<details id="bkmrk-developer-notes-%28cli"><summary>Developer Notes (Click to show)</summary>

> These new forge potions should allow players to recover more quickly from the high damaging abilities of forge items and difficult bosses. Mana Potions will help mages recover mana more quickly to sustain their magic attacks and have higher uptime, as they often exhaust themselves too quickly and have to wait for their next mana surge or rely on natural regeneration to continue fighting. The new Leyline and Smite potions should help make dealing with dungeon hordes a little easier and faster, especially at higher difficulties. ~Dragon &amp; Dummy

</details>---


### **⚙️ New Mechanic ⚙️**

#### Armor Plating

- We are adding a new armor stat called Armor Plating. 
    - Armor Plating is being added to our new Infernal Armor set and Dragon Helmets. (Replacing chromatic scales)
- Here is how it works: 
    - Upon equipping an item with Armor Plating, you begin generating Armor Plate stacks.
    - While armor plating is active, all incoming damage is reduced by 40%, and you are immune to most forms of knockback.
    - Taking damage from any source reduces your armor plating by 1.
    - When your armor plating reaches 0, it becomes "cracked" and is no longer effective.
    - Armor plating will regenerate after 60 seconds have passed. It will also begin to regenerate if you don't take damage for 15 seconds and still have some armor plating left.

## **Balance Changes**

---

### **Armor**

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/8QDimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/8QDimage.png)Aether Armor (Full Set)

- <span style="white-space: pre-wrap;">Armor Toughness increased from **<span style="color: rgb(45, 194, 107);">4 ➜</span><span style="color: rgb(45, 194, 107);"> 6</span><span style="color: rgb(45, 194, 107);"> </span>**<span style="color: rgb(117, 117, 117);">(+50%)</span></span>
- <span style="white-space: pre-wrap;">Magic Resistance reduced from <span style="color: rgb(224, 62, 45);">**30% ➜ 20%**</span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/fAJimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/fAJimage.png)True Aether Armor (Full Set)

- <span style="white-space: pre-wrap;">Armor Toughness increased from**<span style="color: rgb(45, 194, 107);"> 10 ➜ 12 </span>**<span style="color: rgb(117, 117, 117);">(+20%)</span></span>
- <span style="white-space: pre-wrap;">Magic Resistance reduced from <span style="color: rgb(224, 62, 45);">**50% ➜ 20%**</span></span>
- <span style="white-space: pre-wrap;">Fire Protection enchantment reduced from **<span style="color: rgb(224, 62, 45);">Lvl IV ➜ Lvl III</span>**</span>
- \[Ability: Mana Surge\] 
    - <span style="white-space: pre-wrap;">Cooldown reduced from **<span style="color: rgb(45, 194, 107);">150s ➜ 90s</span>** <span style="color: rgb(117, 117, 117);">(-40%)  
        </span></span>
    - PvP nerf reduced from <span style="color: rgb(45, 194, 107);">**50% <span style="white-space: pre-wrap;">➜ 25%</span>**<span style="white-space: pre-wrap;"> <span style="color: rgb(117, 117, 117);">(-25%)</span></span></span>
    - Now notifies you when cooldown is finished. <span style="color: rgb(45, 194, 107);">**🡹**</span>
    - This ability no longer benefits from Cooldown Reduction. <span style="color: rgb(224, 62, 45);">🡻</span>

<details id="bkmrk-developer-notes-the-"><summary>Developer Notes (Click to show)</summary>

> The high magic resistance of Aether Armor made PvP matches with other magic users very slow. We still want them to be a little resistant to their own element, but not to the extent they were previously. We shifted some of that resistance into their offensive utility, and a little bit into armor toughness to help mages survive longer in dungeons. ~Dragon
> 
> Mana surge had too low of an impact with too high of a cooldown in PvP. With careful testing, we believe these changes will help mages deal burst damage more often. ~Dummy

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/nFjimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/nFjimage.png)Hellstone Armor Set

- Removed Melee Resistance. **<span style="color: rgb(224, 62, 45);">3<span style="white-space: pre-wrap;">0% ➜ 0%</span></span>**
- <span style="white-space: pre-wrap;">Fire Protection enchantment increased from <span style="color: rgb(45, 194, 107);">**Lvl III ➜ Lvl IV**</span></span>
- Improved animation for Hellstone Dash. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- \[Set Bonus: Level 2\] 
    - <span style="color: rgb(45, 194, 107);">**🡹**</span> Added +10 Max Mana
    - <span style="color: rgb(224, 62, 45);">🡻</span> Removed +10% Melee Damage
- \[Set Bonus: Level 3\] 
    - <span style="color: rgb(45, 194, 107);">**🡹** </span>Added +1 Base Melee Damage
    - <span style="color: rgb(224, 62, 45);">🡻 </span>Removed +20% Melee Damage

<details id="bkmrk-developer-notes-%28cli-1"><summary>Developer Notes (Click to show)</summary>

> Tier 1 Hellstone Armor was not only competing with Tier 2 Aether Armor, it was often stronger due to a number of problems with physical builds dealing way too much damage in PvP scenarios. These changes help to bring physical more in line with where it should be. ~Dummy
> 
> We also gave the Hellstone Armor a small amount of mana capacity to help melee users utilize their right click abilities more often, such as Molten Slash and Magma Bomb. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/tX2image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/tX2image.png)Raven Wings

- Now grants immunity to fall damage. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- Removed damage resistance while flying. **<span style="color: rgb(224, 62, 45);">5<span style="white-space: pre-wrap;">0% ➜ 0%  
    </span></span>**

<details id="bkmrk-developer-notes-%28cli-2"><summary>Developer Notes (Click to show)</summary>

> We are removing damage resistance while in-flight to combat potentially annoying PvP scenarios. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/vPOimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/vPOimage.png)Sky Dragon Helmet

- Added +4 Armor Plating. <span style="white-space: pre-wrap;"><span style="color: rgb(45, 194, 107);">**0 ➜ 4**</span></span>
- Removed Chromatic Scales. **<span style="color: rgb(224, 62, 45);">20 <span style="white-space: pre-wrap;">➜ 0</span></span>**
- Can now hover slightly above the ground and maintain empowered buff while flight suppressed. <span style="color: rgb(45, 194, 107);">**🡹**</span><span style="color: rgb(45, 194, 107);">  
      
    </span>

<details id="bkmrk-developer-notes-%28cli-3"><summary>Developer Notes (Click to show)</summary>

> Sky Dragon Helmet was severely weaker than the other dragon helmets, largely due to being locked out of its flight buff in boss fights. These changes allow for the sky dragon to enhance their magical attacks while keeping their floaty movement in dungeon boss fights. ~Dummy

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/U40image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/U40image.png)Fire Dragon Helmet

- Added +4 Armor Plating. <span style="white-space: pre-wrap;"><span style="color: rgb(45, 194, 107);">**0 ➜ 4**</span></span>
- Removed Chromatic Scales. **<span style="color: rgb(224, 62, 45);">20 <span style="white-space: pre-wrap;">➜ 0</span></span>**
- Removed 30% Melee Resistance. **<span style="color: rgb(224, 62, 45);">3<span style="white-space: pre-wrap;">0% ➜ 0%</span></span>**
- \[Passive: Infernal Strength\] 
    - <span style="white-space: pre-wrap;">**Strength I** now begins at 20 HP. <span style="color: rgb(45, 194, 107);">**16 ➜ 20**</span></span>
- \[Ability: Meteorite\] 
    - <span style="white-space: pre-wrap;">Max meteor charges reduced from **<span style="color: rgb(224, 62, 45);">10 ➜ 3 </span>**<span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-70%)</span></span></span>
    - <span style="white-space: pre-wrap;">Damage increased from **<span style="color: rgb(45, 194, 107);">40 ➜ 60 </span>**<span style="color: rgb(45, 194, 107);"><span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+50%)</span></span></span></span>
    - Vertical knockback increased by **<span style="color: rgb(45, 194, 107);">300%</span>**
    - Now applies Inferno Hex to all entities it hits. <span style="color: rgb(45, 194, 107);">**🡹**</span>
    - Animation adjusted to make the meteor feel more powerful. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- \[Ability: Combustion\] 
    - <span style="white-space: pre-wrap;">PvE damage reduced from **<span style="color: rgb(224, 62, 45);">3x ➜ 1.5x</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-50%)</span></span> </span>
    - <span style="white-space: pre-wrap;">PvP damage reduced from **<span style="color: rgb(224, 62, 45);">0.5x ➜ 0.33x</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-33%)</span></span> </span>

<details data-id="details-1737938458612" id="bkmrk-developer-notes-%28cli-4"><summary>Developer Notes (Click to show)</summary>

> The Fire Dragon Helmet was definitely a controversial topic when discussing how it should be balanced. First of all, Fire Dragon specifically made the best use of chromatic scales in both PvP and PvE content, and was next to impossible to kill in PvP scenarios. We have replaced chromatic scales on all dragon helmets with armor plating. Additionally, it had too many meteors and poke potential, so we condensed the power of them while giving them less stacks. Finally, we made a straight nerf to combust, as it was scaling unexpectantly with physical stats. ~Dummy
> 
> Meteor make big boom boom now! ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/u83image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/u83image.png)Sea Dragon Helmet

- Added +4 Armor Plating. <span style="white-space: pre-wrap;"><span style="color: rgb(45, 194, 107);">**0 ➜ 4**</span></span>
- Removed Chromatic Scales. **<span style="color: rgb(224, 62, 45);">20 <span style="white-space: pre-wrap;">➜ 0</span></span>**
- Healing Potency reduced from **<span style="color: rgb(224, 62, 45);">5<span style="white-space: pre-wrap;">0% ➜ 25%</span></span>**
- Removed 5% Parry Chance. **<span style="color: rgb(224, 62, 45);">5<span style="white-space: pre-wrap;">% ➜ 0%</span></span>**

<details data-id="details-1737938465807" id="bkmrk-developer-notes-%28cli-5"><summary>Developer Notes (Click to show)</summary>

> Healing was largely overlooked as only one healing build existed. After calculating potential healing numbers with different amounts of investment into healing, we decided to nerf the sea dragons healing potency to level out its raw healing potential with a green focused Aether Staff. ~Dummy
> 
> In addition, we are removing RNG stats like % parry chance from all dragon helmets for the time being as we consider more skill-based methods of blocking or parrying attacks. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/8v2image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/8v2image.png)Void Dragon Helmet

- Added +4 Armor Plating. <span style="white-space: pre-wrap;"><span style="color: rgb(45, 194, 107);">**0 ➜ 4**</span></span>
- Removed Chromatic Scales. **<span style="color: rgb(224, 62, 45);">20 <span style="white-space: pre-wrap;">➜ 0</span></span>**
- Removed 10% Dodge Chance. **<span style="color: rgb(224, 62, 45);"><span style="white-space: pre-wrap;">10% ➜ 0%  
      
    </span></span>**

<details id="bkmrk-developer-notes-%28cli-6"><summary>Developer Notes (Click to show)</summary>

> This item is pending a rework, but for consistency purposes, we are giving this dragon helmet the same treatment as the others. ~Dragon

</details>---

### **Melee**

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/8MWimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/8MWimage.png)All Melee Weapons

- Increased base damage vs mobs, now uses PvP Power to control damage vs players.
- Slash attack no longer occurs while in the air to avoid confusion when attempting crits.
- A sound now plays when landing a direct hit (not a slash hit) to let you know you did full damage.
- Reduced particle size of slashes to reduce visual clutter.

<details id="bkmrk-developer-notes-%28cli-7"><summary>Developer Notes (Click to show)</summary>

> We finally figured out a way to change how much damage is dealt between Mobs and Players with physical weapons. This should help make physical builds more viable in dungeons. Additionally, damage vs players was slightly reduced in order to keep physical in check as it was previously too strong in PvP. ~Dummy
> 
> In addition, testing revealed that slash attacks made it difficult to tell if you landed a crit or not, as more often than not the slash would hit the player when it felt like it should've been a crit. We changed the behavior of slash attacks to no longer occur while in the air to reduce the feeling of missed crits. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/vXcimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/vXcimage.png)All Axes

- <span style="white-space: pre-wrap;">Slash attack damage reduced from **<span style="color: rgb(224, 62, 45);">0.9x ➜ 0.8x </span>**<span style="color: rgb(224, 62, 45);"><span style="color: rgb(45, 194, 107);"><span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-11%)</span></span></span></span></span>
- Slash attack now only occurs on direct hit. <span style="color: rgb(224, 62, 45);">🡻</span>

<details id="bkmrk-developer-notes-%28cli-8"><summary>Developer Notes (Click to show)</summary>

> This change to axes was made to prevent axes from constantly slashing while chopping trees. This also helps to balance their power a little bit, as axes have much wider slashes compared to swords which made them a little too powerful when swinging freely. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/P2Oimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/P2Oimage.png)Aether Blade + Eternal Wind

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**11 ➜ 16**</span> <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+45%)</span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 69%. <span style="color: rgb(45, 194, 107);">**11 ➜ 11** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+0%)</span></span></span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/ft0image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/ft0image.png)True Aether Blade

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**14 ➜ 20**</span> <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+43%)</span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 63%. <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">14 ➜ 12.5</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-11%)</span></span></span></span>
- \[Ability: Whirlwind\] 
    - <span style="white-space: pre-wrap;">Cooldown increased from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">2s ➜ 6s</span>**</span> <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+200%)</span></span></span>
    - Knockback vs mobs increased by **<span style="color: rgb(45, 194, 107);">47%</span>**
    - Knockback vs players increased by <span style="color: rgb(45, 194, 107);">**100%**</span>
    - Removed weakness effect after casting. <span style="color: rgb(45, 194, 107);">**🡹**</span>

<details id="bkmrk-developer-notes-%28cli-9"><summary>Developer Notes (Click to show)</summary>

> The True Aether Blade was another controversial item when it came to its balance. Its AoE damage capability in dungeons far exceeded the True Aether Wand, and it found little to no use in PvP. We decided to make it a CC tool to help mages deter physical units by increasing the knockback power of Whirlwind. In addition, we increased Whirlwind's cooldown to reduce knockback spam in both PvE and PvP. ~Dummy

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/FYVimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/FYVimage.png)Hellstone Blade

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**13 ➜ 18**</span> <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+38%)</span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 67%. <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">13 ➜ 12</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-8%)</span></span></span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/V69image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/V69image.png)True Hellstone Blade

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**17 ➜ 23**</span> <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+35%)</span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 65%. <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">17 ➜ 15</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-12%)</span></span></span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/vikimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/vikimage.png)Aether Axe

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**13 ➜ 19** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+46%)</span></span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 66% <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">13 ➜ 12</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-7%)</span></span></span> </span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/o3bimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/o3bimage.png)Angelic Axe

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**17 ➜ 21** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+24%)</span></span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 67% <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">17 ➜ 14</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-18%)</span></span></span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/jJeimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/jJeimage.png)Hellstone Axe

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**15 ➜ 20** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+33%)</span></span></span></span>
- <span style="white-space: pre-wrap;">PvP power set to 68% <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">15 ➜ 13.5</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-10%)</span></span></span> </span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/llQimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/llQimage.png)Volcanic Edge

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**18 ➜ 25** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+38%)</span></span></span> </span>
- <span style="white-space: pre-wrap;">PvP power set to 66% <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">18 ➜ 16.5</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-8%)</span></span></span> </span>
- \[Ability: Magma Bomb\] 
    - <span style="white-space: pre-wrap;">Cooldown increased from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">12s ➜ 15s</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-25%)</span></span></span> </span>

<details id="bkmrk-developer-notes-%28cli-10"><summary>Developer Notes (Click to show)</summary>

> Magma Bomb deals a large amount of damage very reliably on a relatively short cooldown. Instead of targeting the high damage, we decided to increase the cooldown slightly to maintain the item as a good wave clearer in PvE and heavy poke tool and/or finisher in PvP. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/fwuimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/fwuimage.png)Reliquae Aurora

- Temporarily removed AoE and Crit Chance. <span style="color: rgb(224, 62, 45);">🡻</span>
- This item is pending a full rework.

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/q3rimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/q3rimage.png)Chaos Hammer

- <span style="white-space: pre-wrap;">Damage increased from <span style="color: rgb(45, 194, 107);">**19 ➜ 39** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+105%)</span></span></span></span>
- PvP power set to 43% <span style="white-space: pre-wrap;"><span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">19 ➜ 17</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-11%)</span></span></span></span>
- \[Ability: Explosive Pain\] 
    - <span style="white-space: pre-wrap;">Damage increased from **<span style="color: rgb(45, 194, 107);">20</span>**<span style="color: rgb(45, 194, 107);"> **➜ 60** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+300%)</span></span></span> </span>
    - <span style="white-space: pre-wrap;">PvP damage increased from **<span style="color: rgb(45, 194, 107);">10</span>**<span style="color: rgb(45, 194, 107);"> **➜ 20** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+100%)</span></span></span> </span>
    - <span style="white-space: pre-wrap;">Cooldown reduced from **<span style="color: rgb(45, 194, 107);">8s</span>**<span style="color: rgb(45, 194, 107);"> **➜ 4s** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+50%)</span></span></span> </span>
    - Added range limit to thrown blocks to reduce lag. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- \[Ability: Grand Slam\] 
    - <span style="white-space: pre-wrap;">Damage ceiling increased from **<span style="color: rgb(45, 194, 107);">80</span>**<span style="color: rgb(45, 194, 107);"> **➜ 120** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+50%)</span></span></span> </span>
    - <span style="white-space: pre-wrap;">PvP damage ceiling increased from **<span style="color: rgb(45, 194, 107);">30</span>**<span style="color: rgb(45, 194, 107);"> **➜ 40** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+33%)</span></span></span> </span>

<details id="bkmrk-developer-notes-%28cli-11"><summary>Developer Notes (Click to show)</summary>

> While Paragon Items remain as a source of uncertainty in the development process, we still want to ensure they are at least as viable as a Dragon Helmet. As such, this item is receiving various buffs to maintain a power level similar to a Tier IV item. ~Dragon

</details>---

### **Ranged**

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/RNqimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/RNqimage.png)All Forge Bows

- <span style="white-space: pre-wrap;">PvP power reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">50% ➜ 30%</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-20%)</span></span></span> </span>
- Arrow Velocity is now displayed in blocks per second instead of a multiplier.
- Now fires custom projectiles that we have more control over.

<details id="bkmrk-developer-notes-%28cli-12"><summary>Developer Notes (Click to show)</summary>

> We found that bows were out damaging other weapon types with zero investment, so we tuned their damage to be more respective of uninvested weapon damage numbers of other damage types in preperation for future ways to invest in ranged/bow capabilities. ~Dummy

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/Kvyimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/Kvyimage.png)True Aether Bow

- Can now continue charging to reduce arrow spread. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- All three arrows can now damage the same enemy. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- <span style="white-space: pre-wrap;">Damage reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">57x3 ➜ 49x3</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-14%)</span></span></span>   
      
    </span>

<details id="bkmrk-developer-notes-%28cli-13"><summary>Developer Notes (Click to show)</summary>

> With the ability to deal shotgun levels of damage up close, and choke the spread for longer distance sniping, this is now a very formidible weapon. As a safety precaution, we are reducing the damage slightly and will be keeping a close eye on this weapon. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/lsLimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/lsLimage.png)Hellstone Bow

- <span style="white-space: pre-wrap;">Arrow Velocity reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">80 ➜ 50</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-38%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Explosion damage multiplier increased from <span style="color: rgb(45, 194, 107);">**0.7x ➜ 0.75x** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+7%)</span></span></span></span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/q7wimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/q7wimage.png)Magma Bow

- <span style="white-space: pre-wrap;">Arrow Velocity reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">80 ➜ 50</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-38%)</span></span> </span></span>
- <span style="white-space: pre-wrap;">Explosion charge time reduced from <span style="color: rgb(45, 194, 107);">**3.5s ➜ 2s** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-43%)</span></span></span> </span>
- <span style="white-space: pre-wrap;">Explosion damage multiplier reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">0.8x ➜ 0.75x</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-6%)</span></span></span> </span>
- An entity hit by an exploding arrow will now take damage from both the arrow and the explosion.

<details id="bkmrk-developer-notes-%28cli-14"><summary>Developer Notes (Click to show)</summary>

After discussing feedback on the Magma Bow, we decided to heavily buff the charge speed for explosive arrows to make the bow feel quicker, more reliable, and much more fun to use. In addition, we reduced the arrow velocity of Hellforge bows to ensure that they are not strictly better than Aether bows. They both have their own benefits and drawbacks.

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/bziimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/bziimage.png)All Forge Repeaters

- Now have a new Arrow Spread stat. 
    - Set to 2° on most repeaters for now.
- Arrow Velocity is now displayed in blocks per second.

<details id="bkmrk-developer-notes-%28cli-15"><summary>Developer Notes (Click to show)</summary>

> Repeaters were dominating single target DPS with no investment, especially in PvE content. Their original purpose was to relieve strain of pulling back arrows while still having a bow type weapon, however they ended up being an infinitely better choice than regular bows. We are nerfing them in hopes of letting regular bows shine once more. ~Dummy

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/vxZimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/vxZimage.png)Aether Repeater

- <span style="white-space: pre-wrap;">Damage reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">24 ➜ 16</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-33%)</span></span></span> </span>
- <span style="white-space: pre-wrap;">Arrow Velocity reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">40 ➜ 20</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-50%)</span></span></span> </span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/CXAimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/CXAimage.png)True Aether Repeater

- <span style="white-space: pre-wrap;">Damage reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">33 ➜ 22</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-33%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Arrow Velocity reduced by <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">60 ➜ 20</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-33%)</span></span></span> </span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/jYeimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/jYeimage.png)Hellstone Repeater

- <span style="white-space: pre-wrap;">Damage reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">38 ➜ 26</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-32%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Arrow Velocity reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">60 ➜ 40</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-33%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Explosion damage multiplier increased from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(45, 194, 107);">0.7x ➜ 0.75x</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(+7%)</span></span></span> </span>

---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/WTXimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/WTXimage.png)Magma Repeater

- <span style="white-space: pre-wrap;">Damage reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">48 ➜ 36</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-25%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Arrow Velocity reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">80 ➜ 40</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-50%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Explosion damage multiplier reduced from <span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">0.8x ➜ 0.75x</span>** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-6%)</span></span></span> </span>

---

### **Magic**

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/QsVimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/QsVimage.png)True Aether Wand

- \[Ability: Aether Barrage\] 
    - Cooldown reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">20s</span>**<span style="color: rgb(45, 194, 107);"> **➜ 12s** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-40%)</span></span></span></span>
    - Reduced the spread of barrage projectiles by 80%. <span style="color: rgb(45, 194, 107);">**🡹**</span>
    - Barrage projectiles will ignore immunity frames, allowing all 7 shots to deal damage. <span style="color: rgb(45, 194, 107);">**🡹**</span>

<details id="bkmrk-developer-notes-%28cli-16"><summary>Developer Notes (Click to show)</summary>

> The barrage ability of this weapon is often used as a finisher or as a high damage tool, but was found to be unreliable outside of point-blank range. We are tuning the spread and damage capability to make this ability more reliable in fast-paced PvP combat, and reducing the cooldown so mages have more opportunities to deal good burst damage to a tanky opponent, especially considering the new existence of instant consumables. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/BY7image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/BY7image.png)Infernal Wand

- Updated item description to state that projectiles leave behind a lingering AoE for a short time.
- Temporarily removed unfinished secondary ability. 
    - Replaced with Hellstone Wand's secondary. 
        - Cooldown of this ability is shared between the two wands.
- Other players' AoE circles are now colored red to differentiate between your own AoE circles.

<details id="bkmrk-developer-notes-%28cli-17"><summary>Developer Notes (Click to show)</summary>

> This item has very strong crowd control potential in PvP. As such, we are keeping a close eye on this item and are working on finishing up the unfinished secondary ability we accidentally released. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/F1simage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/F1simage.png)Aether Staff

- Now has a party targeting option. 
    - Enabling Party Healing will ensure projectiles only track and collide with party members.
    - Turning this off will allow you to track and heal anyone.
    - Toggle by looking directly down and pressing F (your swap hand keybind).

<details id="bkmrk-developer-notes-%28cli-18"><summary>Developer Notes (Click to show)</summary>

> This change was to allow healers to target party members that are closely fighting other players, without accidently healing non party members. Additionally, you can still heal players in the open world without needing to be in a party with them. ~Dummy

</details>---

### 🧟 Dungeon Changes 🧟

#### Outpost

- <span style="white-space: pre-wrap;">Warden Shield health reduced from <span style="color: rgb(45, 194, 107);">**300 ➜ 250** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-17%)</span></span></span> </span>
- <span style="white-space: pre-wrap;">Added forge potions to forest crate loot.</span>

#### Ancient Digsite

- Ancient Pharaoh now fires the "cursed sand" attack at the same time as the tornado to make the attack easier to predict.
- <span style="white-space: pre-wrap;">Demonic Seal Shield health reduced from <span style="color: rgb(45, 194, 107);">**500 ➜ 250** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-50%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Hellfire Archdemon base health reduced from <span style="color: rgb(45, 194, 107);">**8600 ➜ 6600** <span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">(-23%)</span></span></span></span>
- <span style="white-space: pre-wrap;">Added forge potions to desert crate loot.</span>
- <span style="white-space: pre-wrap;">Boss Loot Changes:</span>
    - Now drops 2 rare items at base instead of 1. 
        - Rare count is 2 + 1 for every 100% difficulty added. (3 at 200%, 4 at 300%, etc.)
    - <span style="white-space: pre-wrap;">Added Infernal Heart (Relic)</span>
    - <span style="white-space: pre-wrap;">Added Infernal Ruby</span>
    - <span style="white-space: pre-wrap;">Added Outpost Cooldown Reset</span>
    - <span style="white-space: pre-wrap;">Removed Red, Green, and Blue Hellstone Focus Gems</span>
    - <span style="white-space: pre-wrap;">Removed Mana Generator</span>
    - <span style="white-space: pre-wrap;">Removed Mana Crystal</span>
    - <span style="white-space: pre-wrap;">See updated loot table and weights here!</span>
        - <span style="white-space: pre-wrap;">[https://wiki.dragonstone.pw/books/the-dungeon-codex/page/ds4-ancient-digsite](https://wiki.dragonstone.pw/books/the-dungeon-codex/page/ds4-ancient-digsite)</span>

<details id="bkmrk-developer-notes-%28cli-19"><summary>Developer Notes (Click to show)</summary>

> The health reduction is to compensate for the Repeater nerf and to slightly reduce the duration of the boss fight at higher difficulties, as this dungeon already takes enough time to finish as it is. In addition, we have boosted the base rare drop count to account for this dungeon being of much higher difficulty than other dungeons. ~Dragon

</details>### **🛠️ Forge Changes 🛠️**

#### Dragon Communion Altar

- Crafting a Dragonstone now also requires 10 Infernal Rubies. <span style="white-space: pre-wrap; color: rgb(224, 62, 45);">**0 ➜ 10**</span>

#### Essence Generator

- Cloud Essence &amp; Infernal Essence crafting time reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">30 min ➜ 15 min</span>**</span>
- Fast Aether Essence &amp; Fast Nether Essence shard cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">25 ➜ 20</span>**</span>

#### Aether Infuser

- Removed shard dust smelting.
- Aetherian Steel: 
    - Smelting time reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">2 min ➜ 30 sec</span>**</span>
- Starlite Alloy: 
    - Smelting time reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">5 min ➜ 2.5 min</span>**</span>

#### Hellstone Furnace

- Removed shard dust smelting.
- Hellstone Ingot:  
    
    - Replaced 10x Quartz with 10x Gold Ingot
    - Smelting time reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">2.5 min ➜ 40 sec</span>**</span>
- Arcane Netherite:  
    
    - Replaced 1x Netherite Ingot with 1x Netherite Scrap
    - Reduced Obsidian, Nether Brick, and Blaze Powder requirements from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">30 ➜ 10</span>**</span>
    - Smelting time reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">10 min ➜ 5 min</span>**</span>

<details id="bkmrk-developer-notes-%28cli-20"><summary>Developer Notes (Click to show)</summary>

> We made the difficult decision to remove the shard dust options for smelting dungeon ores, because we found that there was little reason to gather and spend vanilla materials anymore. ~Dragon

</details>#### Hellstone Forge

- Hellstone Pickaxe: 
    - Reduced Magma Block requirement from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">150 ➜ 75</span>**</span>
- Hellstone Shovel: 
    - Reduced Magma Block requirement from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">100 ➜</span>**<span style="color: rgb(45, 194, 107);"> **50** </span></span>
- <span style="white-space: pre-wrap;">Hellstone Bow:</span>
    - <span style="white-space: pre-wrap;">Replaced 1x Bow with 30x String</span>
- <span style="white-space: pre-wrap;">Hellstone Helmet:</span>
    - <span style="white-space: pre-wrap;">Removed 150x Blackstone from recipe.</span>
- <span style="white-space: pre-wrap;">Hellstone Chestplate:</span>
    - <span style="white-space: pre-wrap;">Removed 200x Blackstone from recipe.</span>
- Hellstone Leggings: 
    - Removed 175x Blackstone from recipe.
- Hellstone Boots: 
    - Removed 100x Blackstone from recipe.
- True Hellstone Blade: 
    - Reduced Infernal Essence requirement from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">30 ➜</span>**<span style="color: rgb(45, 194, 107);"> **2**</span></span>
- <span style="white-space: pre-wrap;">Volcanic Edge:</span>
    - <span style="white-space: pre-wrap;">Reduced Infernal Essence requirement from **<span style="color: rgb(45, 194, 107);">25 ➜</span>**<span style="color: rgb(45, 194, 107);"> **2**</span></span>
- <span style="white-space: pre-wrap;">Magma Bow:</span>
    - <span style="white-space: pre-wrap;">Reduced Infernal Essence requirement from **<span style="color: rgb(45, 194, 107);">40 ➜</span>**<span style="color: rgb(45, 194, 107);"> **4**</span></span>
- <span style="white-space: pre-wrap;">Infernal Wand:</span>
    - Reduced Infernal Essence requirement from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">30 ➜</span>**<span style="color: rgb(45, 194, 107);"> **3**</span></span>
    - <span style="white-space: pre-wrap;">Reduced Infernal Ruby requirement from **<span style="color: rgb(45, 194, 107);">6 ➜</span>**<span style="color: rgb(45, 194, 107);"> **5**</span></span>
    - <span style="white-space: pre-wrap;">Reduced Blackstone requirement from **<span style="color: rgb(45, 194, 107);">150 ➜</span>**<span style="color: rgb(45, 194, 107);"> **128**</span></span>
    - <span style="white-space: pre-wrap;">Reduced Crimson Stem requirement from **<span style="color: rgb(45, 194, 107);">300 ➜</span>**<span style="color: rgb(45, 194, 107);"> **128**</span></span>

#### Event Forge

All costs below are in Event Points, which can be obtained from server events, beta testing, and development work.

- Undead Essence cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">60 ➜ 25</span>**</span>
- Fiery Essence cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">75 ➜ 25</span>**</span>
- Cloud Essence cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">175 ➜ 100</span>**</span>
- Infernal Essence cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">200 ➜ 100</span>**</span>
- Aether Essence cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">1000 ➜ 500</span>**</span>
- Nether Essence cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">1400 ➜ 500</span>**</span>
- Ancient Debris cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">100 ➜ 45</span>**</span>
- Dragon Breath cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">40 ➜ 10</span>**</span>
- Totem of Undying cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">100 ➜ 25</span>**</span>
- Budding Amethyst cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">2000 ➜ 1000</span>**</span>
- Dragon Shard Block cost reduced from <span style="white-space: pre-wrap;">**<span style="color: rgb(45, 194, 107);">1000 ➜ 900</span>**</span>

### 🦋 Quality of Life 🦋

- Ender Chests can one again be mined without silk touch.
- Improved magma bow charge animation to reduce visual clutter.
- Reduced particle size of melee weapon slashes to reduce visual clutter.
- Players in the forge now receive Fire Resistance to prevent hellforge lava from burning players.
- All forge armor and spirit armor use a netherite base again, which makes the items themselves immune to lava.
- You can now add armor trim to forge armor once again. 
    - Note that trim will be lost if we make any stat changes to forge armor, so please keep copies of your trim templates!

### 🐛 Bug Fixes 🐛

- <span style="color: rgb(251, 238, 184);">**\[Major\]**</span> Finally fixed a long-standing bug that caused wand &amp; bow projectiles to collide with invisible armor stands/markers in dungeons.
- Fixed true hellstone blade slash consuming mana even if you did not have enough, causing you to enter mana debt.
- Fixed mob grinders not working while AFK.
- Fixed forge armor and spirit armor playermodel textures. 
    - Sadly animations are not yet supported.

### ⚠️ Known Issues ⚠️

- Bow and Wand bullets were temporarily removed due to an alignment issue. (We added additional particles to keep them visible)
- Repeaters temporarily no longer have a firing animation due to an issue with item data being overridden.
- We temporarily disabled sneak to trade as it was interfering with forge abilities in pvp combat.
- Custom biome colors in dungeons currently do not work and will appear as plains biome.

### 📆 What’s next? 📆

- We are planning on launching server-wide quests soon that the whole server can contribute to!
- We are also planning a server event that will affect the overworld in new ways!