# Dragonstone - Patch 1.8.1

# **<span aria-expanded="false" class="emojiContainer_bae8cb emojiContainerClickable_bae8cb" role="button" tabindex="0">![:dragon_shard:](https://cdn.discordapp.com/emojis/1129911411015958548.webp?size=44)</span> Cycle 9 - Patch 1.8.1 <span aria-expanded="false" class="emojiContainer_bae8cb emojiContainerClickable_bae8cb" role="button" tabindex="0">![:dragon_shard:](https://cdn.discordapp.com/emojis/1129911411015958548.webp?size=44)</span>**


### **Balance Changes**

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#### [![TheForgeSoul.gif](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/theforgesoul.gif)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/theforgesoul.gif)All Forge Items

- Can now damage passive/non-hostile mobs. 
    - Finally, you can use wands to hunt animals!

<p class="callout warning"><span style="color: rgb(241, 196, 15);">Warning:</span> Forge items are now capable of damaging or even killing your pets! Caution is advised.</p>

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#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/scaled-1680-/u83image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-01/u83image.png)Sea Dragon Helmet

- Movement penalty while underwater is halved. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- No longer has mining speed penalty while underwater. <span style="color: rgb(45, 194, 107);">**🡹**</span>
- \[Ability: Cleansing Pool\] 
    - Base healing increased from **<span style="color: rgb(45, 194, 107);">0.4 ➜ 0.5 </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+25%)</span></span></span>
    - Flow State healing increased from **<span style="color: rgb(45, 194, 107);">0.8 ➜ 1.0 </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+25%)  
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<details data-id="details-1737938465807" id="bkmrk-developer-notes-%28cli-5"><summary>Developer Notes (Click to show)</summary>

> We decided to make the Sea Dragon feel more at home underwater by improving their mining speed and movement control while underwater. ~Dragon  
>   
> Sea Dragon's healing felt a little underwhelming, so we slightly increased its base numbers to add more weight to its stand-alone HPS. ~Dummy

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/scaled-1680-/Rqwimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/Rqwimage.png)Angelic Axe

- Angelic Smite proc chance reduced from <span style="color: rgb(224, 62, 45);">**1.5% ➜ 1%** <span style="color: rgb(117, 117, 117);">(-33%)</span></span>
- Fixed an issue where Angelic Smite was not dealing damage to the entity that triggered the smite. <span style="color: rgb(45, 194, 107);">**🡹**</span>

<span style="color: rgb(224, 62, 45);"><span style="color: rgb(117, 117, 117);">  
</span></span>

<details data-id="details-1737938465807" id="bkmrk-developer-notes-%28cli"><summary>Developer Notes (Click to show)</summary>

> Now that the Angelic Axe is being used more often in dungeons, we feel that Angelic Smite was going off a little more often than we'd like. We want it to feel like a rare and exciting moment when it happens, so we are reducing the proc chance in order to keep this item balanced in PvE content. ~Dragon

</details>---

#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/scaled-1680-/vwIimage.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/vwIimage.png)All Wands

- Added Looting III enchantment to all wands. <span style="color: rgb(45, 194, 107);">**🡹**</span>

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#### [![image.png](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/scaled-1680-/image.png)](https://wiki.dragonstone.pw/uploads/images/gallery/2025-02/image.png)Infernal Wand

- Spell damage increased from **<span style="color: rgb(45, 194, 107);">27 ➜ 30 </span>**<span style="color: rgb(45, 194, 107);"><span style="white-space: pre-wrap;"><span style="color: rgb(117, 117, 117);">(+11%)</span></span></span>

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### **🛠️ Forge Recipe Changes 🛠️**

**If you crafted any of these items within the last 30 days, please open a ticket for a partial refund!**

#### Essence Generator

- Nether Essence: 
    - Wither Skeleton Skull: <span style="color: rgb(45, 194, 107);">**5 ➜ 1**</span>

#### Aether Forge

- Raven Wings: 
    - Elytra: <span style="color: rgb(45, 194, 107);">**2 ➜ 1**</span>
    - Nether Star: <span style="color: rgb(45, 194, 107);">**2 ➜ 1**</span>

### 🦋 Quality of Life 🦋

- Wither Skeletons no longer drop custom heads to reduce confusion with actual Wither Skeleton Skulls.

### 🐛 Bug Fixes 🐛

- Fixed forge bows and other projectiles not damaging certain mobs. 
    - <span style="color: rgb(241, 196, 15);">Note that passive mobs (including pets and animals) are now susceptible to being damaged by forge abilities.</span>
- Fixed Aetherian Vengeance and True Aether Wand deleting items when attempting to be used in the offhand.
- Fixed Angelic Axe smite not dealing damage to the struck entity that triggered the smite.