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DR2: Outpost Run

Overview:

[Description]

  • Difficulty: Medium
  • Lives: 1
  • Time Limit: 200 seconds.
  • Group Size: 1 Player

Loot Table

The loot tier is determined by your total points when the run is completed.

    You can earn 4000 bonus points for finishing in under 2 minutes. You can earn 7000 bonus points for having a shiny collection rate of 90% or higher. (407 or more shinies)
    Points Loot Tier
    27000 ★★★★★
    24000 ★★★★
    21000 ★★★
    18000 ★★
    0

    Guaranteed Drops

    Item Quantity
    Shard Dust 3 (100%)
    Undead Essence 2 (100%)
    Aetherian Steel 1 (100%)
    Experience Points 1000-2000xp

    Loot Rolls (Amount of loot that the loot tables below will drop)

    This table shows how many "rolls" you will have in each loot pool. You gain additional rolls for fighting higher tier bosses. Each roll is one instance of loot being chosen from the below table at a weighted random. More rolls mean more chances for rare loot!

    Loot Tier Resource Rolls Treasure Rolls

    Tier 1:

      20 Resources 1 Rare 40Drop

      1

      Tier 2:
        40 Resources 2 80Rare 2Drops
        Tier 3:
          60 Resources 3 130Rare 3Drops Tier 4:
            90 Resources 4 180Rare 4Drops Tier 5:
              120 Resources 5 250Rare 5Drops

              Resource Pool

              The boss will pull loot drops from this table depending on the number of rolls. The weight of each item in the table determines how likely that item will be chosen during each roll. Higher boss tiers will grant you more loot rolls in this table. (Total Weights: 319)

              Item Weight
              Iron Ingot 100
              Gold Ingot 90
              Lapis Lazuli 50
              Emerald 40
              Shard Dust 20
              Undead Essence 2
              Aetherian Steel 2

              Treasure Pool

              Item Weight
              Starlite Alloy 1000
              Cloud Essence 600
              Aether Blade 100
              Mana Generator 80
              Mana Crystal 70
              Aether Essence 50
              Aether Wand 25
              Aether Bow 25
              Aether Helmet 15
              Aether Chestplate 15
              Aether Leggings 15
              Aether Boots

              15

              To determine the probability of obtaining an item, you must divide that item’s weight by the sum of all other weights.