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DR2: Outpost Run

Overview:

[Description]

  • Difficulty: Medium
  • Lives: 1
  • Time Limit: 200 seconds.
  • Group Size: 1 Player

Loot Table

The loot tier is determined by your total points when the run is completed.

  • You can earn 4000 bonus points for finishing in under 2 minutes.
  • You can earn 7000 bonus points for having a shiny collection rate of 90% or higher. (407 or more shinies)
Points Loot Tier
27000 ★★★★★
24000 ★★★★
21000 ★★★
18000 ★★
0

Guaranteed Drops

Item Quantity
Shard Dust 3 (100%)
Undead Essence 2 (100%)
Aetherian Steel 1 (100%)
Experience Points 1000-2000xp

Loot Rolls (Amount of loot that the loot tables below will drop)

This table shows how many "rolls" you will have in each loot pool. You gain additional rolls for fighting higher tier bosses. Each roll is one instance of loot being chosen from the below table at a weighted random. More rolls mean more chances for rare loot!

RareDrop RareDrops
RareDropsRareDropsRareDrops
  • Loot Tier
  • Resource RollsTreasure Rolls

    Tier 1:

    • 20 Resources
    • 1

    40

    1

  • Tier 2:
    • 40 Resources
    • 2
  • 80 2
  • Tier 3:
    • 60 Resources
    • 3
  • 130 3
  • Tier 4:
    • 90 Resources
    • 4
  • 180 4
  • Tier 5:
    • 120 Resources
    • 5
  • 250 5

    Resource Pool

    The boss will pull loot drops from this table depending on the number of rolls. The weight of each item in the table determines how likely that item will be chosen during each roll. Higher boss tiers will grant you more loot rolls in this table. (Total Weights: 319)

    Item Weight
    Iron Ingot 100
    Gold Ingot 90
    Lapis Lazuli 50
    Emerald 40
    Shard Dust 20
    Undead Essence 2
    Aetherian Steel 2

    Treasure Pool

    Item Weight
    Starlite Alloy 1000
    Cloud Essence 600
    Aether Blade 100
    Mana Generator 80
    Mana Crystal 70
    Aether Essence 50
    Aether Wand 25
    Aether Bow 25
    Aether Helmet 15
    Aether Chestplate 15
    Aether Leggings 15
    Aether Boots

    15

    To determine the probability of obtaining an item, you must divide that item’s weight by the sum of all other weights.