Dragonstone - Patch 1.8
Cycle 9 - Patch 1.8
Forge Changes
- All Tier II items no longer require the Tier I version of the item in the recipe. [?]
- You will still have to craft the Tier I version before unlocking the Tier II version, it just won't be consumed anymore. [?]
Dragon Communion Altar
- Crafting a Dragonstone now also requires 10 Infernal Rubies.
Essence Generator
- Cloud Essence & Infernal Essence crafting time reduced from 30 min --> 15 min.
- Fast Aether Essence & Fast Nether Essence shard cost reduced from 25 --> 20.
Hellstone Forge
- a
New Mechanic
Armor Plating for Dragon Helmets
- We are adding a new armor stat called Armor Plating.
- Here is how it works:
- Upon equipping an item with Armor Plating, you begin generating Armor Plate stacks.
- While armor plating is active, all incoming damage is reduced by 40%, and you are immune to most forms of knockback.
- Taking damage from any source reduces your armor plating by 1.
- When your armor plating reaches 0, it becomes "cracked" and is no longer effective.
- Armor plating will regenerate after 60 seconds have passed. It will also begin to regenerate if you don't take damage for 15 seconds and still have some armor plating left.
- Armor Plating is being added to our new Infernal Armor set and Dragon Helmets. (Replacing chromatic scales)
New Items
Molten Tools
- Tier II Hellforge Tools!
- Reinforced with very high durability.
- Upgraded enchantments, comes with Efficiency V and Fortune III.
- Autosmelts mined ores, logs, and sand.
Infernal Armor
- The Hellforge's Tier II armor set!
- Equipped with additional armor points, armor plating, and a shorter dash cooldown, this set is designed with melee combat in mind.
- This is our first armor set that goes above the vanilla limits of armor, featuring 21 armor points and 18 armor toughness!
Aether & Nether Gemstones
- Melee weapons can now be upgraded with Gemstones, just like wands!
- Choose from 3 different types of gemstones, with more coming soon!
- All Tier I melee weapons now have 1 gem slot, while Tier II melee weapons have 2 gem slots!
Forge Potions
- Five new potions are being added to the forge!
- Restoration Potions: Health Potion, Mana Potion, Golden Elixir.
- Buff Potions: Leyline Potion, Smite Potion
Balance Changes
========== ARMOR ==========
Aether Armor (Full Set)
- Armor Toughness increased from 4 ➜ 6 (+50%)
- Magic Resistance reduced from 30% ➜ 20%
True Aether Armor (Full Set)
- Armor Toughness increased from 10 ➜ 12 (+20%)
- Magic Resistance reduced from 50% ➜ 20%
- Fire Protection enchantment reduced from Lvl IV ➜ Lvl III
- [Ability: Mana Surge]
- Cooldown reduced from 150s ➜ 90s (-40%)
- Now notifies you when cooldown is finished.
Developer Notes:
Hellstone Armor Set
- Removed 30% Melee Resistance
- Fire Protection enchantment increased to Lvl 4
(III --> IV)
- Improved animation for Hellstone Dash.
- [Set Bonus: Level 2]
- Added +10 Max Mana
- Removed +10% Melee Damage
- [Set Bonus: Level 3]
- Added +1 Base Melee Damage
- Removed +20% Melee Damage
Raven Wings
- Now grants immunity to fall damage.
- Removed 50% damage resistance while flying.
Sky Dragon Helmet
- Added +4 Armor Plating
- Removed Chromatic Scales
- Can now hover slightly above the ground and maintain empowered buff while flight suppressed.
Fire Dragon Helmet
- Added +4 Armor Plating
- Removed Chromatic Scales
- Removed +30% Melee Resistance
- [Passive: Infernal Strength]
Strength I
now begins at 20 HP(16 --> 20
- [Ability: Meteorite]
- Max meteor charges reduced by 70%
(10 --> 3)
- Damage increased by 50%
(40 --> 60)
- Vertical knockback increased by 300%
- Now applies Inferno Hex to all entities it hits.
- Animation adjusted to make the meteor feel more powerful.
- Max meteor charges reduced by 70%
- [Ability: Combustion]
- PvE damage reduced by 50%
(3x --> 1.5x)
- PvP damage reduced by 33%
(0.5x --> 0.33x)
- PvE damage reduced by 50%
Sea Dragon Helmet
- Added +4 Armor Plating
- Removed Chromatic Scales
- Removed 5% Parry Chance
Void Dragon Helmet
- Added +4 Armor Plating
- Removed Chromatic Scales
- Removed 10% Dodge Chance
========== MELEE ==========
All Melee Weapons
- Slash attack no longer occurs while in the air to avoid confusion when attempting crits.
- A sound now plays when landing a direct hit (not a slash hit) to let you know you did full damage.
All Axes
- Slash attack damage reduced to 0.8x
(0.9x --> 0.8x
) - Slash attack now only occurs on direct hit.
- This is to prevent axes from constantly slashing while chopping trees and also balances them because their wide slash was pretty strong.
Aether Blade + Eternal Wind
- Damage increased by 45%
(11 --> 16)
- PvP power set to 69%
(11 --> 11)
True Aether Blade
- Damage increased by 43%
(14 --> 20)
- PvP power set to 63%
(14 --> 12.5)
- [Ability: Whirlwind]
- Cooldown increased by 100%
(2s --> 4s)
- Knockback vs mobs increased by 47%
- Knockback vs players increased by 100%
- Removed weakness effect after casting.
- Cooldown increased by 100%
Hellstone Blade
- Damage increased by 38%
(13 --> 18)
- PvP power set to 67%
(13 --> 12)
True Hellstone Blade
- Damage increased by 35%
(17 --> 23)
- PvP power set to 65%
(17 --> 15)
Aether Axe
- Damage increased by 46%
(13 --> 19)
- PvP power set to 66%
(13 --> 12)
Angelic Axe
- Damage increased by 24%
(17 --> 21)
- PvP power set to 67%
(17 --> 14)
Hellstone Axe
- Damage increased by 33%
(15 --> 20)
- PvP power set to 68%
(15 --> 13.5)
- Removed Infernal Touch enchantment.
Infernal Touch is supposed to turn logs into charcoal when mined, but this ability sadly does not work, so we have temporarily removed the enchantment until we can develop a fix.
Volcanic Edge
- Damage increased by 39%
(18 --> 25)
- PvP power set to 66%
(18 --> 16.5)
- Removed Infernal Touch enchantment.
- [Ability: Magma Bomb]
- Cooldown increased by 25%
(12 --> 15)
- Cooldown increased by 25%
Reliquae Aurora
Chaos Hammer
- Damage increased by 105%
(19 --> 39)
- PvP power set to 43%
- [Ability: Explosive Pain]
- Damage increased by 300%
(20 --> 60)
- PvP damage increased by 100%
(10 --> 20)
- Cooldown reduced by 50%
(8s --> 4s)
- Added range limit to thrown blocks to reduce lag.
- Damage increased by 300%
- [Ability: Grand Slam]
- Damage ceiling increased by 50%
(80 --> 120)
- PvP damage ceiling increased by 33%
(30 --> 40)
- Damage ceiling increased by 50%
========== RANGED ==========
All Forge Bows
- PvP power reduced by 20%
(50% --> 30%)
- Arrow Velocity is now displayed in blocks per second instead of a multiplier.
- Now fires custom projectiles that we have more control over.
True Aether Bow
- Can now continue charging to reduce arrow spread.
- All three arrows can now damage the same enemy.
- Damage reduced by 14%
(57x3 --> 49x3)
Hellstone Bow
- Arrow Velocity reduced by 38%
(80 --> 50)
- Explosion damage multiplier increased to 0.75x
(0.7x --> 0.75x)
Magma Bow
- Arrow Velocity reduced by 38%
(80 --> 50)
- Explosion charge time reduced by 43%
(3.5s --> 2s)
- Explosion damage multiplier reduced to 0.75x
(0.8x --> 0.75x)
- An entity hit by an exploding arrow will now take damage from both the arrow and the explosion.
All Forge Repeaters
- Now have a new Arrow Spread stat.
- Set to 2° on most repeaters for now.
- Arrow Velocity is now displayed in blocks per second.
Aether Repeater
- Damage reduced by 33%
(24 --> 16)
- Arrow Velocity reduced by 50%
(40 --> 20)
True Aether Repeater
- Damage reduced by 33%
(33 --> 22)
- Arrow Velocity reduced by 67%
(60 --> 20)
Hellstone Repeater
- Damage reduced by 32%
(38 --> 26)
- Arrow Velocity reduced by 33%
(60 --> 40)
- Explosion damage multiplier increased to 0.75x
(0.7x --> 0.75x)
Magma Repeater
- Damage reduced by 25%
(48 --> 36)
- Arrow Velocity reduced by 50%
(80 --> 40)
- Explosion damage multiplier reduced to 0.75x
(0.8x --> 0.75x)
========== MAGIC ==========
Infernal Wand
- Temporarily removed unfinished secondary ability.
- Other players' AoE circles are now colored red to differentiate between your own AoE circles.
Dungeon Changes
Outpost
- Warden Shield health reduced by 17%
(300 --> 250)
Ancient Digsite
- Ancient Pharaoh now fires the "cursed sand" attack at the same time as the tornado to make the attack easier to predict.
- Demonic Seal Shield health reduced by 50%
(500 --> 250)
- Hellfire Archdemon base health reduced by 23%
(8600 --> 6600)
This is to compensate for the Repeater nerf and to slightly reduce the duration of the boss fight at higher difficulties, as this dungeon already takes enough time to finish as it is.
Quality of Life
- Ender Chests can one again be mined without silk touch.
- Improved magma bow charge animation to reduce visual clutter.
- Reduced particle size of melee weapon slashes to reduce visual clutter.
- Players in the forge now receive Fire Resistance to prevent hellforge lava from burning players.
Bug Fixes
Finally fixed a long-standing bug that caused wand & bow projectiles to collide with invisible armor stands/markers in dungeons.
- Fixed true hellstone blade slash consuming mana even if you did not have enough, causing you to enter mana debt.
- Fixed mob grinders not working while AFK.
- Fixed forge armor and spirit armor playermodel textures.
- Sadly animations are not yet supported.
Known Issues
- Bow and Wand bullets were temporarily removed due to an alignment issue. (We temporarily added additional particles to keep them visible)
- Repeaters temporarily no longer have a firing animation due to an issue with item data being overridden.
What’s next?
- Server Quest + Server Event