This is mostly just a summary of what has changed this version.
Updated Dragonstone to Minecraft 1.21.
Also compatible with 1.21.1 clients.
Added Terralith Overworld Terrain Generator.
Added Nullscape End Terrain Generator.
Bundles are now possible to obtain via Terralith structures / loot tables.
Added /kit EnderChest as a temporary measure for our broken datapack which previously allowed Ender Chests to be picked up without silk touch.
Limit of 10 uses per player. 1 hour cooldown.
Backend Changes
Added automated cycles played & draconic essence counter.
Added cycles played to the new player join message.
Patch 1.1 - 8/20/2024
Gamerule Changes
You can now make infinite lava sources, just like you can with water.
Mob griefing has been turned off in the end. Have fun with your wither farms!
Patch 1.2 - 8/28/2024
Re-opened /warp shop!
Note: Permit protection via barrel sign is currently broken.
Re-enabled overnight one-hour long server void time for server backup.
Note: Regularly scheduled reboots will resume in the near future on a modified schedule based on poll results.
Fixed damage indicators having zero velocity and getting in the way of your vision while fighting.
[Void] Restored Thalassophobia Void.
[Void] Required Defense Stat for Immortality increased from 200 --> 250.
Patch 1.2.1 - 8/29/2024
Fixed Permit Shopkeeper refusing to sell shop permits.
Patch 1.3 - 8/31/2024
Shop is now a free-build zone to encourage creativity.
Removed all empty pre-built shop islands.
You must now build your own islands.
You may bridge off of other islands to reach your desired building location, please remove your bridge after!
Please remember to craft a barrel for your permit and label it with a sign containing your username.
Groups of players / teams are allowed to share the same island or zone.
Patch 1.3.1 - 9/8/2024
Re-added /trade.
Patch 1.3.2 - 9/13/2024
Updated development server to 1.21 so we can actually begin fixing things.
Re-Added World Potion of Night Vision to the store.
Reminder: You can use /worldpotion (off/on) to toggle world potions for yourself if it gets annoying!
Patch 1.4 - 9/22/2024
Re-opened PvP Arena
Re-opened Spirit Forge
Re-opened Dragon Forge
Re-opened Dungeons
Note that there will likely be bugs, please report them via ticket or in bug-reports for us to fix!
Patch 1.4.1 - 9/24/2024
Updated the plugin that allows us to disguise mobs, so now dungeon crates and forest sprites are no longer zombies
Temporarily removed the Run Dungeon due to a bug and possibly being the cause of a server crash - more to be explained in an announcement shortly
Patch 1.5 - 10/3/2024
The Forge Balancing Update
This is all to prepare for the release of the Hellforge and the long awaited Ancient Digsite dungeon!
Mechanical Changes
PvP Coefficient
Changed PvP nerf on all items to a PvP Coefficient.
PvP Coefficient is a pvp damage multiplier vs players.
This is listed as "PvP Power" in forge item descriptions.
Most wands now deal 0.5x damage to players.
Most forge bows now deal 0.75x damage to players.
Affinity Scaling / Affinity Amp
Removed affinity scaling from all forge items.
We plan on bringing back Affinity in the future but in an exciting new form that will empower existing forge items with new and improved abilities!
New Items
Aether Staff
Our very first Support Item!
Fires healing bolts that heal players!
(will be changed to party members only in the future).
Two charge-up abilities that can be cycled with the F key.
Circle of Power: Buffs all nearby party members with magic damage, casting speed and mana regen. Damages nearby mobs.
Sphere of Sapping: A slowly growing AoE that saps nearby mobs, regenerating your mana while damaging and slowing them.
Balance Changes
True Aether Armor
Full Set Armor Toughness increased from 4 --> 10
Paragon: Chaos Hammer
Significantly reduced PvP damage.
Item Reworks
Fire Dragon Helmet
Added Explosive AoE attack that triggers every 6 seconds on melee attacks.
Deals 300% weapon damage to mobs, 100% damage to players.
Reduced meteor knockback vs players by 80%.
Added 30% Melee Resistance.
Removed 12% Magic Resistance.
Sea Dragon Helmet
Massive rework, almost all abilities have been changed.
Now passively buffs nearby party members.
Grants passive healing, increased damage and movement speed.
Buffs can be temporarily overloaded via triggered ability.
Passively summons damaging water bolts on nearby mobs.
Summons water bolts on players for 3s after landing a bow hit.
Can now dash without being in water.
Massively buffed underwater dash.
Added 30% Projectile Resistance.
Removed 8% Magic Resistance.
Added Chromatic Scales passive ability.
Grants stacking damage resistance upon taking damage.
Tweaked item lore.
Sky Dragon Helmet
Can now rapid-fire mana bolts like a Spitfire from World War II
Deals low damage but also refills your mana while flying.
Must be flying, left click with an empty hand to cast.
This can allow you to go over your mana cap.
Reduced Mana Suppression when exiting flight from 5s --> 3s
Mana Regen increased from 0.8/s --> 1.5/s
Added Chromatic Scales passive ability.
Grants stacking damage resistance upon taking damage.
Removed Ability: Wind Shield
Void Dragon Helmet
Added Chromatic Scales passive ability.
Grants stacking damage resistance upon taking damage.
Bug Fixes
Fixed Raven Wings not accepting Aether Mendstones.
Fixed Fire Dragon Helmet not giving buffs on low health.
Future Plans
We plan on removing the Undead Damage bonus from all Aether items and moving it to new equipable items called "Trinkets".
(Same for Demon Damage on Hellforge items)
Affinity will be re-introduced, we are redesigning the system to focus more on unlocking new abilities for existing forge items rather than granting raw stat buffs. This will allow you to continue to use your favorite lower tier forge items without them becoming non-viable in later dungeons.
Example: Having more than 25 Air Affinity may grant the True Aether Blade a new attack, and make the existing Whirlwind ability shoot three wind projectiles instead of just one.