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Dragonstone Changelogs (1.20) #2

⋘⋘⋘ Patches & Hotfixes ⋙⋙⋙

July ?st, 2023
Big Words

Introduction

Server Changes
  • Disabled Mob Griefing in the End Dimension.
  • Increased animal farm entity limit from 30 --> 50
  • Added autobow buffs to Water Affinity description in /mastery.
  • [Dungeons] Party size limits removed from all dungeons!
  • [Dungeons] Forest Sprites no longer attack players.
    • Forest Sprites now heal and buff the nearest mob.
    • (Buff duration scales with dungeon difficulty)
  • [Dungeons] Recoded mob leveling system to be much more efficient, flexible, and easier for developers to work with.
    • This will accelerate development of future dungeons using the new difficulty system as mob levels are no longer hardcoded and can be set dynamically by the dungeon.
  • [Dungeons] Mob portals won’t spawn as many mobs at higher difficulty levels to reduce client lag. Mobs have very slightly more HP to compensate.
  • [Dungeons] Mobs lvl 150 and above now have their movement speed capped.
  • [Dungeons] Nariel's particle beam now has a max length of 24 blocks to reduce lag.
  • [Dungeons/Forge] Added new Dungeon Cooldown Reset items!
    • These can be forged with shards and used to reset your dungeon cooldowns so you can get forge materials faster.
  • [Forge] Most Tier I and Tier II forge items no longer require shards to make.
    • Material costs of most forge items have been tweaked slightly to account for this change.
  • [Forge] Many of the smaller forge GUIs have been updated to look cleaner.
  • [Forge] Improved auto-fire on all forge bows, fire rate now smoothly scales with water affinity when holding right click.
    • Previously you would have to spam right click to take advantage of the increased fire rate granted by water affinity because holding right click only triggers 4 times per second. Now holding right click will send a trigger 20 times per second.
  • [Forge] All forge bows can (finally) be reloaded at any time by pressing F
    • If you want to change this keybind, edit the "Swap Item With Offhand" keybind in your settings.
  • [Forge] Flying with the Raven Wings now makes particle trails again.
  • [Forge] Some forge materials are now interactible, meaning you can place them on item frames and armor stands.
    • This also fixes the issue where you can't open ender chests while holding these materials.
    • Affects the following materials:
      • Aetherite Ore
      • Aetherian Steel
      • Starlite Alloy
      • Dragon Shard
      • Dragon Shard Dust
      • More will be fixed soon! (They are more complex)
Bug Fixes
  • [Dungeons] Fix bug where the corrupted warden shows it's tier twice in the death message.
  • [Dungeons] Dungeon mobs should no longer despawn when far away.
Known Issues
  • List


⋘⋘⋘ Dragonforge Changes ⋙⋙⋙

Please move these items around in your inventory to trigger an item update!

Item
  • List

Developer Comments:
Comment


True Aether Bow
  • PvP Damage Nerf increased from 10% --> 20%

Developer Comments:
Players have been reporting that this weapon is a bit too powerful in PvP combat after the rework. We feel that a slight pvp damage nerf should help balance things out.


Item
  • List

Developer Comments:
Comment


True Dragon's Talon (Paragon Item)
  • Reduced lightning cooldown from 25 sec --> 10 sec

Developer Comments:
This paragon item is due for a rework due to power creep from other forge items. In the meantime we've reduced the cooldown of the lightning ability.


⋘⋘⋘ Forge Recipe Changes ⋙⋙⋙

See what's changed below!

Raven Wings
  • No longer requires 256x Experience Bottles
  • Now requires 128x Feathers
  • Now requires 128x Black Dye

Developer Comments:
Why did I make this item cost 4 stacks of experience bottles? Those are so annoying to get lol


Mendstones

All Mendstones have been made significantly easier and quicker to forge!

image.png


Focus Remover
  • No longer requires 1x Lodestone

Developer Comments:
I guess back when I made this recipe, I did not know that Lodestones required a Netherite Ingot. Whoops!