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Dragonstone Changelogs (1.20) #2

⋘⋘⋘ Patches & Hotfixes ⋙⋙⋙

August 1st, 2023
Summary

We have a lot of miscellaneous changes this time around!

Server Changes

General

  • Disabled Mob Griefing in the End Dimension.
  • Increased animal farm entity limit from 30 --> 50
  • Added autobow buffs to Water Affinity description in /mastery.
  • Increased Air Affinity EXP gain by approximately 40%
Dungeons
  • Party size limits removed from all dungeons!
  • Forest Sprites no longer attack players.
    • Forest Sprites now heal and buff the nearest mob.
    • (Buff duration scales with dungeon difficulty)
  • Recoded mob leveling system to be much more efficient, flexible, and easier for developers to work with.
    • This will accelerate development of future dungeons using the new difficulty system as mob levels are no longer hardcoded and can be set dynamically by the dungeon.
  • Mob portals won’t spawn as many mobs at higher difficulty levels to reduce client lag. Mobs have very slightly more HP to compensate.
  • Mobs lvl 150 and above now have their movement speed capped.
  • Nariel's particle beam now has a max length of 24 blocks to reduce lag.
  • Reworked Outpost boss scaling and loot tables to allow for infinite difficulty and reward scaling.
    • Items to increase dungeon difficulty will be added within the next few days.
  • Reduced immunity frames on all dungeon bosses from 0.25 sec --> 0.1 sec
  • Further reduced the network lag created by Nariel's blessing beam when many players are present in a dungeon.
  • Rebalanced outpost boss loot tables in preparation for the release of the difficulty increaser item.
  • Added new Dungeon Cooldown Reset items!
    • These can be made at the forge with shards.
    • They are used to reset your dungeon cooldowns so you can get forge materials faster.
  • [Bugfix] Fixed bug where the corrupted warden shows it's tier twice in the death message.
  • [Bugfix] Dungeon mobs should no longer despawn when far away.
Dragon Forge
  • Most Tier I and Tier II forge items no longer require shards to make.
    • Material costs of most forge items have been tweaked slightly to account for this change.
  • Many of the smaller forge GUIs have been updated to look cleaner.
  • Improved auto-fire on all forge bows, fire rate now smoothly scales with water affinity when holding right click.
    • Previously you would have to spam right click to take advantage of the increased fire rate granted by water affinity because holding right click only triggers 4 times per second. Now holding right click will send a trigger 20 times per second.
  • All forge bows can (finally) be reloaded at any time by pressing F
    • If you want to change this keybind, edit the "Swap Item With Offhand" keybind in your settings.
  • Flying with the Raven Wings now makes particle trails again.
  • Some forge materials are now interactible, meaning you can place them on item frames and armor stands.
    • This also fixes the issue where you can't open ender chests while holding these materials.
    • Affects the following materials:
      • Aetherite Ore
      • Aetherian Steel
      • Starlite Alloy
      • Dragon Shard
      • Dragon Shard Dust
      • More will be fixed soon! (They are more complex)
  • Forge bows and wands now display fire rate in shots per second rather than cooldown per shot.
  • Focus Gems have been updated to reflect the above change, you may need to unsocket your focus gems to fix their stats.
  • Red Aether Focus no longer decreases wand fire rate.
  • Aether Wand projectiles now have slight seeking capabilities and will home in on the targeted enemy.
    • (Can be helpful when dealing with phantoms)
  • [Bugfix] Aether Axe & Angelic Axe should now work on cherry trees.
  • [Bugfix] Fixed broken "Void Negation" passive ability on the Void Dragon Helmet.
Known Issues
  • None.


⋘⋘⋘ Dragonforge Changes ⋙⋙⋙

Please move these items around in your inventory to trigger an item update!

Item
  • List

Developer Comments:
Comment


True Aether Bow
  • PvP Damage Nerf increased from 10% --> 20%

Developer Comments:
Players have been reporting that this weapon is a bit too powerful in PvP combat after the rework. We feel that a slight pvp damage nerf should help balance things out.


True Dragon's Talon (Paragon Item)
  • Reduced lightning cooldown from 25 sec --> 10 sec

Developer Comments:
This paragon item is due for a rework due to power creep from other forge items. In the meantime we've reduced the cooldown of the lightning ability.


⋘⋘⋘ Forge Recipe Changes ⋙⋙⋙

See what's changed below!

Most Items
  • No longer requires Dragon Shards to make.

Raven Wings
  • No longer requires 256x Experience Bottles
  • Now requires 128x Feathers
  • Now requires 128x Black Dye

Developer Comments:
Why did I make this item cost 4 stacks of experience bottles? Those are so annoying to get lol


Mendstones

All Mendstones have been made significantly easier and quicker to forge!

image.png


Focus Remover
  • No longer requires 1x Lodestone

Developer Comments:
I guess back when I made this recipe, I did not know that Lodestones required a Netherite Ingot. Whoops!