Dragonstone Changelogs (1.20) #2
⋘⋘⋘ Patches & Hotfixes ⋙⋙⋙
August 1st, 2023
Summary
We have a lot of miscellaneous changes this time around!
Server Changes
General
- Disabled Mob Griefing in the End Dimension.
- Increased animal farm entity limit from 30 --> 50
- Added autobow buffs to Water Affinity description in /mastery.
- Increased Air Affinity EXP gain by approximately 40%
Dungeons
- Party size limits removed from all dungeons!
- Forest Sprites no longer attack players.
- Forest Sprites now heal and buff the nearest mob.
- (Buff duration scales with dungeon difficulty)
- Recoded mob leveling system to be much more efficient, flexible, and easier for developers to work with.
- This will accelerate development of future dungeons using the new difficulty system as mob levels are no longer hardcoded and can be set dynamically by the dungeon.
- Mob portals won’t spawn as many mobs at higher difficulty levels to reduce client lag. Mobs have very slightly more HP to compensate.
- Mobs lvl 150 and above now have their movement speed capped.
- Nariel's particle beam now has a max length of 24 blocks to reduce lag.
- Reworked Outpost boss scaling and loot tables to allow for infinite difficulty and reward scaling.
- Items to increase dungeon difficulty will be added within the next few days.
- Reduced immunity frames on all dungeon bosses from 0.25 sec --> 0.1 sec
- Further reduced the network lag created by Nariel's blessing beam when many players are present in a dungeon.
- Rebalanced outpost boss loot tables in preparation for the release of the difficulty increaser item.
- Added more forge items to the boss chest loot table.
- Shard drops from the boss have been slightly reduced to account for cooldown reset farming.
- Updated loot table info here: https://wiki.dragonstone.pw/books/the-dungeon-codex/page/ds2-the-outpost
- Added new Dungeon Cooldown Reset items!
- These can be made at the forge with shards.
- They are used to reset your dungeon cooldowns so you can get forge materials faster.
- [Bugfix] Fixed bug where the corrupted warden shows it's tier twice in the death message.
- [Bugfix] Dungeon mobs should no longer despawn when far away.
Dragon Forge
- Most Tier I and Tier II forge items no longer require shards to make.
- Material costs of most forge items have been tweaked slightly to account for this change.
- Many of the smaller forge GUIs have been updated to look cleaner.
- Improved auto-fire on all forge bows, fire rate now smoothly scales with water affinity when holding right click.
- Previously you would have to spam right click to take advantage of the increased fire rate granted by water affinity because holding right click only triggers 4 times per second. Now holding right click will send a trigger 20 times per second.
- Previously you would have to spam right click to take advantage of the increased fire rate granted by water affinity because holding right click only triggers 4 times per second. Now holding right click will send a trigger 20 times per second.
- All forge bows can (finally) be reloaded at any time by pressing F
- If you want to change this keybind, edit the "Swap Item With Offhand" keybind in your settings.
- Flying with the Raven Wings now makes particle trails again.
- Some forge materials are now interactible, meaning you can place them on item frames and armor stands.
- This also fixes the issue where you can't open ender chests while holding these materials.
- Affects the following materials:
- Aetherite Ore
- Aetherian Steel
- Starlite Alloy
- Dragon Shard
- Dragon Shard Dust
- More will be fixed soon! (They are more complex)
- Forge bows and wands now display fire rate in shots per second rather than cooldown per shot.
- Focus Gems have been updated to reflect the above change, you may need to unsocket your focus gems to fix their stats.
- Red Aether Focus no longer decreases wand fire rate.
- Aether Wand projectiles now have slight seeking capabilities and will home in on the targeted enemy.
- (Can be helpful when dealing with phantoms)
- [Bugfix] Aether Axe & Angelic Axe should now work on cherry trees.
- [Bugfix] Fixed broken "Void Negation" passive ability on the Void Dragon Helmet.
Known Issues
- None.
⋘⋘⋘ Dragonforge Changes ⋙⋙⋙
Please move these items around in your inventory to trigger an item update!
Item
- List
Developer Comments:
Comment
True Aether Bow
- PvP Damage Nerf increased from 10% --> 20%
Developer Comments:
Players have been reporting that this weapon is a bit too powerful in PvP combat after the rework. We feel that a slight pvp damage nerf should help balance things out.
True Dragon's Talon (Paragon Item)
- Reduced lightning cooldown from 25 sec --> 10 sec
Developer Comments:
This paragon item is due for a rework due to power creep from other forge items. In the meantime we've reduced the cooldown of the lightning ability.
⋘⋘⋘ Forge Recipe Changes ⋙⋙⋙
See what's changed below!
Most Items
- No longer requires Dragon Shards to make.
Raven Wings
- No longer requires 256x Experience Bottles
- Now requires 128x Feathers
- Now requires 128x Black Dye
Developer Comments:
Why did I make this item cost 4 stacks of experience bottles? Those are so annoying to get lol
Mendstones
All Mendstones have been made significantly easier and quicker to forge!
Focus Remover
- No longer requires 1x Lodestone
Developer Comments:
I guess back when I made this recipe, I did not know that Lodestones required a Netherite Ingot. Whoops!
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