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Dragonstone Changelogs (1.20) #2

⋘⋘⋘ Patches & Hotfixes ⋙⋙⋙

July ?st, 2023
Big Words

Introduction

Server Changes

General

  • Disabled Mob Griefing in the End Dimension.
  • Increased animal farm entity limit from 30 --> 50
  • Added autobow buffs to Water Affinity description in /mastery.
  • Increased Air Affinity EXP gain by approximately 40%
Dungeons
    [Dungeons] Party size limits removed from all dungeons!
    [Dungeons] Forest Sprites no longer attack players.
    • Forest Sprites now heal and buff the nearest mob.
    • (Buff duration scales with dungeon difficulty)
    [Dungeons] Recoded mob leveling system to be much more efficient, flexible, and easier for developers to work with.
    • This will accelerate development of future dungeons using the new difficulty system as mob levels are no longer hardcoded and can be set dynamically by the dungeon.
    [Dungeons] Mob portals won’t spawn as many mobs at higher difficulty levels to reduce client lag. Mobs have very slightly more HP to compensate. [Dungeons] Mobs lvl 150 and above now have their movement speed capped. [Dungeons] Nariel's particle beam now has a max length of 24 blocks to reduce lag. [Dungeons] Reworked Outpost boss scaling and loot tables to allow for infinite difficulty and reward scaling.
    • [Dungeons] Items to increase dungeon difficulty will be added within the next few days.
    [Dungeons] Reduced immunity frames on all dungeon bosses from 0.25 sec --> 0.1 sec [Dungeons] Further reduced the network lag created by Nariel's blessing beam when many players are present in a dungeon. [Dungeons] Rebalanced outpost boss loot tables in preparation for the release of the difficulty increaser item. [Dungeons/Forge] Added new Dungeon Cooldown Reset items!
    • These can be forgedmade at the forge with shardsshards.
    andThey are used to reset your dungeon cooldowns so you can get forge materials faster. [Bugfix] Fixed bug where the corrupted warden shows it's tier twice in the death message.
    [Bugfix] Dungeon mobs should no longer despawn when far away.
    Dragon Forge
      [Forge] Most Tier I and Tier II forge items no longer require shards to make.
      • Material costs of most forge items have been tweaked slightly to account for this change.
      [Forge] Many of the smaller forge GUIs have been updated to look cleaner. [Forge] Improved auto-fire on all forge bows, fire rate now smoothly scales with water affinity when holding right click.
      • Previously you would have to spam right click to take advantage of the increased fire rate granted by water affinity because holding right click only triggers 4 times per second. Now holding right click will send a trigger 20 times per second.
      [Forge] All forge bows can (finally) be reloaded at any time by pressing F
      • If you want to change this keybind, edit the "Swap Item With Offhand" keybind in your settings.
      [Forge] Flying with the Raven Wings now makes particle trails again. [Forge] Some forge materials are now interactible, meaning you can place them on item frames and armor stands.
      • This also fixes the issue where you can't open ender chests while holding these materials.
      • Affects the following materials:
        • Aetherite Ore
        • Aetherian Steel
        • Starlite Alloy
        • Dragon Shard
        • Dragon Shard Dust
        • More will be fixed soon! (They are more complex)
      [Forge] Forge bows and wands now display fire rate in shots per second rather than cooldown per shot. [Forge] Focus Gems have been updated to reflect the above change, you may need to unsocket your focus gems to fix their stats. [Forge] Red Aether Focus no longer decreases wand fire rate. [Forge] Aether Wand projectiles now have slight seeking capabilities and will home in on the targeted enemy.
      • (Can be helpful when dealing with phantoms)
      Bug Fixes
      • [Dungeons] Fix bug where the corrupted warden shows it's tier twice in the death message.
      • [Dungeons] Dungeon mobs should no longer despawn when far away.
      • [Forge] Aether Axe & Angelic Axe should now work on cherry trees.
      Known Issues
      • List


      ⋘⋘⋘ Dragonforge Changes ⋙⋙⋙

      Please move these items around in your inventory to trigger an item update!

      Item
      • List

      Developer Comments:
      Comment


      True Aether Bow
      • PvP Damage Nerf increased from 10% --> 20%

      Developer Comments:
      Players have been reporting that this weapon is a bit too powerful in PvP combat after the rework. We feel that a slight pvp damage nerf should help balance things out.


      Item
      • List

      Developer Comments:
      Comment


      True Dragon's Talon (Paragon Item)
      • Reduced lightning cooldown from 25 sec --> 10 sec

      Developer Comments:
      This paragon item is due for a rework due to power creep from other forge items. In the meantime we've reduced the cooldown of the lightning ability.


      ⋘⋘⋘ Forge Recipe Changes ⋙⋙⋙

      See what's changed below!

      Most Items
      • No longer requires Dragon Shards to make.

      Raven Wings
      • No longer requires 256x Experience Bottles
      • Now requires 128x Feathers
      • Now requires 128x Black Dye

      Developer Comments:
      Why did I make this item cost 4 stacks of experience bottles? Those are so annoying to get lol


      Mendstones

      All Mendstones have been made significantly easier and quicker to forge!

      image.png


      Focus Remover
      • No longer requires 1x Lodestone

      Developer Comments:
      I guess back when I made this recipe, I did not know that Lodestones required a Netherite Ingot. Whoops!